mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks

Currently, these arrays in gl_shader and gl_shader_program hold both
UBOs and SSBOs, so this looks like a better name. We were already
using NumBufferInterfaceBlocks in gl_shader_program, so this makes
things more consistent as well.

In a later patch we will add {Num}UniformBlocks and
{Num}ShaderStorageBlocks which will contain only references to
UBOs and SSBOs respectively that will provide backends with
a separate index space for both types of objects.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Iago Toral Quiroga 2015-10-01 09:08:20 +02:00
parent 9de651b261
commit 27dccf097d
15 changed files with 68 additions and 68 deletions

View File

@ -49,7 +49,7 @@ get_uniform_block_index(const gl_shader_program *shProg,
const char *uniformBlockName)
{
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
if (!strcmp(shProg->BufferInterfaceBlocks[i].Name, uniformBlockName))
return i;
}
@ -169,7 +169,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
if (stage_index != -1) {
struct gl_shader *sh = prog->_LinkedShaders[i];
sh->UniformBlocks[stage_index].Binding = binding;
sh->BufferInterfaceBlocks[stage_index].Binding = binding;
}
}
}

View File

@ -502,9 +502,9 @@ public:
for (unsigned i = 0; i < prog->NumBufferInterfaceBlocks; i++) {
if (strncmp(var->get_interface_type()->name,
prog->UniformBlocks[i].Name,
prog->BufferInterfaceBlocks[i].Name,
l) == 0
&& prog->UniformBlocks[i].Name[l] == '[') {
&& prog->BufferInterfaceBlocks[i].Name[l] == '[') {
ubo_block_index = i;
break;
}
@ -512,7 +512,7 @@ public:
} else {
for (unsigned i = 0; i < prog->NumBufferInterfaceBlocks; i++) {
if (strcmp(var->get_interface_type()->name,
prog->UniformBlocks[i].Name) == 0) {
prog->BufferInterfaceBlocks[i].Name) == 0) {
ubo_block_index = i;
break;
}
@ -530,7 +530,7 @@ public:
ubo_byte_offset = 0;
} else {
const struct gl_uniform_block *const block =
&prog->UniformBlocks[ubo_block_index];
&prog->BufferInterfaceBlocks[ubo_block_index];
assert(var->data.location != -1);
@ -971,10 +971,10 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
}
const unsigned l = strlen(var->name);
for (unsigned i = 0; i < shader->NumUniformBlocks; i++) {
for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) {
for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
for (unsigned j = 0; j < shader->BufferInterfaceBlocks[i].NumUniforms; j++) {
if (sentinel) {
const char *begin = shader->UniformBlocks[i].Uniforms[j].Name;
const char *begin = shader->BufferInterfaceBlocks[i].Uniforms[j].Name;
const char *end = strchr(begin, sentinel);
if (end == NULL)
@ -989,7 +989,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
break;
}
} else if (!strcmp(var->name,
shader->UniformBlocks[i].Uniforms[j].Name)) {
shader->BufferInterfaceBlocks[i].Uniforms[j].Name)) {
found = true;
var->data.location = j;
break;
@ -1115,10 +1115,10 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;
for (unsigned i = 0; i < sh->NumUniformBlocks; i++) {
if (!sh->UniformBlocks[i].IsShaderStorage) {
for (unsigned i = 0; i < sh->NumBufferInterfaceBlocks; i++) {
if (!sh->BufferInterfaceBlocks[i].IsShaderStorage) {
sh->num_combined_uniform_components +=
sh->UniformBlocks[i].UniformBufferSize / 4;
sh->BufferInterfaceBlocks[i].UniformBufferSize / 4;
}
}
}

