This is more optimal as it means we no longer have to upload the same set
of ABO surfaces to all stages in the program.
This also fixes a bug where since commit c0cd5b var->data.binding was
being used as a replacement for atomic buffer index, but they don't have
to be the same value they just happened to end up the same when binding is 0.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Alejandro Piñeiro <apinheiro@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90175
This corresponds to instructions used on vc4 for its blending inside of
shaders. I've seen these opcodes on other architectures before, but I
think it's the first time these are needed in Mesa.
v2: Rename to 'u' instead of 'i', since they're all 'u'norm (from review
by jekstrand)
This way we can have other stage-specific info without consuming too much
extra space. While we're at it, we make sure that the geometry info is
only set if we're actually a goemetry shader.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Move glsl_types into NIR, now that the dependency on glsl_symbol_table
has been split out.
Possibly makes sense to rename things at this point, but if we do that
I'd like to keep it split out into a separate patch to make git history
easier to follow (IMHO).
v2: fix android build
v3: I f***ing hate scons.. but at least it builds
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Needed in NIR too, so move out of mesa/main/imports.c
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
v2: add STATIC_ASSERT()'s
Reported-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Before d31f98a272 and 56e2bdbca3 we had a sigle index space for UBOs
and SSBOs, so NumBufferInterfaceBlocks would contain the combined number of
blocks, not just one kind. This means that for shader programs using both
UBOs and SSBOs, we were setting num_ssbos and num_ubos to a larger number than
we should. Since the above commits we have separate index spaces for each
so we can just get the right numbers.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This has the better name to use. Aparently, sh->Name is usually 0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Currently, these arrays in gl_shader and gl_shader_program hold both
UBOs and SSBOs, so this looks like a better name. We were already
using NumBufferInterfaceBlocks in gl_shader_program, so this makes
things more consistent as well.
In a later patch we will add {Num}UniformBlocks and
{Num}ShaderStorageBlocks which will contain only references to
UBOs and SSBOs respectively that will provide backends with
a separate index space for both types of objects.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
NIR is typeless so this is the only way to keep track of the
type to select the proper atomic to use.
v2:
- Use imin,imax,umin,umax for the intrinsic names (Connor Abbott)
- Change message for unreachable paths (Michael Schellenberger)
Tested-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
First step towards inverting the dependency between glsl and nir (so nir
can be used without glsl). Also solves this issue with 'make distclean'
Making distclean in mesa
make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory
make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop.
make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa'
Makefile:684: recipe for target 'distclean-recursive' failed
make[1]: *** [distclean-recursive] Error 1
make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src'
Makefile:615: recipe for target 'distclean-recursive' failed
make: *** [distclean-recursive] Error 1
Reported-by: Andy Furniss <adf.lists@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This was originally added to nir_instrs_equal() instead of
nir_instr_can_cse() incorrectly, but this was fixed when moving to the
instruction set API (as it had to be, otherwise hashing wouldn't work).
Now, this is dead code since instr_can_rewrite() will only return true
for texture instructions that use an index, so we can turn the check into
an assert. This also means that now nir_instrs_equal(instr, instr) will
always return true unless it assert-fails.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
This was previously tied to CSE, since it would only work for
instructions where nir_can_cse() (now instr_can_rewrite()) returned
true. Now that CSE uses the instruction set abstraction which only uses
this internally, we can make it local to nir_instr_set.c.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
This replaces an O(n^2) algorithm with an O(n) one, while allowing us to
import most of the infrastructure required for GVN. The idea is to walk
the dominance tree depth-first, similar when converting to SSA, and
remove the instructions from the set when we're done visiting the
sub-tree of the dominance tree so that the only instructions in the set
are the instructions that dominate the current block.
No piglit regressions. No shader-db changes.
Compilation time for full shader-db:
Difference at 95.0% confidence
-35.826 +/- 2.16018
-6.2852% +/- 0.378975%
(Student's t, pooled s = 3.37504)
v2:
- rebase on start_block removal
- remove useless state struct
- change commit message
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
This will replace direct usage of nir_instrs_equal() in the CSE pass,
which reduces an O(n^2) algorithm with an effectively O(n) one. It'll
also be useful for implementing GVN on top of GCM.
v2:
- Add texture support.
