i965/fs: Use the nir info instead of pulling things out of [shader_]prog
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
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b62e36d18f
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756613ed35
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@ -1401,7 +1401,7 @@ fs_visitor::calculate_urb_setup()
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int urb_next = 0;
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/* Figure out where each of the incoming setup attributes lands. */
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if (devinfo->gen >= 6) {
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if (_mesa_bitcount_64(prog->InputsRead &
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if (_mesa_bitcount_64(nir->info.inputs_read &
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BRW_FS_VARYING_INPUT_MASK) <= 16) {
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/* The SF/SBE pipeline stage can do arbitrary rearrangement of the
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* first 16 varying inputs, so we can put them wherever we want.
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@ -1413,7 +1413,7 @@ fs_visitor::calculate_urb_setup()
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* a different vertex (or geometry) shader.
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*/
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for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
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if (prog->InputsRead & BRW_FS_VARYING_INPUT_MASK &
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if (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
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BITFIELD64_BIT(i)) {
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prog_data->urb_setup[i] = urb_next++;
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}
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@ -1427,7 +1427,7 @@ fs_visitor::calculate_urb_setup()
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struct brw_vue_map prev_stage_vue_map;
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brw_compute_vue_map(devinfo, &prev_stage_vue_map,
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key->input_slots_valid,
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shader_prog->SeparateShader);
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nir->info.separate_shader);
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int first_slot = 2 * BRW_SF_URB_ENTRY_READ_OFFSET;
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assert(prev_stage_vue_map.num_slots <= first_slot + 32);
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for (int slot = first_slot; slot < prev_stage_vue_map.num_slots;
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@ -1437,7 +1437,7 @@ fs_visitor::calculate_urb_setup()
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* unused.
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*/
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if (varying != BRW_VARYING_SLOT_COUNT &&
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(prog->InputsRead & BRW_FS_VARYING_INPUT_MASK &
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(nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
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BITFIELD64_BIT(varying))) {
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prog_data->urb_setup[varying] = slot - first_slot;
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}
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@ -1470,7 +1470,7 @@ fs_visitor::calculate_urb_setup()
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*
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* See compile_sf_prog() for more info.
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*/
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if (prog->InputsRead & BITFIELD64_BIT(VARYING_SLOT_PNTC))
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if (nir->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
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prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
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}
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@ -4634,7 +4634,7 @@ void
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fs_visitor::setup_payload_gen6()
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{
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bool uses_depth =
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(prog->InputsRead & (1 << VARYING_SLOT_POS)) != 0;
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(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
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unsigned barycentric_interp_modes =
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(stage == MESA_SHADER_FRAGMENT) ?
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((brw_wm_prog_data*) this->prog_data)->barycentric_interp_modes : 0;
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@ -4693,7 +4693,7 @@ fs_visitor::setup_payload_gen6()
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}
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/* R32: MSAA input coverage mask */
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if (prog->SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
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if (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) {
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assert(devinfo->gen >= 7);
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payload.sample_mask_in_reg = payload.num_regs;
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payload.num_regs++;
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@ -4706,7 +4706,7 @@ fs_visitor::setup_payload_gen6()
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/* R34-: bary for 32-pixel. */
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/* R58-59: interp W for 32-pixel. */
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if (prog->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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source_depth_to_render_target = true;
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}
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}
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@ -4725,7 +4725,7 @@ fs_visitor::setup_cs_payload()
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payload.num_regs = 1;
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if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
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if (nir->info.system_values_read & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
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const unsigned local_id_dwords =
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brw_cs_prog_local_id_payload_dwords(dispatch_width);
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assert((local_id_dwords & 0x7) == 0);
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@ -4786,8 +4786,8 @@ fs_visitor::optimize()
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\
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if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
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char filename[64]; \
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snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \
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stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
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snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \
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stage_abbrev, dispatch_width, nir->info.name, iteration, pass_num); \
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\
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backend_shader::dump_instructions(filename); \
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} \
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@ -4800,9 +4800,8 @@ fs_visitor::optimize()
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if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
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char filename[64];
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snprintf(filename, 64, "%s%d-%04d-00-start",
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stage_abbrev, dispatch_width,
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shader_prog ? shader_prog->Name : 0);
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snprintf(filename, 64, "%s%d-%s-00-start",
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stage_abbrev, dispatch_width, nir->info.name);
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backend_shader::dump_instructions(filename);
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}
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@ -5003,7 +5002,7 @@ fs_visitor::run_fs(bool do_rep_send)
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emit_shader_time_begin();
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calculate_urb_setup();
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if (prog->InputsRead > 0) {
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if (nir->info.inputs_read > 0) {
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if (devinfo->gen < 6)
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emit_interpolation_setup_gen4();
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else
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@ -1440,7 +1440,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
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*/
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brw_mark_surface_used(prog_data,
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stage_prog_data->binding_table.ubo_start +
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shader_prog->NumBufferInterfaceBlocks - 1);
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nir->info.num_ssbos - 1);
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}
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if (has_indirect) {
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@ -1503,7 +1503,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
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*/
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brw_mark_surface_used(prog_data,
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stage_prog_data->binding_table.ubo_start +
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shader_prog->NumBufferInterfaceBlocks - 1);
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nir->info.num_ssbos - 1);
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}
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/* Get the offset to read from */
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@ -1696,7 +1696,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
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brw_mark_surface_used(prog_data,
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stage_prog_data->binding_table.ubo_start +
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shader_prog->NumBufferInterfaceBlocks - 1);
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nir->info.num_ssbos - 1);
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}
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/* Offset */
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@ -1890,7 +1890,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
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*/
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brw_mark_surface_used(prog_data,
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stage_prog_data->binding_table.ubo_start +
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shader_prog->NumBufferInterfaceBlocks - 1);
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nir->info.num_ssbos - 1);
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}
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fs_reg offset = get_nir_src(instr->src[1]);
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@ -698,7 +698,7 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld,
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fs_reg src_depth;
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if (source_depth_to_render_target) {
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if (prog->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
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if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
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src_depth = frag_depth;
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else
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src_depth = fs_reg(brw_vec8_grf(payload.source_depth_reg, 0));
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