View File

@ -1161,7 +1161,7 @@ cross_validate_uniforms(struct gl_shader_program *prog)
}
/**
* Accumulates the array of prog->UniformBlocks and checks that all
* Accumulates the array of prog->BufferInterfaceBlocks and checks that all
* definitons of blocks agree on their contents.
*/
static bool
@ -1170,7 +1170,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
unsigned max_num_uniform_blocks = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i])
max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
max_num_uniform_blocks += prog->_LinkedShaders[i]->NumBufferInterfaceBlocks;
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@ -1184,15 +1184,15 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
if (sh == NULL)
continue;
for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
for (unsigned int j = 0; j < sh->NumBufferInterfaceBlocks; j++) {
int index = link_cross_validate_uniform_block(prog,
&prog->UniformBlocks,
&prog->BufferInterfaceBlocks,
&prog->NumBufferInterfaceBlocks,
&sh->UniformBlocks[j]);
&sh->BufferInterfaceBlocks[j]);
if (index == -1) {
linker_error(prog, "uniform block `%s' has mismatching definitions\n",
sh->UniformBlocks[j].Name);
sh->BufferInterfaceBlocks[j].Name);
return false;
}
@ -2064,9 +2064,9 @@ link_intrastage_shaders(void *mem_ctx,
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
linked->UniformBlocks = uniform_blocks;
linked->NumUniformBlocks = num_uniform_blocks;
ralloc_steal(linked, linked->UniformBlocks);
linked->BufferInterfaceBlocks = uniform_blocks;
linked->NumBufferInterfaceBlocks = num_uniform_blocks;
ralloc_steal(linked, linked->BufferInterfaceBlocks);
link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
@ -2804,19 +2804,19 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
for (unsigned i = 0; i < prog->NumBufferInterfaceBlocks; i++) {
/* Don't check SSBOs for Uniform Block Size */
if (!prog->UniformBlocks[i].IsShaderStorage &&
prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
if (!prog->BufferInterfaceBlocks[i].IsShaderStorage &&
prog->BufferInterfaceBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
linker_error(prog, "Uniform block %s too big (%d/%d)\n",
prog->UniformBlocks[i].Name,
prog->UniformBlocks[i].UniformBufferSize,
prog->BufferInterfaceBlocks[i].Name,
prog->BufferInterfaceBlocks[i].UniformBufferSize,
ctx->Const.MaxUniformBlockSize);
}
if (prog->UniformBlocks[i].IsShaderStorage &&
prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxShaderStorageBlockSize) {
if (prog->BufferInterfaceBlocks[i].IsShaderStorage &&
prog->BufferInterfaceBlocks[i].UniformBufferSize > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "Shader storage block %s too big (%d/%d)\n",
prog->UniformBlocks[i].Name,
prog->UniformBlocks[i].UniformBufferSize,
prog->BufferInterfaceBlocks[i].Name,
prog->BufferInterfaceBlocks[i].UniformBufferSize,
ctx->Const.MaxShaderStorageBlockSize);
}
@ -2824,7 +2824,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (prog->UniformBlockStageIndex[j][i] != -1) {
struct gl_shader *sh = prog->_LinkedShaders[j];
int stage_index = prog->UniformBlockStageIndex[j][i];
if (sh && sh->UniformBlocks[stage_index].IsShaderStorage) {
if (sh && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage) {
shader_blocks[j]++;
total_shader_storage_blocks++;
} else {
@ -2941,7 +2941,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) {
int stage_index = prog->UniformBlockStageIndex[i][j];
if (stage_index != -1 && sh->UniformBlocks[stage_index].IsShaderStorage)
if (stage_index != -1 && sh->BufferInterfaceBlocks[stage_index].IsShaderStorage)
total_shader_storage_blocks++;
}
@ -3147,7 +3147,7 @@ should_add_buffer_variable(struct gl_shader_program *shProg,
return true;
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
block_name = shProg->UniformBlocks[i].Name;
block_name = shProg->BufferInterfaceBlocks[i].Name;
if (strncmp(block_name, name, strlen(block_name)) == 0) {
found_interface = true;
break;
@ -3480,10 +3480,10 @@ build_program_resource_list(struct gl_shader_program *shProg)
/* Add program uniform blocks and shader storage blocks. */
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
bool is_shader_storage = shProg->UniformBlocks[i].IsShaderStorage;
bool is_shader_storage = shProg->BufferInterfaceBlocks[i].IsShaderStorage;
GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : GL_UNIFORM_BLOCK;
if (!add_program_resource(shProg, type,
&shProg->UniformBlocks[i], 0))
&shProg->BufferInterfaceBlocks[i], 0))
return;
}

