Ian Romanick
d806d451e6
GLSL: AttachShader returns INVALID_OPERATION for repeated attach
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The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed
to return GL_INVALID_OPERATION if a shader is attached to a program
where it is already attached. _mesa_attach_shader perviously returned
without error in this case.
2008-09-29 12:18:06 -07:00
Jouk Jansen
fc13269b82
mesa: asst updates for VMS
2008-09-29 08:35:05 -06:00
Shunichi Fuji
e095d5812a
mesa: drop calloc from _mesa_get_fixed_func_vertex_program
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Signed-off-by: Shunichi Fuji <palglowr@gmail.com>
2008-09-29 10:38:45 +01:00
Ian Romanick
2b8d8989fb
Use 3Dnow! x86-64 routines only on processors that support 3Dnow!
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Added an x86-64 CPUID function and use it to detect 3Dnow! If 3Dnow!
is available, use _mesa_3dnow_transform_points4_3d_no_rot,
_mesa_3dnow_transform_points4_perspective,
_mesa_3dnow_transform_points4_2d_no_rot, and _mesa_3dnow_transform_points4_2d.
This fixes long standing bug #8724 .
2008-09-28 20:32:05 -07:00
Ian Romanick
b5d59222cc
Remove TNL-to-VP tracking from i965
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The i965 driver previously had it's own set of code to convert
fixed-function TNL state to a vertex program. Core Mesa has code to
do this, so there is no reason to duplicate that effort in the driver.
In fact, this duplication leads to bugs when other aspects of the Mesa
infrastructure change.
2008-09-28 20:32:05 -07:00
Tobias Jakobi
2e5d717007
glapi: add DISPATCH_FUNCTION_SIZE
2008-09-27 08:51:45 +01:00
Tobias Jakobi
a23026effc
glapi: add gl_dispatch_functions_start and end
2008-09-27 08:47:55 +01:00
Eric Anholt
7d99ddcb2b
intel: Fix a number of memory leaks on context destroy.
2008-09-26 15:39:20 -07:00
Jeremy Huddleston
8338cc25f9
configs: darwin: Don't build GLw
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(cherry picked from commit ef688ba1ee366a8937a41075cbe8b76a9bf75013)
2008-09-26 12:37:31 -07:00
Brian Paul
a4a5a37f27
mesa: remove invalid assertions that programs have parameters
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Fixes failure with demos/fplight.c
2008-09-26 07:45:06 -06:00
Brian Paul
4bc39c58eb
mesa: fix assertion in _mesa_reference_program()
2008-09-26 07:40:45 -06:00
Brad King
ee80c64be8
mesa: fix param indexing
2008-09-26 07:40:05 -06:00
Brian
1e3a44fab0
mesa: fix cast/conversion for optional code
2008-09-25 19:57:34 -06:00
Brian Paul
b3c3bc63f0
mesa: fix typo (s/feadback/feedback/). Fixes broken selection/feedback.
2008-09-25 18:55:52 -06:00
Brian Paul
8124faf89d
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
2008-09-25 11:54:00 -06:00
Brian Paul
6222eb3fcd
mesa: fix some VBO buffer object issues
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The VBO module may use a real VBO or a malloc'd buffer for vertex storage.
Be careful not to accidentally replace the later with the former when drawing.
Check if using a real VBO at destroy time to prevent a double-free.
2008-09-25 11:03:46 -06:00
Sam Hocevar
507ef82077
mesa: fix function params to match prototypes
2008-09-25 09:58:27 -06:00
Sam Hocevar
7be5411ce6
mesa: prevent the slang code generator from aborting when faced with a sampler variable redeclaration.
2008-09-25 09:53:09 -06:00
Sam Hocevar
561787e697
i965: support for sin() and cos() in vertex shaders.
2008-09-25 09:49:36 -06:00
Sam Hocevar
831bfb9053
i965: more meaningful message for unsupported opcodes.
2008-09-25 09:49:18 -06:00
Eric Anholt
c5945c2d17
intel: Fix clears to depth_stencil texture attachments.
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Broken by 0adfd10210
, showed up as an assertion
failure in a software fallback in the shadowtex demo when we failed to
recognize the texture format.
2008-09-24 15:13:19 -07:00
Brian
1fe385fdc9
set SamplerUnit[] entry in load_texture() just to be safe
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(cherry picked from commit fce4612f8a
)
2008-09-24 10:15:07 -07:00
Brian
dff0b0e772
use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating immediates/literals
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(cherry picked from commit fdc8636bdc
)
2008-09-24 10:13:46 -07:00
Brian
9b7e5a51f4
set program->SamplersUsed bit when using a texture instruction
2008-09-24 10:13:31 -07:00
Brian
93fef22d05
Remove ctx field from texenvprog_cache
2008-09-24 10:11:37 -07:00
Brian
fb3c41f504
include programopt.h
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(cherry picked from commit 83fad68ec1
)
2008-09-24 10:04:31 -07:00
Brian
c81cce7831
Disable vertex shader fog, compute fog in fragment shader.
