Commit Graph

430 Commits

Author SHA1 Message Date
Billy Laws 0776d764a4
build: Support building for ARM64EC
When targeting ARM64EC, both __x86_64__ and _M_X86_64 are defined but
not all x86 intrinsics are present, treat EC as regular ARM64 so the
native intrinsics are used instead.
2024-03-09 05:43:46 +00:00
Robin Kertels 15ddadc4de [d3d9] Fix number of streams 2024-03-08 18:42:15 +01:00
Robin Kertels 72c86b8229 [d3d9] Only unbind in EndScene if the game cleared the binding 2024-03-06 22:58:48 +01:00
Robin Kertels 85215b10d6 [d3d9] Respect vertex buffer offset when dynamically uploading geometry 2024-03-06 18:13:26 +01:00
Robin Kertels 20490b678f [d3d9] Fix missing else brackets in ResetSwapchain 2024-03-06 12:08:45 +01:00
Robin Kertels a0e39e94fa [d3d9] Use most recently used swapchain for GetFrontBufferData 2024-03-05 13:54:15 +00:00
Robin Kertels 49b18f03fe [d3d9] Unbind buffers in EndScene & Reset 2024-03-05 13:52:51 +00:00
Robin Kertels c5a37d443a [d3d9] Handle null IBO when uploading data for draw 2024-02-20 13:04:01 -08:00
Robin Kertels 39c19e9299 [d3d9] End scene on reset 2024-02-20 12:58:03 -08:00
Robin Kertels 738fd4f895 [d3d9] Don't actually unbind buffers 2024-02-20 12:58:03 -08:00
Robin Kertels ab3593185f [d3d9] Fail GetRTData if src and dst have mismatching sizes
MySims tries to do this and needs this to fail,
otherwise mouse picking is off.
2024-02-06 11:02:43 +01:00
Echo J fae78407a2 d3d9: Remove an unused variable
This fixes a gcc warning (originally reported by Saancreed)
2024-02-06 10:19:28 +01:00
Robin Kertels 5312ef1cf9 [d3d9] Upload DYNAMIC+SYSMEM vertex and index data for each draw 2024-02-05 13:13:18 +00:00
Robin Kertels 62d64bd63a [d3d9] Don't upload buffers before Up draws 2024-02-05 13:13:18 +00:00
Robin Kertels 0841f5faf4 [d3d9] Implement config option to disable rejecting reset 2024-01-26 18:11:25 +00:00
Robin Kertels 9cde0b5798 [d3d9] Fix off-by-one when copying shader defined constants 2023-12-25 14:51:02 +00:00
WinterSnowfall 4d974685c9 [d3d9] Mark presenter for recreation on device reset with deferSurfaceCreation 2023-10-06 14:05:39 +02:00
WinterSnowfall 0632da1935 [d3d9] Add a device compatibility mode for d3d8 2023-09-19 09:19:55 -07:00
Robin Kertels bcaaac4ad7 [d3d9] Handle sampling from DS_READONLY properly 2023-08-18 18:59:53 -07:00
Robin Kertels 295a58afdf [d3d9] Check depth bounds test when deciding to bind DSV 2023-08-13 20:32:20 +01:00
Robin Kertels 0746a3b91a [d3d9] Don't resolve an image with 1 sample 2023-08-10 13:45:40 +02:00
Philip Rebohle ccb87d5ea9 [d3d9] Port flush heuristic from D3D11 2023-06-26 01:37:46 +01:00
Alpyne d6e7e3e780 [d3d9] Add DxvkD3D8Bridge for d3d8 interop 2023-06-24 17:58:49 +01:00
Joshua Ashton 3b3ebc9350 [d3d9] Rename some members to be clearer 2023-06-24 04:09:04 +01:00
Joshua Ashton 00ae118655 [d3d9] Don't use m_activeRTs in SetPixelShader
These are just textures, not surfaces.
2023-06-24 04:07:19 +01:00
Joshua Ashton 55be12daa5 Revert "[d3d9] Use m_activeRTs in BindFramebuffer"
This is only textures. Oops.

