..
ci
llvmpipe: enable PIPE_CAP_FBFETCH_COHERENT
2021-11-17 04:08:54 +00:00
lp_bld_alpha.c
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lp_bld_alpha.h
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lp_bld_blend.c
…
lp_bld_blend.h
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lp_bld_blend_aos.c
…
lp_bld_blend_logicop.c
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lp_bld_depth.c
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lp_bld_depth.h
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lp_bld_interp.c
llvmpipe: improve polygon-offset precision
2021-08-24 07:36:31 +00:00
lp_bld_interp.h
llvmpipe: rip out cylindrical wrap support
2021-08-25 19:37:16 +00:00
lp_clear.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_clear.h
…
lp_context.c
Revert "gallium/u_blitter: work around broken sample shading in llvmpipe and zink"
2021-11-05 02:36:32 +00:00
lp_context.h
gallium: remove vertices_per_patch, add pipe_context::set_patch_vertices
2021-08-21 00:08:11 +00:00
lp_cs_tpool.c
llvmpipe/cs: change submission pattern for threadpool
2021-10-06 02:42:20 +00:00
lp_cs_tpool.h
llvmpipe/cs: rework thread pool for avoid mtx locking
2021-09-16 13:21:06 +10:00
lp_debug.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_draw_arrays.c
gallium: remove vertices_per_patch, add pipe_context::set_patch_vertices
2021-08-21 00:08:11 +00:00
lp_fence.c
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lp_fence.h
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lp_flush.c
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lp_flush.h
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lp_jit.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_jit.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_limits.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_linear.c
llvmpipe: overhaul fs/cs variant keys to be simpler.
2021-09-30 04:55:12 +10:00
lp_linear_fastpath.c
llvmpipe: overhaul fs/cs variant keys to be simpler.
2021-09-30 04:55:12 +10:00
lp_linear_interp.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_linear_priv.h
llvmpipe/linear: fix ppc64/s390 build
2021-07-21 22:40:18 +02:00
lp_linear_sampler.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_memory.c
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lp_memory.h
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lp_perf.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_perf.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_public.h
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lp_query.c
llvmpipe: rework query fence signalling for get_query_result_resource
2021-07-22 20:47:48 +00:00
lp_query.h
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lp_rast.c
llvmpipe: Don't wait for already-terminated threads on Windows
2021-09-07 16:19:10 +00:00
lp_rast.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_rast_debug.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_rast_linear.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_rast_linear_fallback.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_rast_priv.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_rast_rect.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_rast_tri.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_rast_tri_tmp.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_scene.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_scene.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_scene_queue.c
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lp_scene_queue.h
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lp_screen.c
gallium: rename PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
2021-11-18 07:58:29 -05:00
lp_screen.h
llvmpipe: init renderer string once to avoid races.
2021-08-16 23:20:00 +00:00
lp_setup.c
llvmpipe: adjust rounding for viewport scissoring
2021-11-18 19:23:13 +00:00
lp_setup.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_setup_analysis.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_setup_context.h
llvmpipe: adjust scissor planes for multisample.
2021-08-31 23:26:45 +00:00
lp_setup_line.c
llvmpipe: adjust scissor planes for multisample.
2021-08-31 23:26:45 +00:00
lp_setup_point.c
llvmpipe: take intersection with bbox for non-legacy points
2021-08-17 15:01:04 +00:00
lp_setup_rect.c
llvmpipe: overhaul fs/cs variant keys to be simpler.
2021-09-30 04:55:12 +10:00
lp_setup_tri.c
llvmpipe: adjust scissor planes for multisample.
2021-08-31 23:26:45 +00:00
lp_setup_vbuf.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state_blend.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state_clip.c
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lp_state_cs.c
llvmpipe: fix compressed image sizes.
2021-11-15 07:15:36 +10:00
lp_state_cs.h
llvmpipe: overhaul fs/cs variant keys to be simpler.
2021-09-30 04:55:12 +10:00
lp_state_derived.c
llvmpipe: add some extra linear rast checks.
2021-07-21 22:40:18 +02:00
lp_state_fs.c
llvmpipe: remove dead args from load_unswizzled_block
2021-11-17 04:08:54 +00:00
lp_state_fs.h
llvmpipe: overhaul fs/cs variant keys to be simpler.
2021-09-30 04:55:12 +10:00
lp_state_fs_analysis.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state_fs_fastpath.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state_fs_linear.c
llvmpipe: overhaul fs/cs variant keys to be simpler.
2021-09-30 04:55:12 +10:00
lp_state_fs_linear_llvm.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state_gs.c
llvmpipe: only dump tgsi shaders if they're actually tgsi shaders
2021-05-26 23:44:10 +00:00
lp_state_rasterizer.c
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state_sampler.c
llvmpipe: fix compressed image sizes.
2021-11-15 07:15:36 +10:00
lp_state_setup.c
llvmpipe: rip out cylindrical wrap support
2021-08-25 19:37:16 +00:00
lp_state_setup.h
llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2021-07-21 22:40:18 +02:00
lp_state_so.c
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lp_state_surface.c
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lp_state_tess.c
gallium: remove vertices_per_patch, add pipe_context::set_patch_vertices
2021-08-21 00:08:11 +00:00
lp_state_vertex.c
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lp_state_vs.c
llvmpipe: only dump tgsi shaders if they're actually tgsi shaders
2021-05-26 23:44:10 +00:00
lp_surface.c
gallium/u_blitter: disable sample shading for all blits
2021-11-04 15:06:09 +00:00
lp_surface.h
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lp_test.h
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lp_test_arit.c
llvmpipe: Use lp_build_round_arch on IBM Z (s390x)
2021-11-23 17:49:02 +00:00
lp_test_blend.c
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lp_test_conv.c
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lp_test_format.c
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lp_test_main.c
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lp_test_printf.c
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lp_tex_sample.c
llvmpipe: add support for max aniso query.
2021-07-21 10:19:51 +10:00
lp_tex_sample.h
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lp_texture.c
gallium, windows: Use HANDLE instead of FD for external objects
2021-11-19 22:54:46 +00:00
lp_texture.h
llvmpipe: fix userptr for texture resources.
2021-10-18 06:30:07 +10:00
meson.build
build: add sha1_h for lp_texture.c
2021-11-05 05:54:20 +00:00