View File

@ -279,8 +279,8 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var,
/* Locate the ubo block by interface name */
this->uniform_block = NULL;
for (unsigned i = 0; i < shader->NumUniformBlocks; i++) {
if (strcmp(field_name, shader->UniformBlocks[i].Name) == 0) {
for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
if (strcmp(field_name, shader->BufferInterfaceBlocks[i].Name) == 0) {
ir_constant *index = new(mem_ctx) ir_constant(i);
@ -292,9 +292,9 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var,
this->uniform_block = index;
}
this->is_shader_storage = shader->UniformBlocks[i].IsShaderStorage;
this->is_shader_storage = shader->BufferInterfaceBlocks[i].IsShaderStorage;
struct gl_uniform_block *block = &shader->UniformBlocks[i];
struct gl_uniform_block *block = &shader->BufferInterfaceBlocks[i];
this->ubo_var = var->is_interface_instance()
? &block->Uniforms[0] : &block->Uniforms[var->data.location];

View File

@ -152,7 +152,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name);
shader->info.num_textures = num_textures;
shader->info.num_ubos = sh->NumUniformBlocks;
shader->info.num_ubos = sh->NumBufferInterfaceBlocks;
shader->info.num_abos = shader_prog->NumAtomicBuffers;
shader->info.num_ssbos = shader_prog->NumBufferInterfaceBlocks;
shader->info.num_images = sh->NumImages;

View File

@ -107,8 +107,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
ralloc_free(shProg->InfoLog);
shProg->InfoLog = ralloc_strdup(shProg, "");
ralloc_free(shProg->UniformBlocks);
shProg->UniformBlocks = NULL;
ralloc_free(shProg->BufferInterfaceBlocks);
shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->UniformBlockStageIndex[i]);

View File

@ -1128,9 +1128,9 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
next_binding_table_offset += num_textures;
if (shader) {
assert(shader->NumUniformBlocks <= BRW_MAX_COMBINED_UBO_SSBO);
assert(shader->NumBufferInterfaceBlocks <= BRW_MAX_COMBINED_UBO_SSBO);
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
next_binding_table_offset += shader->NumUniformBlocks;
next_binding_table_offset += shader->NumBufferInterfaceBlocks;
} else {
stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
}

View File

@ -929,17 +929,17 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
uint32_t *surf_offsets =
&stage_state->surf_offset[prog_data->binding_table.ubo_start];
for (int i = 0; i < shader->NumUniformBlocks; i++) {
for (int i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
struct intel_buffer_object *intel_bo;
/* Because behavior for referencing outside of the binding's size in the
* glBindBufferRange case is undefined, we can just bind the whole buffer
* glBindBufferBase wants and be a correct implementation.
*/
if (!shader->UniformBlocks[i].IsShaderStorage) {
if (!shader->BufferInterfaceBlocks[i].IsShaderStorage) {
struct gl_uniform_buffer_binding *binding;
binding =
&ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
&ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding];
if (binding->BufferObject == ctx->Shared->NullBufferObj) {
brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
} else {
@ -956,7 +956,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
} else {
struct gl_shader_storage_buffer_binding *binding;
binding =
&ctx->ShaderStorageBufferBindings[shader->UniformBlocks[i].Binding];
&ctx->ShaderStorageBufferBindings[shader->BufferInterfaceBlocks[i].Binding];
if (binding->BufferObject == ctx->Shared->NullBufferObj) {
brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &surf_offsets[i]);
} else {
@ -973,7 +973,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
}
}
if (shader->NumUniformBlocks)
if (shader->NumBufferInterfaceBlocks)
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}

