[d3d9] Fix active hazards RT only being 4 bits

This commit is contained in:
Joshua Ashton 2023-06-22 16:05:49 +01:00 committed by Joshie
parent a791493d14
commit 80b27f95bc
2 changed files with 1 additions and 2 deletions

View File

@ -179,7 +179,6 @@ namespace dxvk {
m_boundRTs = 0;
m_anyColorWrites = 0;
m_activeRTs = 0;
m_activeHazardsRT = 0;
m_alphaSwizzleRTs = 0;
m_lastHazardsRT = 0;
}

View File

@ -1281,12 +1281,12 @@ namespace dxvk {
uint32_t m_boundRTs : 4;
uint32_t m_anyColorWrites : 4;
uint32_t m_activeRTs : 4;
uint32_t m_activeHazardsRT : 4;
uint32_t m_alphaSwizzleRTs : 4;
uint32_t m_lastHazardsRT : 4;
uint32_t m_activeRTTextures = 0;
uint32_t m_activeDSTextures = 0;
uint32_t m_activeHazardsRT = 0;
uint32_t m_activeHazardsDS = 0;
uint32_t m_activeTextures = 0;
uint32_t m_activeTexturesToUpload = 0;