mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
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6222eb3fcd
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@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
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break;
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case GL_DEPTH_CLEAR_VALUE:
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params[0] = (GLfloat)ctx->Depth.Clear;
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params[0] = ctx->Depth.Clear;
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break;
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case GL_DEPTH_FUNC:
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params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
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@ -3985,7 +3985,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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params[0] = ctx->DrawBuffer->Visual.depthBits;
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break;
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case GL_DEPTH_CLEAR_VALUE:
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params[0] = IROUND(ctx->Depth.Clear);
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params[0] = FLOAT_TO_INT(ctx->Depth.Clear);
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break;
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case GL_DEPTH_FUNC:
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params[0] = ENUM_TO_INT(ctx->Depth.Func);
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@ -179,7 +179,7 @@ StateVars = [
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( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
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( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
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"", None ),
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( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
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( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ),
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( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
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( "GL_DEPTH_RANGE", GLfloatN,
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[ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ),
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