llvmpipe: frag shader comments
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@ -134,11 +134,11 @@ shader_generate(struct llvmpipe_screen *screen,
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unsigned chan;
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type.value = 0;
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type.floating = TRUE;
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type.sign = TRUE;
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type.norm = FALSE;
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type.width = 32;
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type.length = 4;
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type.floating = TRUE; /* floating point values */
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type.sign = TRUE; /* values are signed */
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type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
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type.width = 32; /* 32-bit float */
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type.length = 4; /* 4 element per vector */
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elem_type = lp_build_elem_type(type);
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vec_type = lp_build_vec_type(type);
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