mesa: glsl: fix error check in get_uniformfv()

This commit is contained in:
Brian Paul 2008-08-06 12:45:14 -06:00
parent 5fc6f6a33f
commit 18cd9c229a
1 changed files with 9 additions and 4 deletions

View File

@ -50,6 +50,11 @@
#ifndef GL_PROGRAM_BINARY_LENGTH_OES
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#endif
/**
* Allocate a new gl_shader_program object, initialize it.
*/
@ -906,6 +911,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
if (*params > 0)
(*params)++; /* add one for terminating zero */
break;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = 0;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
return;
@ -999,7 +1007,7 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
GLfloat *params)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
= _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
if (shProg) {
if (shProg->Uniforms &&
location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) {
@ -1033,9 +1041,6 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
}
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
}
return 0;
}