José Fonseca
cdbbcdf3bd
llvmpipe: Include zsbuf's format in the fragment shader key.
2009-09-09 21:48:50 +01:00
José Fonseca
e4c76c02f7
llvmpipe: Code generate the texture sampling inside the shader.
...
Finally a substantial performance improvement: framerates of apps using
texturing tripled, and furthermore, enabling/disabling texturing only
affects around 15% of the framerate, which means the bottleneck is now
somewhere else.
Generated texture sampling code is not complete though -- we always
sample from the base level -- so final figures will be different.
2009-09-07 15:02:08 +01:00
José Fonseca
8be72bb764
llvmpipe: Further abstract the texture sampling generation from TGSI translation.
2009-09-07 15:02:06 +01:00
José Fonseca
c40eddd294
llvmpipe: Isolate sampling from TGSI translation.
2009-08-29 09:21:42 +01:00
José Fonseca
8aa62cead7
llvmpipe: Fix shader variant key construction.
...
Fixes the blank screen on non-64bit mode.
2009-08-29 09:21:42 +01:00
José Fonseca
f85c5f8621
llvmpipe: Factor out and optimize the input interpolation.
...
Special attention is given to the interpolation of side by side quads.
Multiplications are made only for the first quad. Interpolation of
inputs for posterior quads are done exclusively with additions, and
perspective divide if necessary.
2009-08-29 09:21:41 +01:00
José Fonseca
03180dca7a
llvmpipe: Pre-declare fetch_texel.
2009-08-29 09:21:41 +01:00
José Fonseca
635c37e118
llvmpipe: Pass the alpha ref value and blend color in the jit context.
2009-08-29 09:21:41 +01:00
José Fonseca
c022e15d1e
llvmpipe: Pass fragment context to generated function in a single structure.
2009-08-29 09:21:41 +01:00
José Fonseca
08dd41fd68
llvmpipe: Centralize the C <-> JIT interfaces in one place.
2009-08-29 09:21:41 +01:00
José Fonseca
97b4681d7e
llvmpipe: Drop blend derived state.
...
Already included in the fragment shader.
2009-08-29 09:21:41 +01:00
José Fonseca
5811ed87d7
llvmpipe: Add a bunch of comments.
...
Description/rationale/to-do items, while I still remember them...
2009-08-29 09:21:40 +01:00
José Fonseca
3f36f4b051
llvmpipe: Split off vs stuff from lp_state_fs.c.
...
lp_state_fs.c is already too big without it.
2009-08-29 09:21:40 +01:00
José Fonseca
9897180279
llvmpipe: Generate the fragment pipeline into a single function.
...
Still hackish. Will document and optimize later.
2009-08-29 09:21:40 +01:00
José Fonseca
3d7a88674f
llvmpipe: Early depth testing.
2009-08-29 09:21:39 +01:00
José Fonseca
e3b38e5ec1
llvmpipe: Code generate the depth test, and include in the shader.
...
Only 32bit depth/stencil surfaces supported for now. Stencil ops not
implemented yet.
2009-08-29 09:21:38 +01:00
José Fonseca
c0472f9c34
llvmpipe: Centralize mask update logic.
2009-08-29 09:21:37 +01:00
José Fonseca
9ae47069b4
llvmpipe: Code generate alpha testing and append to generated fragment shader.
2009-08-29 09:21:37 +01:00
Brian Paul
03b388e1c9
llvmpipe: frag shader comments
2009-08-29 09:21:36 +01:00
José Fonseca
7c2dc3faa8
llvmpipe: Code generate the position interpolation.
2009-08-29 09:21:35 +01:00
José Fonseca
39352b3443
llvmpipe: Put color/depth directly into the quad structure.
2009-08-29 09:21:35 +01:00
José Fonseca
5999ebfb69
llvmpipe: Debug helper function to name llvm intermediate values.
2009-08-29 09:21:34 +01:00
José Fonseca
7821664b15
llvmpipe: Implement KIL.
2009-08-29 09:21:33 +01:00
José Fonseca
818d444e12
llvmpipe: Disassemble generated x86 code.
2009-08-29 09:21:32 +01:00
José Fonseca
a7f9b915ae
llvmpipe: Shader function arguments don't alias.
2009-08-29 09:21:32 +01:00
José Fonseca
b6f43b445b
llvmpipe: Pass the interpolation factors as scalars.
2009-08-29 09:21:32 +01:00
José Fonseca
73af91e938
llvmpipe: Eliminate non-LLVM fs execution paths.
2009-08-29 09:21:32 +01:00
José Fonseca
c9a5930fe4
llvmpipe: Rename preprocessor symbols too.
2009-08-29 09:21:16 +01:00
José Fonseca
946f432a08
llvmpipe: Fork softpipe for experimentation with llvm.
2009-08-29 09:21:15 +01:00