Commit Graph

2787 Commits

Author SHA1 Message Date
Philip Rebohle 9e965546fc
[meta] Release 1.4.5 2019-11-19 23:36:01 +01:00
Philip Rebohle 6b3d60ab25
[dxvk] Enable asynchronous presentation on all hardware
...and remove the dxvk.asyncPresent option.
2019-11-19 23:34:24 +01:00
Philip Rebohle ceddbaf7c4
[dxvk] Fix synchronization around vkDeviceWaitIdle
From the spec:
	"Host access to all VkQueue objects created
	from device must be externally synchronized"

We were not doing that, which could cause hangs and
all sorts of issues when recreating the swap chain
on Nvidia GPUs.
2019-11-19 23:34:14 +01:00
Philip Rebohle 4fff2343c1
[dxvk] Fix handling of undefined shader inputs
If the previous stage or the input layout does not define an input,
D3D11 will read zeroes wheras the result is undefined in Vulkan.

Fixes performance degradation and rendering issue in Final Fantasy XV
with the "Geomapping" (terrain tessellation) option enabled.
2019-11-19 15:34:29 +01:00
Philip Rebohle a1f55330ee
[dxvk] Implement pass to eliminate undefined shader input variables 2019-11-19 15:26:32 +01:00
Philip Rebohle 5a2fd7c71b
[spirv] Add method to retrieve literal string from instruction 2019-11-19 12:49:07 +01:00
Philip Rebohle 8252d1ccd5
[spirv] Add method to erase data from code buffer 2019-11-19 12:17:11 +01:00
Philip Rebohle 9f88249b91
[spirv] Add method to allocate new ID from code buffer. 2019-11-19 12:12:05 +01:00
Philip Rebohle 014798161c
[dxvk] Avoid some unnecessary barriers around render target clears 2019-11-18 19:36:19 +01:00
Philip Rebohle c7718e5952
[d3d11] Zero-initialize UAV counters
Fixes a hang in Dirt Rally on RADV.
2019-11-18 18:40:39 +01:00
Philip Rebohle cee7db1c57
[dxvk] Always align texel buffers to at least 16 bytes
Since we don't know the view format in advance, and some
drivers require single-texel alignment.
2019-11-18 13:45:35 +01:00
Philip Rebohle 73a5b33375
[d3d11] Also fix reset counter memory order for deferred context queries 2019-11-15 19:48:41 +01:00
Philip Rebohle e787077554
[util] Remove traces of the allowMapFlagNoWait option 2019-11-15 19:45:40 +01:00
Philip Rebohle c24dad75dc
[d3d11] Remove allowMapFlagNoWait option 2019-11-15 11:09:11 +01:00
Philip Rebohle dbc14fe65c
[d3d11] Fix memory order for query reset counter
Probably doesn't change anything, but let's fix it anyway.
2019-11-14 23:43:58 +01:00
Philip Rebohle a6483e02fe
[d3d11] Submit stalling event queries before flushing
Otherwise, instead of preventing syncs, this would actually
have the opposite effect.
2019-11-14 22:57:30 +01:00
Philip Rebohle 3457e312b0
[dxvk] Always align index buffer slices to 256 Bytes
To be on the safe side.
2019-11-14 14:32:01 +01:00
Philip Rebohle 420d95e396
[dxvk] Store shader capability information in separate set of flags 2019-11-12 18:05:03 +01:00
Philip Rebohle 1ca235d186
[util] Disable strict DC mode for MGSV again
Not necessary since the resubmitted contexts don't contain mapped buffers.
2019-11-12 00:59:33 +01:00
Philip Rebohle 4f7e7979e3
[util] Add app profile for Metal Gear Solid 5 2019-11-11 23:31:14 +01:00
Philip Rebohle cc18730967
[dxvk] Enable option to disable OpenVR integration 2019-11-11 23:30:35 +01:00
Philip Rebohle 9f66351b82
[dxvk] Move extension provider list to DxvkInstance 2019-11-11 23:30:07 +01:00
Philip Rebohle 6948d18f5f
[dxvk] Always align vertex buffer slices to 256 bytes
Works around an unknown geometry rendering isssue in Warhammer Chaosbane.
Should probably be investigated at some point.
2019-11-10 22:37:11 +01:00
Philip Rebohle 31baf3529a
[d3d11] Fix uninitialized DSV flags
Fixes #1242.
2019-11-10 15:02:21 +01:00
Philip Rebohle 4b199ef60d
[dxvk] Remove option to disable transfer queue 2019-11-08 11:29:22 +01:00
Philip Rebohle a74449c367
[dxvk] Remove ability to query instance from adapter
Adapters don't hold a reference to the instance.
2019-11-08 11:28:08 +01:00
Philip Rebohle 77574d9970
[d3d11] Don't query DXVK instance from adapter 2019-11-08 11:25:58 +01:00
Philip Rebohle b2317cad4d
[dxvk] Pass DXVK instance to DXVK device directly, not through the adapter 2019-11-08 11:17:02 +01:00
Philip Rebohle 212f5ba1f3
[dxgi] Query DXVK instance from DXGI factory, not the adapter 2019-11-08 11:06:15 +01:00
Philip Rebohle ed8af3ccc4
[dxvk] Document wonky DxvkAdapter ref count behaviour 2019-11-07 21:08:20 +01:00
Philip Rebohle a0dba6bbf9
[d3d11] Hold reference to DxvkInstance
Hack to keep the instance alive which owns the adapters. Should
fix #1240 for now, but we should fix this properly later on.
2019-11-07 20:21:27 +01:00
Philip Rebohle b18c50d5ab
[dxvk] Use static variables for extension provider instances
Also, remove redundant interface documentation.
2019-11-07 01:35:10 +01:00
Joshua Ashton dbf2407fd3 [dxvk] Implement extension provider system
This change introduces a new system for providing extra instance/device extensions.

