[util] Remove traces of the allowMapFlagNoWait option

This commit is contained in:
Philip Rebohle 2019-11-15 19:45:40 +01:00
parent c24dad75dc
commit e787077554
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
2 changed files with 0 additions and 16 deletions

View File

@ -63,15 +63,6 @@
# dxgi.syncInterval = -1
# Handle D3D11_MAP_FLAG_DO_NOT_WAIT correctly when D3D11DeviceContext::Map()
# is called. Enabling this can potentially improve performance, but breaks
# games which do not expect Map() to return an error despite using the flag.
#
# Supported values: True, False
# d3d11.allowMapFlagNoWait = False
# Performs range check on dynamically indexed constant buffers in shaders.
# This may be needed to work around a certain type of game bug, but may
# also introduce incorrect behaviour.

View File

@ -124,13 +124,6 @@ namespace dxvk {
{ R"(\\vr\.exe$)", {{
{ "d3d11.dcSingleUseMode", "False" },
}} },
/* Overwatch *
* Broken for at least one user for unknown *
* reasons, seems to work for others. Just *
* disable DO_NOT_WAIT to be on the safe side */
{ R"(\\Overwatch\.exe$)", {{
{ "d3d11.allowMapFlagNoWait", "False" },
}} },
/* Hitman 2 - requires AGS library */
{ R"(\\HITMAN2\.exe$)", {{
{ "dxgi.customVendorId", "10de" },