- Add more comments.
- Rename instr_can_hash() to instr_can_rewrite() since it's really more
about whether its uses can be rewritten, and it's implicitly used by
nir_instrs_equal() as well.
- Rename nir_instr_set_add() to nir_instr_set_add_or_rewrite() (Jason).
- Make the HASH() macro less magical (Topi).
- Rewrite the commit message.
v3:
- For sorting phi sources, use a VLA, store pointers to the sources, and
compare the predecessor pointer directly (Jason).
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Right now nir_instrs_equal() is tied pretty tightly to CSE, but we're
going to introduce the idea of an instruction set and tie it to that
instead. In anticipation of that, move this into its own file where
we'll add the rest of the instruction set implementation later.
v2: Rebase on texture support.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Adds nir_src_is_dynamically_uniform which returns true if the source
is known to be dynamically uniform. This will be used in a later patch
to add a workaround for cases that only work with dynamically uniform
sources. Note that the function is not definitive, it can return false
negatives (but not false positives). Currently it only detects
constants and uniform accesses. It could easily be extended to include
more cases.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously the name of the nir shader was being freed prematurely during
nir_sweep. Since 756613ed35 the name was later being used to generate
filenames for the optimiser debug output and these would end up with
garbage from the dangling pointer.
Co-authored-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The uniform will only be of a single type so store the data for
opaque types in a single array.
Cc: Francisco Jerez <currojerez@riseup.net>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Geometry and tessellation shaders process multiple vertices; their
inputs are arrays indexed by the vertex number. While GLSL makes
this look like a normal array, it can be very different behind the
scenes.
On Intel hardware, all inputs for a particular vertex are stored
together - as if they were grouped into a single struct. This means
that consecutive elements of these top-level arrays are not contiguous.
In fact, they may sometimes be in completely disjoint memory segments.
NIR's existing load_input intrinsics are awkward for this case, as they
distill everything down to a single offset. We'd much rather keep the
vertex ID separate, but build up an offset as normal beyond that.
This patch introduces new nir_intrinsic_load_per_vertex_input
intrinsics to handle this case. They work like ordinary load_input
intrinsics, but have an extra source (src[0]) which represents the
outermost array index.
v2: Rebase on earlier refactors.
v3: Use ssa defs instead of nir_srcs, rebase on earlier refactors.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
get_io_offset() already walks the dereference chain and discovers
whether or not we have an indirect; we can just return that rather than
computing it a second time via deref_has_indirect(). This means moving
the call a bit earlier.
By returning a nir_ssa_def *, we can pass back both an existence flag
(via NULL checking the pointer) and the value in one parameter. It
also simplifies the code somewhat. nir_lower_samplers works in a
similar fashion.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This is a common enough operation that it's nice to not have to think about
the arguments to foreach_list_typed every time.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Commit 0a1adaf11d (nir: Report progress
from nir_lower_system_values().) introduced a bug caught by Valgrind:
==823== Conditional jump or move depends on uninitialised value(s)
==823== at 0xB09020C: convert_block (nir_lower_system_values.c:68)
==823== by 0xB079FB8: foreach_cf_node (nir.c:1310)
==823== by 0xB07A0AF: nir_foreach_block (nir.c:1336)
==823== by 0xB09026B: convert_impl (nir_lower_system_values.c:79)
...
==823== Uninitialised value was created by a stack allocation
==823== at 0xB090249: convert_impl (nir_lower_system_values.c:76)
which is trivially fixed by initializing progress.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We may want to use different type_size functions for (e.g.) inputs
vs. uniforms. Passing in -1 for mode ignores this, handling all
modes as before.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This matches the function signature created in
lower_ubo_reference_visitor::ssbo_store which has a void return.
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
At least on Intel hardware, gl_PrimitiveIDIn comes in as a special part
of the payload rather than a normal input. This is typically what we
use system values for. Dave and Ilia also agree that a system value
would be nicer.