View File

@ -2288,8 +2288,8 @@ struct gl_shader
*
* These fields are only set post-linking.
*/
unsigned NumUniformBlocks;
struct gl_uniform_block *UniformBlocks;
unsigned NumBufferInterfaceBlocks;
struct gl_uniform_block *BufferInterfaceBlocks;
struct exec_list *ir;
struct exec_list *packed_varyings;
@ -2688,7 +2688,7 @@ struct gl_shader_program
unsigned LastClipDistanceArraySize;
unsigned NumBufferInterfaceBlocks;
struct gl_uniform_block *UniformBlocks;
struct gl_uniform_block *BufferInterfaceBlocks;
/**
* Indices into the _LinkedShaders's UniformBlocks[] array for each stage

View File

@ -927,7 +927,7 @@ program_resource_top_level_array_size(struct gl_shader_program *shProg,
int array_size = -1;
char *var_name = get_top_level_name(name);
char *interface_name =
get_top_level_name(shProg->UniformBlocks[block_index].Name);
get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name);
if (strcmp(var_name, interface_name) == 0) {
/* Deal with instanced array of SSBOs */
@ -997,7 +997,7 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg,
int array_stride = -1;
char *var_name = get_top_level_name(name);
char *interface_name =
get_top_level_name(shProg->UniformBlocks[block_index].Name);
get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name);
if (strcmp(var_name, interface_name) == 0) {
/* Deal with instanced array of SSBOs */

View File

@ -716,7 +716,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
/* Add one for the terminating NUL character.
*/
const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1;
if (len > max_len)
max_len = len;
@ -731,7 +731,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = 0;
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
if (!shProg->UniformBlocks[i].IsShaderStorage)
if (!shProg->BufferInterfaceBlocks[i].IsShaderStorage)
(*params)++;
}
return;

View File

@ -290,8 +290,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
ralloc_free(shProg->InfoLog);
shProg->InfoLog = ralloc_strdup(shProg, "");
ralloc_free(shProg->UniformBlocks);
shProg->UniformBlocks = NULL;
ralloc_free(shProg->BufferInterfaceBlocks);
shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->UniformBlockStageIndex[i]);

View File

@ -1016,21 +1016,21 @@ _mesa_UniformBlockBinding(GLuint program,
return;
}
if (shProg->UniformBlocks[uniformBlockIndex].Binding !=
if (shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding !=
uniformBlockBinding) {
int i;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
sh->UniformBlocks[stage_index].Binding = uniformBlockBinding;
sh->BufferInterfaceBlocks[stage_index].Binding = uniformBlockBinding;
}
}
}
@ -1069,21 +1069,21 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
return;
}
if (shProg->UniformBlocks[shaderStorageBlockIndex].Binding !=
if (shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding !=
shaderStorageBlockBinding) {
int i;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
shProg->UniformBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
sh->UniformBlocks[stage_index].Binding = shaderStorageBlockBinding;
sh->BufferInterfaceBlocks[stage_index].Binding = shaderStorageBlockBinding;
}
}
}

View File

@ -234,11 +234,11 @@ static void st_bind_ubos(struct st_context *st,
if (!shader)
return;
for (i = 0; i < shader->NumUniformBlocks; i++) {
for (i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
struct gl_uniform_buffer_binding *binding;
struct st_buffer_object *st_obj;
binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
binding = &st->ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding];
st_obj = st_buffer_object(binding->BufferObject);
cb.buffer = st_obj->buffer;

View File

@ -5388,10 +5388,10 @@ st_translate_program(
}
if (program->shader) {
unsigned num_ubos = program->shader->NumUniformBlocks;
unsigned num_ubos = program->shader->NumBufferInterfaceBlocks;
for (i = 0; i < num_ubos; i++) {
unsigned size = program->shader->UniformBlocks[i].UniformBufferSize;
unsigned size = program->shader->BufferInterfaceBlocks[i].UniformBufferSize;
unsigned num_const_vecs = (size + 15) / 16;
unsigned first, last;
assert(num_const_vecs > 0);