llvmpipe: Split off vs stuff from lp_state_fs.c.
lp_state_fs.c is already too big without it.
This commit is contained in:
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c3b7406667
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3f36f4b051
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@ -42,6 +42,7 @@ C_SOURCES = \
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lp_state_sampler.c \
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lp_state_surface.c \
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lp_state_vertex.c \
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lp_state_vs.c \
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lp_surface.c \
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lp_tex_cache.c \
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lp_tex_sample.c \
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@ -46,6 +46,7 @@ llvmpipe = env.ConvenienceLibrary(
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'lp_state_sampler.c',
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'lp_state_surface.c',
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'lp_state_vertex.c',
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'lp_state_vs.c',
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'lp_surface.c',
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'lp_tex_cache.c',
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'lp_tex_sample.c',
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@ -597,66 +597,6 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
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}
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void *
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llvmpipe_create_vs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct lp_vertex_shader *state;
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state = CALLOC_STRUCT(lp_vertex_shader);
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if (state == NULL )
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goto fail;
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/* copy shader tokens, the ones passed in will go away.
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*/
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state->shader.tokens = tgsi_dup_tokens(templ->tokens);
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if (state->shader.tokens == NULL)
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goto fail;
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state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ);
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if (state->draw_data == NULL)
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goto fail;
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return state;
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fail:
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if (state) {
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FREE( (void *)state->shader.tokens );
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FREE( state->draw_data );
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FREE( state );
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}
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return NULL;
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}
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void
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llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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llvmpipe->vs = (const struct lp_vertex_shader *)vs;
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draw_bind_vertex_shader(llvmpipe->draw,
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(llvmpipe->vs ? llvmpipe->vs->draw_data : NULL));
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llvmpipe->dirty |= LP_NEW_VS;
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}
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void
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llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct lp_vertex_shader *state =
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(struct lp_vertex_shader *)vs;
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draw_delete_vertex_shader(llvmpipe->draw, state->draw_data);
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FREE( state );
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}
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void
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llvmpipe_set_constant_buffer(struct pipe_context *pipe,
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@ -0,0 +1,96 @@
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/**************************************************************************
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*
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* Copyright 2009 VMware, Inc.
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "pipe/p_defines.h"
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#include "tgsi/tgsi_parse.h"
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#include "util/u_memory.h"
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#include "draw/draw_context.h"
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#include "lp_context.h"
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#include "lp_state.h"
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void *
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llvmpipe_create_vs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *templ)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct lp_vertex_shader *state;
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state = CALLOC_STRUCT(lp_vertex_shader);
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if (state == NULL )
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goto fail;
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/* copy shader tokens, the ones passed in will go away.
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*/
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state->shader.tokens = tgsi_dup_tokens(templ->tokens);
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if (state->shader.tokens == NULL)
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goto fail;
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state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ);
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if (state->draw_data == NULL)
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goto fail;
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return state;
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fail:
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if (state) {
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FREE( (void *)state->shader.tokens );
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FREE( state->draw_data );
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FREE( state );
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}
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return NULL;
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}
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void
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llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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llvmpipe->vs = (const struct lp_vertex_shader *)vs;
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draw_bind_vertex_shader(llvmpipe->draw,
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(llvmpipe->vs ? llvmpipe->vs->draw_data : NULL));
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llvmpipe->dirty |= LP_NEW_VS;
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}
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void
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llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct lp_vertex_shader *state =
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(struct lp_vertex_shader *)vs;
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draw_delete_vertex_shader(llvmpipe->draw, state->draw_data);
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FREE( state );
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}
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