At some point, we should change it at the GLSL IR level as well. But
that requires changing most of the drivers. For now, let's at least
make NIR do the right thing, which is easy.
v2: Add a comment about not creating a temporary (suggested by Iago).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Some hardware (such as Broadwell) can run geometry shaders more
efficiently when the number of vertices emitted is statically known.
This pass provides a way to obtain the constant vertex count, or
-1 indicating that the vertex count is unknown/non-constant.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The original GLSL IR intrinsics have been lowered to an internal
version that accepts a block index and an offset instead of a
SSBO reference.
v2 (Connor):
- Document the sources used by the atomic intrinsics.
Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This patch moves nir_instr_insert_after_cf_list call into each case
in the intrinsics switch at nir_visitor::visit(ir_call *ir) and
define a nir_dest variable which will be used when handling
ir->return_deref after the switch.
This patch simplifies the code for nir_intrinsic_load_ssbo
implementation changes we are going to do next.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
v2 (Connor):
- Make the STORE() macro take arguments for the extra sources (and their
size) and any extra indices required.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This is how backends provide the buffer size required to compute
the size of unsized arrays in the previous patch
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This patch also introduces a lowering pass to convert the simple GS
intrinsics to the new ones. See the comments above that for the
rationale behind the new intrinsics.
This should be useful for i965; it's a generic enough mechanism that I
could see other drivers potentially using it as well, so I don't feel
too bad about putting it in the generic code.
v2:
- Use nir_after_block_before_jump for the cursor (caught by Jason
Ekstrand - I'd mistakenly used nir_after_block when rebasing this
code onto the new NIR control flow API).
- Remove the old emit_vertex intrinsic at the end, rather than in
the middle (requested by Jason).
- Use state->... directly rather than locals (requested by Jason).
- Report progress from nir_lower_gs_intrinsics() (requested by me).
- Remove "Authors:" section from file comment (requested by
Michael Schellenberger Costa).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The NIR control flow modification API churns the block structure,
splitting blocks, stitching them back together, and so on. Preserving
information about block dominance is hard (and probably not worthwhile).
This patch makes nir_cf_extract() throw away all metadata, like we do
when adding/removing jumps.
We then make the dead control flow pass compute dominance information
right before it uses it. This is necessary because earlier work by the
pass may have invalidated it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Calling unlink_blocks(block, block->successors[0]) will successfully
unlink the first successor, but then will shift block->successors[1]
down to block->successor[0]. So the successors[1] != NULL check will
always fail.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Consider the case of "while (...) { break }". Or in NIR:
block block_0 (0x7ab640):
...
/* succs: block_1 */
loop {
block block_1:
/* preds: block_0 */
break
/* succs: block_2 */
}
block block_2:
Calling nir_handle_remove_jump(block_1, nir_jump_break) will remove the break.
Unfortunately, it would mangle the predecessors and successors.
Here, block_2->predecessors->entries == 1, so we would create a fake
link, setting block_1->successors[1] = block_2, and adding block_1 to
block_2's predecessor set. This is illegal: a block cannot specify the
same successor twice. In particular, adding the predecessor would have
no effect, as it was already present in the set.
We'd then call unlink_block_successors(), which would delete the fake
link and remove block_1 from block_2's predecessor set. It would then
delete successors[0], and attempt to remove block_1 from block_2's
predecessor set a second time...except that it wouldn't be present,
triggering an assertion failure.
The fix appears to be simple: simply unlink the block's successors and
recreate them to point at the correct blocks first. Then, add the fake
link. In the above example, removing the break would cause block_1 to
have itself as a successor (as it becomes an infinite loop), so adding
the fake link won't cause a duplicate successor.
v2: Add comments (requested by Connor Abbott) and fix commit message.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
There is a bug where we mess up predecessors/successors due to the
ordering of unlinking/recreating edges/adding fake edges. In order to
fix that, I need everything in one routine.
However, calling block_add_normal_succs() isn't safe from
cleanup_cf_node() - it would crash trying to insert phi undefs.
So unfortunately I need to add a parameter.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Consider the following NIR:
block block_0;
/* succs: block_1 block_2 */
if (...) {
block block_1;
...
