llvmpipe: adjust rounding for viewport scissoring

Some apps may try to use a viewport adjusted by 0.5 pixels (among other
things) to emulate d3d9 pixel center, and in this case we would end up
with incorrect "fake scissor" box (shifted by 1 pixel), hence pixels
being incorrectly scissored away when permit_linear_rasterizer is set
(this happens even if the linear rasterizer is not used in the end).

So adjust the offset so that the half-way points get rounded down instead
of up.
(This is all a bit iffy I think since we don't use fractional
boxes (with 8 subpixel bits) anywhere yet, but at least without msaa
it should work out.)

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13794>
This commit is contained in:
Roland Scheidegger 2021-11-15 18:27:44 +01:00 committed by Marge Bot
parent f6dd931640
commit b7e2214b3c
1 changed files with 4 additions and 4 deletions

View File

@ -922,10 +922,10 @@ lp_setup_set_viewports(struct lp_setup_context *setup,
half_height = fabsf(viewports[0].scale[1]);
x0 = viewports[0].translate[0] - viewports[0].scale[0];
y0 = viewports[0].translate[1] - half_height;
setup->vpwh.x0 = (int)(x0 + 0.5f);
setup->vpwh.x1 = (int)(viewports[0].scale[0] * 2.0f + x0 - 0.5f);
setup->vpwh.y0 = (int)(y0 + 0.5f);
setup->vpwh.y1 = (int)(half_height * 2.0f + y0 - 0.5f);
setup->vpwh.x0 = (int)(x0 + 0.499f);
setup->vpwh.x1 = (int)(viewports[0].scale[0] * 2.0f + x0 - 0.501f);
setup->vpwh.y0 = (int)(y0 + 0.499f);
setup->vpwh.y1 = (int)(half_height * 2.0f + y0 - 0.501f);
setup->dirty |= LP_SETUP_NEW_SCISSOR;
/*