[d3d11] Remove old UAV counter buffer implementation

This commit is contained in:
Philip Rebohle 2018-08-30 15:32:46 +02:00
parent 5c45a50daf
commit 66d1bed083
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GPG Key ID: C8CC613427A31C99
6 changed files with 11 additions and 139 deletions

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@ -7,7 +7,6 @@
#include "d3d11_annotation.h"
#include "d3d11_context_state.h"
#include "d3d11_device_child.h"
#include "d3d11_uav_counter.h"
namespace dxvk {

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@ -19,7 +19,6 @@
#include "d3d11_options.h"
#include "d3d11_shader.h"
#include "d3d11_state.h"
#include "d3d11_uav_counter.h"
#include "d3d11_util.h"
namespace dxvk {

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@ -1,67 +0,0 @@
#include "d3d11_device.h"
#include "d3d11_uav_counter.h"
namespace dxvk {
constexpr VkDeviceSize D3D11UavCounterAllocator::SlicesPerBuffer;
D3D11UavCounterAllocator::D3D11UavCounterAllocator(D3D11Device* pDevice)
: m_device (pDevice),
m_alignment (GetOffsetAlignment()) {
}
D3D11UavCounterAllocator::~D3D11UavCounterAllocator() {
}
DxvkBufferSlice D3D11UavCounterAllocator::AllocSlice() {
std::lock_guard<std::mutex> lock(m_mutex);
if (m_freeSlices.size() == 0)
CreateBuffer(SlicesPerBuffer);
DxvkBufferSlice slice = m_freeSlices.back();
m_freeSlices.pop_back();
return slice;
}
void D3D11UavCounterAllocator::FreeSlice(const DxvkBufferSlice& Slice) {
std::lock_guard<std::mutex> lock(m_mutex);
m_freeSlices.push_back(Slice);
}
void D3D11UavCounterAllocator::CreateBuffer(VkDeviceSize SliceCount) {
DxvkBufferCreateInfo info;
info.size = SliceCount * m_alignment;
info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| m_device->GetEnabledShaderStages();
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
Rc<DxvkBuffer> buffer = m_device->GetDXVKDevice()->createBuffer(
info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
for (uint32_t i = 0; i < SliceCount; i++) {
m_freeSlices.push_back(DxvkBufferSlice(
buffer, m_alignment * i, m_alignment));
}
}
VkDeviceSize D3D11UavCounterAllocator::GetOffsetAlignment() const {
const auto& devInfo = m_device->GetDXVKDevice()->adapter()->deviceProperties();
return align(sizeof(D3D11UavCounter), devInfo.limits.minStorageBufferOffsetAlignment);
}
}

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@ -1,69 +0,0 @@
#pragma once
#include "d3d11_include.h"
namespace dxvk {
class D3D11Device;
/**
* \brief UAV counter structure
*
* Data structure passed to shaders that use
* append/consume buffer functionality.
*/
struct D3D11UavCounter {
uint32_t atomicCtr;
};
/**
* \brief D3D11 UAV counter slice allocator
*
* Thread-safe allocator for UAV counter slices.
* The resulting slices are aligned to the device's
* \c minStorageBufferOffsetAlignment.
*/
class D3D11UavCounterAllocator {
constexpr static VkDeviceSize SlicesPerBuffer = 16384;
public:
D3D11UavCounterAllocator(
D3D11Device* pDevice);
~D3D11UavCounterAllocator();
/**
* \brief Allocates a counter slice
*
* Picks a slice from the free list or
* creates a new buffer if necessary.
* \returns The counter slice
*/
DxvkBufferSlice AllocSlice();
/**
* \brief Frees a counter slice
*
* Adds the given slice back to the
* free list so that it can be reused.
* \param [in] Slice the slice to free
*/
void FreeSlice(
const DxvkBufferSlice& Slice);
private:
D3D11Device* m_device;
VkDeviceSize m_alignment;
std::mutex m_mutex;
std::vector<DxvkBufferSlice> m_freeSlices;
void CreateBuffer(VkDeviceSize SliceCount);
VkDeviceSize GetOffsetAlignment() const;
};
}

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@ -8,6 +8,17 @@ namespace dxvk {
class D3D11Device;
/**
* \brief UAV counter structure
*
* Data structure passed to shaders that use
* append/consume buffer functionality.
*/
struct D3D11UavCounter {
uint32_t atomicCtr;
};
/**
* \brief Unordered access view
*

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@ -40,7 +40,6 @@ d3d11_src = [
'd3d11_shader.cpp',
'd3d11_state.cpp',
'd3d11_texture.cpp',
'd3d11_uav_counter.cpp',
'd3d11_util.cpp',
'd3d11_view_dsv.cpp',
'd3d11_view_rtv.cpp',