} else {
block block_2;
}
Calling split_block_beginning() on block_1 would break block_0's
successors: link_block() sets both successors of a block, so calling
link_block(block_0, new_block, NULL) would throw away the second
successor, leaving only /* succ: new_block */. This is invalid: the
block before an if statement must have two successors.
Changing the call to link_block(pred, new_block, pred->successors[0])
would correctly leave both successors in place, but because unlink_block
may shift successor[1] to successor[0], it may not preserve the original
order. NIR maintains a convention that successor[0] must point to the
"then" block, while successor[1] points to the "else" block, so we need
to take care to preserve this ordering.
This patch creates a new function that swaps out one successor for
another, preserving the ordering. It then uses this to fix the issue.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
I need to do this in a second place, and I'd rather make a helper
function than cut and paste the code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This is invalid, and causes disasters if we try to unlink successors:
removing the first will work, but removing the second copy will fail
because the block isn't in the successor's predecessor set any longer.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
It's possible that, if a vecN operation is involved in a phi node, that we
could end up moving from a register to itself. If swizzling is involved,
we need to emit the move but. However, if there is no swizzling, then the
mov is a no-op and we might as well not bother emitting it.
Shader-db results on Haswell:
total instructions in shared programs: 6262536 -> 6259558 (-0.05%)
instructions in affected programs: 184780 -> 181802 (-1.61%)
helped: 838
HURT: 0
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
I don't know of any piglit tests that are currently broken. However, there
is nothing stopping a vecN instruction from getting source modifiers and
lower_vec_to_movs is run after we lower to source modifiers.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We don't use any of the code after the switch anyway. Since we check for
num_components == 1 and early-return, it doesn't get executed so
everything's ok. However, it makes it much clearer what's going on if we
simply do an early return.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This was correct but not our usual style.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Designated initializers are not allowed in C++ (not even C++11). Since
nir_lower_samplers is now using nir_builder, and nir_lower_samplers is in
C++, this breaks the build on some compilers. Aparently, GCC 5 allows it
in some limited extent because mesa still builds on my system without this
patch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92052
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
With the only C++ function having its own wrapper we can 'demote' this
file to a normal C one. This allows us to get rid of extern C { #include
<foo.h> } 'hacks'. Plus some of the headers may use C99 initializers,
which are not supported by the ISO standard.
This may cause build issue on incremental builds. If so run the
following:
sed -i -e 's|samplers\.cpp|samplers.c|' src/glsl/nir/.deps/nir_lower_samplers.Plo
Fixes: ef8eebc6ad5(nir: support indirect indexing samplers in struct arrays)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reported-by: Gottfried Haider <gottfried.haider@gmail.com>
Tested-by: Gottfried Haider <gottfried.haider@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
This will allow us to convert nir_lower_sampler.cpp to C.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Gottfried Haider <gottfried.haider@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Not something actually hit in real life (now state is never non-null,
but only case state->syms is null is if nir_print_instr() path). But it
was something I overlooked the first time, so might as well fix it.
*** CID 1324642: Null pointer dereferences (REVERSE_INULL)
/src/glsl/nir/nir_print.c: 299 in print_var_decl()
293
294 fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
295 }
296
297 fprintf(fp, "\n");
298
>>> CID 1324642: Null pointer dereferences (REVERSE_INULL)
>>> Null-checking "state" suggests that it may be null, but it has already been dereferenced on all paths leading to the check.
299 if (state) {
300 _mesa_set_add(state->syms, name);
301 _mesa_hash_table_insert(state->ht, var, name);
302 }
303 }
304
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Some hardware needs to clamp texture coordinates to [0.0, 1.0] in the
shader to emulate GL_CLAMP. This is added to lower_tex_proj since, in
the case of projected coords, the clamping needs to happen *after*
projection.
v2: comments/suggestions from Ilia and Eric, use txs to get texture size
and clamp RECT textures to their dimensions rather than [0.0, 1.0] to
avoid having to lower RECT textures to 2D.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: comments/suggestions from Ilia and Eric, split out get_texture_size()
helper so we can use it in the next commit for clamping RECT textures.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Some hardware, such as adreno a3xx, supports txp on some but not all
sampler types. In this case we want more fine grained control over
which texture projectors get lowered.
