Commit Graph

1497 Commits

Author SHA1 Message Date
Philip Rebohle 66d1bed083
[d3d11] Remove old UAV counter buffer implementation 2018-08-30 15:32:46 +02:00
Philip Rebohle 5c45a50daf
[d3d11] Use D3D11CounterBuffer for UAV counters 2018-08-30 15:24:47 +02:00
Philip Rebohle 9992ba1a79
[d3d11] Add more general counter buffer allocator
We're going to need it for more than just UAV counters soon.
2018-08-30 15:24:38 +02:00
pchome 715d25716b [build] Don't run wine during winelib build process 2018-08-28 14:13:44 +02:00
pchome 6e2e04cf05 [build] Don't run wine during winelib build process 2018-08-28 14:13:44 +02:00
pchome ff604d5a53 [d3d10] Fix d3d11 dependecy for winelib build 2018-08-28 12:52:45 +02:00
Philip Rebohle f1b075c0f3 [dxvk] Add CS chunk pool
Reduces the number of dynamic memory allocations for CS chunks by
recycling them once they are no longer needed. Also fixes a potential
issue with chunks that are dispatched multiple times.
2018-08-27 16:07:38 +02:00
Philip Rebohle b75b7d0999 [dxvk] Simplify discardBuffer access flags
Specifying both read and write access is unnecessary, as the dirty
check will always return true for writes when it would also return
true for reads.
2018-08-27 14:50:47 +02:00
Philip Rebohle 01cc49555a [dxbc] End functions correctly even if last instruction is not 'ret'
Some DXBC shaders don't end in a return instruction, but rather implicitly
end when all branches end in a return instruction. Fixes an illegal shader
generated in Crysis 1.
2018-08-27 14:29:40 +02:00
Philip Rebohle 674aefcd17 [meta] Update README
- Add info about the device filter
2018-08-27 14:28:55 +02:00
Philip Rebohle 34152a01a5 [dxvk] Add device filter
When setting DXVK_FILTER_DEVICE_NAME, only devices with a
matching device name will be reported to the application.
2018-08-27 14:22:14 +02:00
Philip Rebohle 5f42950650 [dxgi] Don't use FIFO present mode if IMMEDIATE is not available
Might fix potential performance issues on Nvidia when VSYNC is disabled.
Based on RPCS3/rpcs3@25ec3789fe
2018-08-26 23:39:53 +02:00
Philip Rebohle 08a9963734 [dxvk] Fix clear compute shaders for 2D array views
The Z component is not part of the image extent. Fixes #598.
2018-08-26 20:08:16 +02:00
Philip Rebohle 0704b044a9 [dxgi] Fix format parameter in CheckImageFormatSupport 2018-08-26 12:37:12 +02:00
Philip Rebohle 2bdd614d07 [dxgi] Log display mode changes 2018-08-26 12:37:12 +02:00
Nikolay Sivov d464d11fbd [d3d10] Fix resource type for buffers. 2018-08-26 12:16:09 +02:00
Philip Rebohle 73cbf5b352 [util] Limit device memory size to 4095 MB for Life is Feudal MMO
Reporting 4GB or more VRAM causes an integer overflow in this game.
Fixes #591.
2018-08-25 01:23:22 +02:00
Philip Rebohle 57db0b60fb [dxgi] Add option to limit reported device memory size 2018-08-25 01:22:19 +02:00
Joshua Ashton 48697346c0 [d3d10] Implement Get/SetTextFilterSize using the behaviour D3D10 exhibits (#587) 2018-08-22 01:32:59 +02:00
Philip Rebohle 4c8bf44738
[meta] Copy verb even when using --no-package 2018-08-18 07:47:42 +02:00
Jacek Caban f6c50b0896
[build] Provide build-wine32.txt file. 2018-08-17 20:12:08 +02:00
jacekcw 2ff614b241 [build] Use native Vulkan ABI for winelib builds (#520)
Allows 32-bit winelib builds to run.
2018-08-17 19:55:37 +02:00
Philip Rebohle 55632c6b61
[util] Add log message when loading a configuration file 2018-08-17 19:42:32 +02:00
Philip Rebohle 747264213c
[meta] Allow setup script to run from other working directories
Fixes #573.
2018-08-17 16:59:46 +02:00
Philip Rebohle 0aa427d5d8
[meta] Release 0.70 2018-08-17 12:44:54 +02:00
Philip Rebohle 7fa6dddc9e
[dxgi] Remove dxgi.fakeDx10Support option
No longer needed because we have actual Dx10 support now.
2018-08-17 12:33:53 +02:00
Philip Rebohle e6a12dc4e7
[meta] Update README 2018-08-17 11:50:36 +02:00
Philip Rebohle 48a2b63247
[meta] Add custom winetricks verb to set up DXVK
Sets up both 32-bit and 64-bit DXVK for a wine prefix at the same time.
Will be shipped with release binaries. Based on #569.
2018-08-17 11:50:36 +02:00
Philip Rebohle 11e9ebdf81
[meta] wine_utils -> utils 2018-08-17 11:50:36 +02:00
Philip Rebohle b51361eaa9
Revert "[dxbc] Work around OpControlBarrier issue on radv 18.2-git"
This reverts commit 9293acfeb5.

