[util] Switch Nioh deferSurfaceCreation from dxgi to d3d9

This game seems to behave similar to all the Tecmo Koei Atelier games
and not deferring surface creation for d3d9 prevents VRR from working on
X11.
This commit is contained in:
mbriar 2023-04-19 11:31:43 +02:00 committed by Philip Rebohle
parent 1971a5d187
commit 16d2a6045c
1 changed files with 2 additions and 2 deletions

View File

@ -68,9 +68,9 @@ namespace dxvk {
{ "dxgi.deferSurfaceCreation", "True" },
{ "d3d11.cachedDynamicResources", "c" },
}} },
/* Nioh: See Frostpunk, apparently? */
/* Nioh: Apparently the same as the Atelier games */
{ R"(\\nioh\.exe$)", {{
{ "dxgi.deferSurfaceCreation", "True" },
{ "d3d9.deferSurfaceCreation", "True" },
}} },
/* Quantum Break: Mever initializes shared *
* memory in one of its compute shaders. *