v2: split out nir_lower_tex_options struct to make it easier to
add the additional parameters coming in the following patches
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Split this out to reduce noise in later patches.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since the following patches will add additional tex-lowering related
functionality, which doesn't make sense to split out into a separate
pass (as they would require duplication of the projector lowering
logic), let's give this pass a more generic name.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes:
In file included from nir/nir_lower_samplers.cpp:27:0:
nir/nir_builder.h: In function 'nir_ssa_def* nir_channel(nir_builder*, nir_ssa_def*, int)':
nir/nir_builder.h:222:37: warning: narrowing conversion of 'c' from 'int' to 'unsigned int' inside { } is ill-formed in C++11 [-Wnarrowing]
unsigned swizzle[4] = {c, c, c, c};
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The vertex shader lowering adds calculation for CLIPDIST, if needed
(ie. user-clip-planes), and the frag shader lowering adds conditional
kills based on CLIPDIST value (which should be treated as a normal
interpolated varying by the driver).
Note that this won't quite do the right thing in the face of MSAA plus
user-clip-planes, since all the samples would be killed or not (rather
than potentially only a portion of them). But it's better than no UCP
support at all for drivers that don't have this in hw.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
For lowering user-clip-planes, we need a way to pass the enabled/used
user-clip-planes in to shader.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The provided indices have the very nice property that if A dominates B then
A->index <= B->index. We should document that somewhere.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
As a bonus we get indirect support for arrays of arrays for free.
V5: couple of small clean-ups suggested by Jason.
V4: fix struct member location caclulation, use nir_ssa_def rather than
nir_src for the indirect as suggested by Jason
V3: Use nir_instr_rewrite_src() with empty src rather then clearing
the use_link list directly for the old indirects as suggested by Jason
V2: Fixed validation error in debug build
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This will allow us to access the uniform later on without resorting to
building a name string and looking it up in UniformHash.
V3: remove line wrap change from this patch
V2: store slot number for all non-UBO uniforms to make code more
consitent, renamed explicit_binding to explicit_location and added
comment about what it does. Store the location at every shader stage.
Updated data.location comments in ir/nir.h.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
v2: split out moving of FILE *fp into state structure into it's own
(more complete patch) to reduce the noise in this one
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Rename print_var_state to print_state, and stuff FILE ptr into the state
object. This avoids passing around an extra parameter everywhere.
v2: even more extensive conversion.. use state *everywhere* instead of
FILE ptr, and convert nir_print_instr() to use state as well
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
C++ gets cranky if we take references of temporaries. This isn't a problem
yet in master because nir_builder is never used from C++. However, it will
be in the future so we should fix it now.
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Now that we have a replicating fdot instruction, we can actually coalesce
into the destinations of vec4 instructions. We couldn't really do this
before because, if the destination had to end up in .z, we couldn't
reswizzle the instruction. With a replicated destination, the result ends
up in all channels so we can just set the writemask and we're done.
Shader-db results for vec4 programs on Haswell:
total instructions in shared programs: 1747753 -> 1746280 (-0.08%)
instructions in affected programs: 143274 -> 141801 (-1.03%)
helped: 667
HURT: 0
It turns out that dot-products matter...
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Fortunately, nir_constant_expr already auto-splats if "dst" never shows up
in the constant expression field so we don't need to do anything there.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
The old pass blindly inserted a bunch of moves into the shader with no
concern for whether or not it was really needed. This adds code to try and
coalesce into the destination of the instruction providing the value.