This issue is caused by an LLVM bug, which now has a workaround in RADV:
https://cgit.freedesktop.org/mesa/mesa/commit/?id=71d5b2fbf83061a1319141d26942771e8c75ff2b
2018-08-17 11:50:36 +02:00
pchome 9220835171 [build] Mute dllexport GCC warnings for winelib
GCC produces a lot of warnings about ignored dllimport/dllexport attributes.
Detecting real problems from build output will be easier with this warnings turned off.
 
`man winegcc`
> The dllimport/dllexport attributes are not supported at the moment,
> due to lack of support for these features in the ELF version of gcc.

`man gcc`
> -Wno-attributes
> Do not warn if an unexpected "__attribute__" is used,
> such as unrecognized attributes, function attributes applied to variables, etc.
> This does not stop errors for incorrect use of supported attributes.
2018-08-16 12:39:16 +02:00
Philip Rebohle f75e3ad13f
[d3d11] Fix silly GenerateMips bug 2018-08-16 00:57:16 +02:00
Philip Rebohle c3c7a4172d
[d3d11] Fix interface query for ID3D11Predicate 2018-08-16 00:13:40 +02:00
Mikhail Paulyshka 2a96d717d3 [d3d11] fixed compilation with MinGW-headers 6.0.0 or greater 2018-08-15 22:02:39 +02:00
Mikhail Paulyshka 3e2a4baf63 [tests] fix dxbc-disasm with MSVC 2018-08-15 21:59:44 +02:00
Mikhail Paulyshka 9cce41394b [build] partially revert previous d3dcompiler related change 2018-08-15 21:59:44 +02:00
Philip Rebohle 3df313bf6d
[meta] Revert accidental d3dcompiler version change 2018-08-15 20:41:56 +02:00
Philip Rebohle e271bc490e
[d3d11] Enable ExtendedDoublesShaderInstructions 2018-08-15 20:12:41 +02:00
Philip Rebohle e113392bb9
[dxbc] Implement DtoI, DtoU, ItoD and UtoD 2018-08-15 20:11:40 +02:00
Philip Rebohle 86fbba06be
[dxbc] Implement DDiv, DFma and DRcp 2018-08-15 20:11:40 +02:00
Philip Rebohle fabcdbc3ae
[dxbc] Add definitions for extended double instructions 2018-08-15 20:11:34 +02:00
Philip Rebohle 0b1b898be4
[d3d11] Implement ID3D11DeviceContext1::ClearView
Required for Feature Level 11_1.
2018-08-15 19:03:26 +02:00
Philip Rebohle f4b2c52816
[dxvk] Support render target views in ClearImageView
This way, we'll have two separate code paths, one for
storage images and one for render targets. We'll need
this for the implementation of ClearView.
2018-08-15 19:03:26 +02:00
Philip Rebohle beedd39f7d
[dxvk] Accept VkClearValue in DxvkContext::clearImageView 2018-08-15 19:03:26 +02:00
Philip Rebohle da21a6db7f
[d3d11] Silence warning about GenerateMips being called on buffers 2018-08-15 19:03:26 +02:00
Mikhail Paulyshka 3df708d500 [build] reduce the number of d3dcompiler versions 2018-08-15 13:17:16 +02:00
Philip Rebohle e5eb155968
[d3d10] Add some range checks to resource binding functions 2018-08-14 19:37:23 +02:00
Mikhail Paulyshka 5e81b9c88b [d3d10] added missing __stdcall 2018-08-14 18:48:55 +02:00
Philip Rebohle dad015bd67
[d3d10] Fix crash in CreateDepthStencilView when pDesc is null
This is legal and we should just pass the null pointer to D3D11.
Should fix a crash in Stalker: Call of Pripyat.
2018-08-14 00:12:53 +02:00
Philip Rebohle 861165f32a
[meta] Fix formatting errors
Some filthy little tabs have somehow made
it into the world of spaces to wreak havoc.
2018-08-13 18:30:51 +02:00