2008-09-24 10:04:17 -07:00
Brian
19d77d6cfa
temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled
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(cherry picked from commit 63be96bdc7
)
2008-09-24 10:03:27 -07:00
Keith Whitwell
8e7d941d7a
mesa: fix main/ prefix in include
2008-09-23 21:08:50 -07:00
Keith Whitwell
33fef8be82
vbo: unmap and remap immediate vbo before/after each draw.
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Also use BufferData(NULL) to get fresh storage and avoid synchronous
operation where we would have to flush and wait for the fence after each
draw because of the map.
This will chew through a whole load of buffer space on small draws, so
it isn't a proper solution. Need to support a no-fence or append mapping
mode to do this right, or use user buffers.
2008-09-23 18:26:17 -07:00
Brian
6f765fbde4
added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects
2008-09-23 18:26:00 -07:00
Keith Whitwell
b36bc54d3c
vbo: seed initial max_element value with a more likely candidate
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(cherry picked from commit 026e7731e5
)
2008-09-23 18:05:48 -07:00
Brian Paul
9acf207277
mesa: s/GL_POLYGON+1/PRIM_OUTSIDE_BEGIN_END/
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(cherry picked from commit 8a369b909a
)
2008-09-23 17:36:01 -07:00
Brian Paul
5b98236e75
mesa: glsl: fix glGetUniform for matrix queries
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(cherry picked from commit 7a6eba54d0
)
2008-09-23 17:34:59 -07:00
Brian Paul
eda291e316
mesa: glsl: fix a number of glUniform issues
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Additional error checking.
Allow setting elements of uniform arrays. This involves encoding both
a uniform location and a parameter offset in the value returned by
glGetUniformLocation().
Limit glUniform[if]v()'s count to the size of the uniform array.
When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-09-23 17:33:49 -07:00
Brian Paul
bda6ad273d
mesa: glsl: fix error check in get_uniformfv()
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(cherry picked from commit 18cd9c229a
)
2008-09-23 17:33:19 -07:00
José Fonseca
452a592ca4
mesa: Apply MSVC portability fixes from Alan Hourihane.
2008-09-23 17:20:38 -07:00
Brian Paul
9118b02fd0
mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()
2008-09-23 17:11:25 -07:00
Brian Paul
c79779aff0
mesa: add fwd decl of fill_in_entrypoint_offset()
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(cherry picked from commit b1eff0228b
)
2008-09-23 17:09:24 -07:00
Brian Paul
ec76910187
mesa: new gl_fragment_program fields indicating use of fog, front-facing, point coord
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(cherry picked from commit d7a7b0a10d
)
2008-09-23 17:01:05 -07:00
Brian
03bafd1f9f
Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in the drivers.
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This should probably be pulled into main-line Mesa...
(cherry picked from commit 324ecadbfd
)
2008-09-23 16:59:56 -07:00
Brian Paul
a97226352f
mesa: refactor: move GetProcAddress code from glapi.c into new glapi_getproc.c file
2008-09-23 16:56:23 -07:00
Eric Anholt
d533da2db8
i965: Cope with batch getting flushed in the middle of batchbuffer emits.
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This isn't required for GEM (at least, yet), but the check_aperture code
for non-GEM results in batch getting flushed during emit. brw_state_upload
restarts state emits, but a bunch of the state emit functions were assuming
that they would be called exactly once, after prepare and before new_batch.
Bug #17179 .
2008-09-23 15:53:29 -07:00
Eric Anholt
4b038e24b0
intel: Add missing include files for meta drawpixels since mesa shuffling.
2008-09-23 15:32:41 -07:00
Eric Anholt
f85ea6837d
intel: Replace pbo-only drawpixels function with a generic Mesa metaops.
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Improves performance of some oglconform regression tests 9x.
2008-09-23 13:31:19 -07:00
Eric Anholt
15487e46a2
i915: Fix overlapping CopyPixels with negative pixel zoom.
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Fixes a failure in pixel-pos.c oglconform test.
2008-09-23 13:31:12 -07:00
Eric Anholt
b9532f078a
i915: fix crash in flush_prim -> wait_flips -> flush_batch -> flush_prim.
2008-09-23 13:30:03 -07:00
Ian Romanick
2511d57fa4
i965: Adapt to new TNL program tracking semantics
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This fixes bugzilla #17718 .
2008-09-22 17:23:40 -07:00
Michel Dänzer
ed4c6cbe01
r300: Adapt to the removal of _tnl_ProgramCacheInit() and friends.
2008-09-22 11:49:34 +02:00
Michel Dänzer
78f4a695ad
Remove incorrect test from mmAllocMem.
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0 is a perfectly valid alignment shift, see e.g. driTexturesGone() which was
broken by this.
2008-09-22 11:48:26 +02:00