Shader-db results for vec4 shaders on Haswell:
total instructions in shared programs: 1754420 -> 1747753 (-0.38%)
instructions in affected programs: 231230 -> 224563 (-2.88%)
helped: 1017
HURT: 2
This approach is heavily based on a different patch by Eduardo Lima Mitev
<elima@igalia.com>. Eduardo's patch did this in a separate pass as opposed
to integrating it into nir_lower_vec_to_movs.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Previously, we did this thing with keeping track of a separate start_idx
which was different from the iteration variable. I think this was a relic
of the way that GLSL IR implements writemasks. In NIR, if a given bit in
the writemask is unset then that channel is just "unused", not missing. In
particular, a vec4 operation with a writemask of 0xd will use sources 0, 2,
and 3 and leave source 1 alone. We can simplify things a good deal (and
make them correct) by removing this "compacting" step.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2 (Jason Ekstrand):
- Use nir_instr_rewrite_dest
- Pass the impl directly into lower_vec_to_movs_block
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Previously, we were passing the shader around, we were just calling it
"mem_ctx". However, the nir_shader is (and must be for the purposes of
mark-and-sweep) the mem_ctx so we might as well pass it around explicitly.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Rather than make yet another copy of channel(), let's move it into nir.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
As of a10d4937, we would really like things associated with an instruction
to be allocated out of that instruction and not out of the shader. In
particular, you should be passing the instruction that will ultimately be
holding the source into nir_src_copy rather than an arbitrary memory
context.
We also change the prototypes of nir_dest_copy and nir_alu_src/dest_copy to
explicitly take an instruction so we catch this earlier in the future.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
We copy the output, make the old output the temporary, and give the
temporary a new name. The copy keeps the pointer to the old name. This
works just fine up until the point where we lower things to SSA and delete
the old variable and, with it, the name. Instead, we should re-parent to
the copy.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This makes it possible for NIR shaders to know the number of output
vertices and the number of invocations. Drivers could also access
these directly without going through gl_program.
We should probably add InputType and OutputType here too, but currently
those are stored as GL_* enums, and I wanted to avoid using those in
NIR, as I suspect Vulkan/SPIR-V will use different enums. (We should
probably make our own.)
We could add VerticesIn, but it's easily computable from the input
topology, so I'm not sure whether it's worth it. It's also currently
not stored in gl_shader (only gl_shader_program), which would require
changes to the glsl_to_nir interface or require us to store it there.
This is a bit of duplication of data...ideally, we would factor these
substructs out of gl_program, gl_shader_program, and nir_shader, creating
a gl_geometry_info class...but it would need to go in a new place (in
src/glsl?) that isn't mtypes.h nor nir.h.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
These provide a convenient way to do simple variable loads and stores.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
mesa/src/glsl/nir/nir_lower_tex_projector.c: In function 'nir_lower_tex_projector_block':
mesa/src/glsl/nir/nir_lower_tex_projector.c:63:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (int i = 0; i < tex->num_srcs; i++) {
^
mesa/src/glsl/nir/nir_lower_tex_projector.c: In function 'nir_lower_tex_projector_block':
mesa/src/glsl/nir/nir_lower_tex_projector.c:114:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (int i = proj_index + 1; i < tex->num_srcs; i++) {
^
mesa/src/glsl/nir/nir_lower_tex_projector.c: In function 'nir_lower_tex_projector_block':
mesa/src/glsl/nir/nir_lower_tex_projector.c:53:39: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) {
^
mesa/src/glsl/nir/nir_lower_tex_projector.c:57:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
if (proj_index == tex->num_srcs)
^
mesa/src/glsl/nir/nir_search.c: In function 'match_value':
mesa/src/glsl/nir/nir_search.c:84:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (int i = 0; i < num_components; ++i)
^
mesa/src/glsl/nir/nir_search.c: In function 'match_value':
mesa/src/glsl/nir/nir_search.c:110:28: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (int i = 0; i < num_components; ++i) {
^
mesa/src/glsl/nir/nir_search.c: In function 'match_value':
mesa/src/glsl/nir/nir_search.c:139:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
if (i < num_components)
^
mesa/src/glsl/nir/nir_opt_peephole_ffma.c: In function 'get_mul_for_src':
mesa/src/glsl/nir/nir_opt_peephole_ffma.c:130:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (unsigned i = 0; i < num_components; i++)
^
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
This pass can be used as a helper for NIR producers so they don't have to
worry about creating the temporaries themselves.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Commit 2126c68e5c killed the array elements parameter on load/store
intrinsics that was stored in const_index[1]. It looks like that
patch missed to remove this assignment in the UBO path.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
v2: fix detecting if the loop has any phi nodes after it.
