nir/builder: Add nir_load_var() and nir_store_var() helpers.
These provide a convenient way to do simple variable loads and stores. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@ -234,4 +234,31 @@ nir_ssa_for_src(nir_builder *build, nir_src src, int num_components)
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return nir_imov_alu(build, alu, num_components);
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}
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static inline nir_ssa_def *
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nir_load_var(nir_builder *build, nir_variable *var)
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{
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const unsigned num_components = glsl_get_vector_elements(var->type);
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nir_intrinsic_instr *load =
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nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var);
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load->num_components = num_components;
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load->variables[0] = nir_deref_var_create(load, var);
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nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL);
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nir_builder_instr_insert(build, &load->instr);
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return &load->dest.ssa;
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}
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static inline void
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nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value)
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{
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const unsigned num_components = glsl_get_vector_elements(var->type);
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nir_intrinsic_instr *store =
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nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var);
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store->num_components = num_components;
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store->variables[0] = nir_deref_var_create(store, var);
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store->src[0] = nir_src_for_ssa(value);
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nir_builder_instr_insert(build, &store->instr);
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}
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#endif /* NIR_BUILDER_H */
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