intel: Fix clears to depth_stencil texture attachments.

Broken by 0adfd10210, showed up as an assertion
failure in a software fallback in the shadowtex demo when we failed to
recognize the texture format.
This commit is contained in:
Eric Anholt 2008-09-24 15:10:45 -07:00
parent 1fe385fdc9
commit c5945c2d17
1 changed files with 1 additions and 1 deletions

View File

@ -540,7 +540,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
DBG("Render to DEPTH16 texture OK\n");
} else if (texImage->TexFormat == &_mesa_texformat_z24_s8) {
} else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
DBG("Render to DEPTH_STENCIL texture OK\n");