This reverts commit ff65599dba.
2023-06-24 04:06:24 +01:00
Joshua Ashton 0e36a07a93 [d3d9] Don't mark DS as hazardous if depth write is disabled 2023-06-24 03:55:16 +01:00
Joshua Ashton ff65599dba [d3d9] Use m_activeRTs in BindFramebuffer
Can roll in the anyColorWrites this way.
2023-06-24 03:42:54 +01:00
Joshua Ashton 6b60de2d31 [d3d9] Fix unbinding RTs
Fixes a regression with 8560efa3c7 in ND1.

Also more optimized.
2023-06-24 03:41:31 +01:00
Joshua Ashton 362743c1d6 [d3d9] Update DS hazards when PS shader masks change 2023-06-24 02:55:38 +01:00
Joshua Ashton 7f302fc350 [d3d9] Don't mark DS hazards if not used by shader 2023-06-24 02:53:14 +01:00
Joshua Ashton 80b27f95bc [d3d9] Fix active hazards RT only being 4 bits 2023-06-22 16:37:09 +01:00
Joshua Ashton a791493d14 [d3d9] Don't rebind AlphaTest when changing RT if not necessary 2023-06-22 16:37:09 +01:00
Joshua Ashton c768196251 [d3d9] Compress hazard state going into CS
This can potentially happen per-draw so make it as small as possible.
2023-06-22 16:37:09 +01:00
Joshua Ashton 3625c5d481 [d3d9] Optimize DS active hazard check
There can only be one DS, so no need to loop over.
2023-06-22 16:37:09 +01:00
Robin Kertels 60b6e98529 [d3d9] Transition DS too if there's a feedback loop 2023-06-21 15:16:43 +01:00
Robin Kertels a20869fb93 [d3d9] Track textures in m_activeHazardsRT instead of RT
There's 21 textures and only 4 RTs.
Tracking the textures allows us to mask off the active texture bitfield
instead of the active render target one, potentially resulting in fewer iterations.
2023-06-21 15:16:43 +01:00
Joshua Ashton b30a4f0cc7 [d3d9] Use FLOAT or FORCE_UNORM depth bias representation 2023-06-20 13:31:48 +01:00
Lilium 3fce9886f5 [d3d9] implement 'clampNegativeLodBias' as a conf option 2023-06-14 20:22:27 +01:00
Lilium 5d134b877a [d3d9] implement 'samplerLodBias' as a conf option 2023-06-14 20:22:27 +01:00
Robin Kertels c75ed86909 [d3d9] Reset vertex & index buffer in Reset 2023-06-13 22:47:55 +01:00
Robin Kertels d1707026f9 [d3d9] Remove uninitialized device present params 2023-06-13 22:47:55 +01:00
Robin Kertels b8d36eeacc [d3d9] Fix losing auto depth stencil surface 2023-06-13 22:47:55 +01:00
Robin Kertels 8f740c53b4 [d3d9] Remove IsLosable
Redundant.
2023-06-13 22:47:55 +01:00
Robin Kertels 52ac271acb [d3d9] Reject Reset if there's any remaining DEFAULT resources 2023-06-13 14:15:18 +01:00
Robin Kertels a1a91dd766 [d3d9] Fix potential race when discarding systemmem textures 2023-06-11 16:57:17 +01:00
Robin Kertels d9d6316609 [d3d9] Remove allowDiscard hack 2023-06-11 16:57:17 +01:00
Robin Kertels 2c3f2b9ad1 [d3d9] Ignore DISCARD after device loss 2023-06-11 16:57:17 +01:00
Robin Kertels 4a55047dde [d3d9] Forbid disabling SWVP on a pure SWVP device 2023-06-11 16:57:17 +01:00
WinterSnowfall 8b6cbda6de [d3d9] Properly expose the MaxVertexBlendMatrixIndex capability 2023-05-30 23:56:26 +01:00