v2: use nir_foreach_ssa_def() instead of nir_foreach_dest() when
checking for values live after the loop to catch const_load
instructions.
v2: fix handling return instructions
v2: add some documentation to loop_is_dead()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We were already doing this internally for iterating over a function
implementation, so just expose it directly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: use nir_cf_node_remove_after().
v2: use foreach_list_typed() instead of hardcoding a list walk.
v3: update to new control flow modification helpers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: use nir_cf_node_remove_after() instead of our own broken thing.
v3: use the new control flow modification helpers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This *should* ensure that the cursor gets properly advanced in all cases.
We had a problem before where, if the cursor was created using
nir_after_cf_node on a non-block cf_node, that would call nir_before_block
on the block following the cf node. Instructions would then get inserted
in backwards order at the top of the block which is not at all what you
would expect from nir_after_cf_node. By just resetting to after_instr, we
avoid all these problems.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The NIR cursor API is exactly what we want for the builder's insertion
point. This simplifies the API, the implementation, and is actually
more flexible as well.
This required a bit of reworking of TGSI->NIR's if/loop stack handling;
we now store cursors instead of cf_node_lists, for better or worse.
v2: Actually move the cursor in the after_instr case.
v3: Take advantage of nir_instr_insert (suggested by Connor).
v4: vc4 build fixes (thanks to Eric).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v4]
Acked-by: Connor Abbott <cwabbott0@gmail.com> [v4]
This patch implements a general nir_instr_insert() function that takes a
nir_cursor for the insertion point. It then reworks the existing API to
simply be a wrapper around that for compatibility.
This largely involves moving the existing code into a new function.
Suggested by Connor Abbott.
v2: Make the legacy functions static inline in nir.h (requested by
Connor Abbott).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Connor Abbott <cwabbott0@gmail.com>
We want to use this for normal instruction insertion too, not just
control flow. Generally these functions are going to be extremely
useful when working with NIR, so I want them to be widely available
without having to include a separate file.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Jumps must be the last instruction in a block, so inserting another
instruction after a jump is illegal.
Previously, we only checked this when the new instruction being inserted
was a jump. This is a red herring - inserting *any* kind of instruction
after a jump is illegal.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Connor Abbott <cwabbott0@gmail.com>
This makes it easy for NIR passes to inspect what kind of shader they're
operating on.
Thanks to Michel Dänzer for helping me figure out where TGSI stores the
shader stage information.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
In the i965 backend, we want to be able to "pull apart" the uniforms and
push some of them into the shader through a different path. In order to do
this effectively, we need to know which variable is actually being referred
to by a given uniform load. Previously, it was completely flattened by
nir_lower_io which made things difficult. This adds more information to
the intrinsic to make this easier for us.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, there were four type_size() functions in play - the i965
compiler backend defined scalar and vec4 type_size() functions, and
nir_lower_io contained its own similar functions.
In fact, the i965 driver used nir_lower_io() and then looped over the
components using its own type_size - meaning both were in play. The
two are /basically/ the same, but not exactly in obscure cases like
subroutines and images.
This patch removes nir_lower_io's functions, and instead makes the
driver supply a function pointer. This gives the driver ultimate
flexibility in deciding how it wants to count things, reduces code
duplication, and improves consistency.
v2 (Jason Ekstrand):
- One side-effect of passing in a function pointer is that nir_lower_io is
now aware of and properly allocates space for image uniforms, allowing
us to drop hacks in the backend
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
v2 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Connor introduced this helper recently; we should use it here too.
I had to move the function earlier in the file for it to be available.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This gives us some testing of it. Also, the old nir_cf_node_remove()
wasn't handling phi nodes correctly and was calling cleanup_cf_node()
too late.
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
These will help us do a number of things, including:
- Early return elimination.
- Dead control flow elimination.
- Various optimizations, such as replacing:
if (foo) {
...
}
if (!foo) {
...
}
with:
if (foo) {
...
} else {
...
}
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is a helper that will be shared between the new control flow
insertion and modification code.
Signed-off-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>