[d3d11] Fix min luminance of HDR Metadata

This should be a multiply instead of a divide. Values are 1/10000th of a nit (0.0001 nit).
This commit is contained in:
Joshua Ashton 2023-05-12 18:29:38 +00:00 committed by Joshie
parent cae0a1cef3
commit f30376a1e4
1 changed files with 1 additions and 1 deletions

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@ -32,7 +32,7 @@ namespace dxvk {
}
static float ConvertMinLuminance(UINT dxgiLuminance) {
return float(dxgiLuminance) / 0.0001f;
return float(dxgiLuminance) * 0.0001f;
}
static float ConvertLevel(UINT16 dxgiLevel) {