This consolidates platform-specific and vr-related to its' own thing for potential future cross-platform/native Linux work.
2019-11-07 01:24:52 +01:00
Joshua Ashton 27898ebbfc [build] Simplify and correct errors in options handling
Fix some typos...

D3D10 is dependent on D3D11 therefore DXGI is always dependent on D3D11
2019-11-07 01:24:52 +01:00
Joshua Ashton 4ad99feb73 [build] Demote no frontends/tests to a warning 2019-11-07 01:24:52 +01:00
Philip Rebohle 1d961b7dc3
[d3d11] 'a' is not a very good name for a variable 2019-11-04 13:46:18 +01:00
Philip Rebohle 77a0cb2b19
[d3d11] Don't synchronize with CS thread on present
Instead, submit from the CS thread in order to prevent out-of-order
submissions. Improves minimum FPS in Final Fantasy XIV by 5-10%.
2019-11-02 17:53:17 +01:00
Philip Rebohle e6c3f0479d
[dxvk] Let device know that async presentation is enabled 2019-11-02 17:53:17 +01:00
Philip Rebohle d96c22be05
[d3d11] Do not synchronize with CS thread in GetData
Instead, use a counter to determine whether there are any
pending operation for the query on the CS thread.
2019-11-02 17:53:17 +01:00
Philip Rebohle 0924bb469c
[d3d11] Move query state tracking to immediate context implementation 2019-11-02 17:53:17 +01:00
Philip Rebohle be5dc234c1
[d3d11] Move common Begin/End implementation to immediate context 2019-11-02 13:48:03 +01:00
Philip Rebohle 63dbca82e7
[d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
Philip Rebohle 0671007437
[d3d11] Only execute Begin for scoped queries 2019-11-02 13:48:03 +01:00
Philip Rebohle 1459f0e852
[util] Fix != and == operator for private/public COM pointers 2019-11-02 13:48:00 +01:00
Philip Rebohle 1780c549e5
[d3d11] Only add storage buffer usage flag to constant buffers if needed
Otherwise, the backend optimization for dynamic uniform buffers will not
kick in.
2019-10-30 10:58:05 +01:00
Philip Rebohle e95bc3256f
[d3d11] Move handling of constantBufferRangeCheck option to D3D11Options 2019-10-30 10:57:36 +01:00
Philip Rebohle 9e084e63ca
[d3d11] Remove useless members from D3D11DeferredContextMapEntry 2019-10-30 00:44:17 +01:00
Philip Rebohle 9e69a610cb
[dxgi] Use 64-bit integers for refresh rate matching math
Otherwise, there may be integer overflows for certain parameter values.
2019-10-29 08:42:53 +01:00
Philip Rebohle c4e5323e0e
[dxbc] Remove old constant buffer range check 2019-10-28 17:52:50 +01:00
Philip Rebohle fd547b666e
[dxbc] Don't emit a spec constant for uniform buffers 2019-10-28 15:44:02 +01:00