Commit Graph

5736 Commits

Author SHA1 Message Date
WinterSnowfall 8b6cbda6de [d3d9] Properly expose the MaxVertexBlendMatrixIndex capability 2023-05-30 23:56:26 +01:00
Robin Kertels 4b10846008 [dxso] Fix RT mask for SM1 2023-05-26 04:28:49 +01:00
Joshua Ashton e0654977c9 [d3d9] Stub out D3D9On12 interfaces
Closes: #3445
2023-05-24 14:36:45 +01:00
Joshua Ashton b5c18a02ae [d3d9] Optimize UpdateAnyColorWrites for 0th case
This is the most common
2023-05-24 14:21:30 +01:00
Joshua Ashton cafd104783 [d3d9] Pack RT bitmasks tightly
No need to waste a whole 32-bits for each entry here when we only have 4 possible RTs at a time.
2023-05-24 14:10:41 +01:00
Joshua Ashton 269bab2c34 [d3d9] Track if any color writes are enabled for an RT
Use this for determining whether to rebind FB and in checks, otherwise we can miss stuff for pure surface RTs
2023-05-24 14:05:13 +01:00
Joshua Ashton 075c0bf203 [d3d9] Use m_boundRTs for COLORWRITEENABLE checks
Also allows us to check for NULL RTs with this too and avoid extra work!
2023-05-24 13:42:42 +01:00
Joshua Ashton 8560efa3c7 [d3d9] Unbind RTs which are unwritten by a PS
Otherwise we can end up with feedback loops on RTs with a 0 color mask.

Closes: #3447
2023-05-24 13:40:17 +01:00
Blisto91 b9b2db510e [util] Limit fps for some Tomb Raider games 2023-05-24 14:31:38 +02:00
Lilium d5c6ae2e4d [dxvk] dxvk_adapter: implement macro to check for feature need in checkFeatureSupport 2023-05-24 11:53:34 +01:00
Lilium 633f6663a4 [dxvk] fix copy mistake in dxvk_adapter 2023-05-24 11:53:34 +01:00
Robin Kertels d2759c20ba [d3d9+d3d11] Remove DEVICE_LOCAL flag when forcing cached memory
Otherwise DXVK removes both flags at once
and we may end up with uncached memory.
2023-05-22 23:53:01 +02:00
Robin Kertels 1a2e724c16 [util] Enable apitrace mode for Tomb Raider Anniversary
... and Underworld.
2023-05-22 12:24:49 +02:00
Blisto91 6449f583f8 [util] Set dcSingleUseMode to false for SnowRunner 2023-05-21 16:05:41 +02:00
Joshua Ashton f2bb1d4b69 [d3d9] Add extended swapchain interfaces
Allows for controling colorspace, etc.
2023-05-19 19:26:27 +01:00
Joshua Ashton 495dc75ab2 [wsi] Pull out NormalizeDisplayMetadata 2023-05-19 19:26:27 +01:00
Paul Gofman 550e04c579 [dxgi] Preserve system monitor sort order in enumMonitors() 2023-05-19 18:17:40 +02:00
WinterSnowfall d4a7346198 [dxvk] Add configurable HUD opacity 2023-05-19 18:11:25 +02:00
Blisto91 99b367cdd6 [util] Set floatEmulation to Strict for Halo Online 2023-05-18 17:40:01 +01:00
Blisto91 65520fa18e [util] Fix BlazBlue Centralfiction config 2023-05-16 18:56:23 +02:00
Joshua Ashton f30376a1e4 [d3d11] Fix min luminance of HDR Metadata
This should be a multiply instead of a divide. Values are 1/10000th of a nit (0.0001 nit).
2023-05-13 21:16:29 +00:00
Philip Rebohle cae0a1cef3 [meta] Release 2.2 2023-05-12 11:26:07 +02:00
Philip Rebohle 14eb469005 [dxgi] Be more robust against monitor enumeration issues.
If there are monitors on the system that are not associated with
any adapter, enumerate all monitors for all adatpers. May solve
some issues if device filter options are used on multi-GPU systems.
2023-05-11 16:38:45 +02:00
Oleksii Bozhenko 80f7d2abd8 [d3d9] fix opCompositeExtract out of bound
Closes: https://github.com/doitsujin/dxvk/issues/3293

