Disable vertex shader fog, compute fog in fragment shader.
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19d77d6cfa
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c81cce7831
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@ -1116,15 +1116,21 @@ create_new_program(GLcontext *ctx, struct state_key *key,
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ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
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/* Allocate final instruction array */
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program->Base.Instructions
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= _mesa_alloc_instructions(program->Base.NumInstructions);
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if (!program->Base.Instructions) {
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p.program->Base.Instructions
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= _mesa_alloc_instructions(p.program->Base.NumInstructions);
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if (!p.program->Base.Instructions) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY,
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"generating tex env program");
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return;
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}
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_mesa_copy_instructions(program->Base.Instructions, instBuffer,
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program->Base.NumInstructions);
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_mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
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p.program->Base.NumInstructions);
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if (p.program->FogOption) {
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_mesa_append_fog_code(ctx, p.program);
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p.program->FogOption = GL_NONE;
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}
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/* Notify driver the fragment program has (actually) changed.
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*/
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