Since the hardware doesn't support them, they're a burden to deal with,
so let's ensure we never get to a place where we would need to at all.
Disables COMBINE lowering for now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4766>
Byte swapping makes no sense for 3-byte formats: Swapping the order of 2
or 4 bytes at a time would inevitably result in bytes getting mixed up
between neighbouring pixels.
Fixes crash with a debugging build on a big endian machine due hitting
the unreachable() at the end of the function.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2665
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4735>
Use it instead of the libdrm provided amdgpu_drm.h header. I used
the kernel revision from the README to get the header so the
header versions should be consistent.
Tested by removing /usr/include/libdrm/amdgpu_drm.h from my dev-machine.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4749>
This reduces overhead of _mesa_reference_buffer_object_ from 6% to 4%
with glthread when profiling the game "torcs" with non-VBO data uploaded
by glthread.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
After updating vertex inputs being read based on optimized NIR, they may go out
of sync with inputs in mesa IR. Which is translated to TGSI and used together
with NIR if draw doesn't have llvm.
It's much easier to treat such inputs as zero because there is no pass to
entirely get rid of them and they don't contribute to shader's output.
Fixes: d684fb37bf
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2815
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4705>
Currently only supports PITCAIRN, POLARIS10, VEGA10 and NAVI10
with ACO only, but it's a start.
Unfortunately, we have to duplicate and we will have to try to
keep these lists up-to-date, but it's better than nothing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4689>
It can be enabled via pEnabledFeatures or via vkPhysicalDeviceFeatures2.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4706>
If storing to an integer for lower bit size (i.e. 16-bit uint to
10-bit uint), we need to clamp to the maximum value not truncate.
Fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.r16_uint.a2b10g10r10_uint_pack32.optimal_optimal_nearest
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4574>
This fixes two bugs, one in clearing and one in sign extensions
for S8 only types, and enables it for use.
These are useful for vulkan support later.
v2: move casting to same place as Z casting.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4574>
When the depth value was 1.0 and was being converted to Z32_UNORM
the conversion would scale it up to INT32_MAX + 1 which would
cause FPToSI to give incorrect results, changing it to use
FPToUI for the unsigned 32-bit case only fixes it.
Fixes:
GTF-GL45.gtf30.GL3Tests.depth_texture.depth_texture_fbo_clear
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4574>
It's legal to have a stride less than the num of parameters,
in this case no need to try and over map the buffer which asserts
Fixes:
GTF-GL45.gtf43.GL3Tests.multi_draw_indirect.multi_draw_indirect_stride
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4574>
This fixes a few of the image store paths, to do the
correct clamping of unsigned/signed values
Fixes: KHR-GLES31.core.layout_binding.block_layout_binding_block_ComputeShader
KHR-GL45.shader_image_load_store.basic-allFormats-store
KHR-GL46.shader_image_load_store.multiple-uniforms
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4574>
The hardware is capable of automatically filling in certain values in
the VPC without writing them from the last geometry stage, like
gl_PointCoord or gl_PrimitiveID when there is no GS. However, we *do*
have to enable these outputs (i.e. set the VPC_VAR_DISABLE bit to 0) as
VPC_VAR_DISABLE is really about FS inputs rather than VS outputs. To do
this, we move the computation of the enable bits to ir3_link_add(),
which is also a nice refactor anyway. In addition we detect the PrimID
case specifically so that the driver can program the location.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4704>