Signed-by: Oleksii Bozhenko <oleksii.bozhenko@globallogic.com>
2023-05-09 20:39:55 +00:00
Alpyne 2b09932d51 [d3d9] Fix crash if device is freed with bound textures 2023-05-09 00:12:35 +00:00
Robin Kertels bef2ef69ab [d3d9] Fix stupid variable name 2023-05-07 14:05:39 +02:00
Robin Kertels b08665c808 [d3d9] Fix compiler warning in Clear size check 2023-05-06 14:16:54 +01:00
Robin Kertels 96e22e7c67 [d3d9+util] Remove a bunch of redundant config options 2023-05-06 14:16:54 +01:00
Robin Kertels 5443a2f9f5 [d3d9] Don't swap buffers for SWAPEFFECT_COPY & DISCARD with 1 backbuffer 2023-05-06 14:16:54 +01:00
Paul Gofman 83a294285e [dxgi] Only enumerate outputs which belong to the adapter or associated iGPU 2023-05-05 16:44:51 +02:00
Robin Kertels 242ac20752 [d3d9] Release DC in fallback present path 2023-05-04 18:42:04 +02:00
Robin Kertels b357d16940 [util] Enable deviceLost for DC Universe Online and GTA IV 2023-05-03 13:04:00 +01:00
Robin Kertels b4366db398 [d3d9] Implement rudimentary device loss 2023-05-03 13:04:00 +01:00
Blisto91 b5f43063b1 [util] Spoof Nvidia for Modern Warfare 2 Campaign Remastered 2023-05-03 13:02:08 +01:00
Joshua Ashton f140d2de0d [d3d9] Handle swapchain OOM and other errors more gracefully
Supercedes: #2964
2023-05-03 12:59:02 +01:00
Aleksey Komarov 20356148af
include: Add few defines and types in windows.h for DXVK Native (#3307)
* windows: add define for ZeroMemory

* windows: add few *LP types, DUMMYUNIONNAME*, __C89_NAMELESSSTRUCTNAME

---------

Co-authored-by: Joshie <joshua@froggi.es>
2023-05-03 12:58:33 +01:00
Ellie Hermaszewska b81536458f
include: Implement some small utilities in native headers (#3361)
* Add QueryInterface template to IUnknown

As described here https://learn.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-queryinterface\(q\)\?source\=recommendations

* Implement DEFINE_ENUM_FLAG_OPERATORS

* Add REFCLSID to windows_base.h

This is used by the latest d3d12 headers for D3D12GetInterface
2023-05-03 12:39:51 +01:00
Robin Kertels 9ce1c4df0d [dxvk] Update tracked rtLayouts when changing image layout 2023-05-03 13:23:47 +02:00
Robin Kertels 860237e775 [d3d9] Skip 0x0 clears 2023-05-03 13:23:47 +02:00
Robin Kertels ceb3a7f8c6 [dxvk] Do direct FB resolve if resolve format is UNDEFINED
If the format is undefined, we use the format of each image
which is obviously also view compatible with the imge.
2023-05-03 13:23:47 +02:00
Robin Kertels a42643b235 [d3d9] Fall back to GDI blit for partial presents 2023-05-03 12:18:11 +01:00
Philip Rebohle 5c8ed491ab [dxvk] Rewrite thread wrapper
Addresses some issues raised in #3378.
2023-04-26 10:48:47 +02:00
Joshua Ashton b44c5bbd18 [dxgi] Fallback to P3 color primaries for HDR displays without chroma info in edid 2023-04-21 04:21:16 +01:00
mbriar 16d2a6045c [util] Switch Nioh deferSurfaceCreation from dxgi to d3d9
This game seems to behave similar to all the Tecmo Koei Atelier games
and not deferring surface creation for d3d9 prevents VRR from working on
X11.
2023-04-19 16:42:42 +02:00
mbriar 1971a5d187 [util] Also add d3d9.deferSurfaceCreation for Atelier Ryza 3
Reported to help with VRR, see https://github.com/ValveSoftware/Proton/issues/6648#issuecomment-1514394149
2023-04-19 16:42:42 +02:00
Philip Rebohle e074d83d0b [dxvk] Introduce GetContext method to retrieve immediate context.
Bypasses vtable hooks when retrieving the immediate context internally.
Remaining uses of GetImmediateContext are fine since those only interact
with public methods.
2023-04-18 12:42:24 +02:00
Robin Kertels 990a720525 [d3d9] Handle a bunch of texture converter edge cases 2023-04-16 09:18:30 +01:00
Rémi Bernon 0cf563d5df [dxgi] Leave current fullscreen mode when SetFullscreenState changes monitors
This fixes RiME not moving its window when output display is
changed in the game settings.
2023-04-14 00:41:18 +02:00
Florian Will 01dc9ddc7d [util] Add new "Zusi 3" exe filename
In addition to the legacy "ZusiSim.exe" executable, the recent 3.5
release added a 64-bit "ZusiSim.64.exe" executable. This is now the
default executable when launching the game in Steam. The game is
unplayable without this option, so update the regex for Zusi 3.

Fixes #3250.
2023-04-13 13:37:07 +02:00
oltolm 6b779206d9 remove unneeded definitions 2023-04-11 18:30:46 +02:00