mesa: replace GLenum target with gl_shader_stage in NewProgram

So that the GLSL compiler doesn't have to use the GLenum conversion
functions.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4756>
This commit is contained in:
Marek Olšák 2020-03-31 10:03:55 -04:00 committed by Marge Bot
parent 531728d6cb
commit ad5da3e63e
14 changed files with 59 additions and 87 deletions

View File

@ -2467,9 +2467,7 @@ link_intrastage_shaders(void *mem_ctx,
/* Create program and attach it to the linked shader */
struct gl_program *gl_prog =
ctx->Driver.NewProgram(ctx,
_mesa_shader_stage_to_program(shader_list[0]->Stage),
prog->Name, false);
ctx->Driver.NewProgram(ctx, shader_list[0]->Stage, prog->Name, false);
if (!gl_prog) {
prog->data->LinkStatus = LINKING_FAILURE;
_mesa_delete_linked_shader(ctx, linked);

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@ -1222,8 +1222,7 @@ create_linked_shader_and_program(struct gl_context *ctx,
struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
linked->Stage = stage;
glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
prog->Name, false);
glprog = ctx->Driver.NewProgram(ctx, stage, prog->Name, false);
glprog->info.stage = stage;
linked->Program = glprog;

View File

@ -99,33 +99,21 @@ private:
};
static void
init_gl_program(struct gl_program *prog, bool is_arb_asm, GLenum target)
init_gl_program(struct gl_program *prog, bool is_arb_asm, gl_shader_stage stage)
{
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
prog->is_arb_asm = is_arb_asm;
prog->info.stage = (gl_shader_stage)_mesa_program_enum_to_shader_stage(target);
prog->info.stage = stage;
}
static struct gl_program *
new_program(UNUSED struct gl_context *ctx, GLenum target,
new_program(UNUSED struct gl_context *ctx, gl_shader_stage stage,
UNUSED GLuint id, bool is_arb_asm)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
case GL_GEOMETRY_PROGRAM_NV:
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV: {
struct gl_program *prog = rzalloc(NULL, struct gl_program);
init_gl_program(prog, is_arb_asm, target);
return prog;
}
default:
printf("bad target in new_program\n");
return NULL;
}
struct gl_program *prog = rzalloc(NULL, struct gl_program);
init_gl_program(prog, is_arb_asm, stage);
return prog;
}
static const struct standalone_options *options;

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@ -1121,22 +1121,22 @@ track_params(struct i915_fragment_program *p)
}
static struct gl_program *
i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id,
i915NewProgram(struct gl_context * ctx, gl_shader_stage stage, GLuint id,
bool is_arb_asm)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: {
switch (stage) {
case MESA_SHADER_VERTEX: {
struct gl_program *prog = rzalloc(NULL, struct gl_program);
return _mesa_init_gl_program(prog, target, id, is_arb_asm);
return _mesa_init_gl_program(prog, stage, id, is_arb_asm);
}
case GL_FRAGMENT_PROGRAM_ARB:{
case MESA_SHADER_FRAGMENT:{
struct i915_fragment_program *prog =
rzalloc(NULL, struct i915_fragment_program);
if (prog) {
i915_init_program(I915_CONTEXT(ctx), prog);
return _mesa_init_gl_program(&prog->FragProg, target, id,
return _mesa_init_gl_program(&prog->FragProg, stage, id,
is_arb_asm);
}
else
@ -1146,7 +1146,7 @@ i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id,
default:
/* Just fallback:
*/
return _mesa_new_program(ctx, target, id, is_arb_asm);
return _mesa_new_program(ctx, stage, id, is_arb_asm);
}
}

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@ -72,7 +72,8 @@ brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
}
}
static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
static struct gl_program *brwNewProgram(struct gl_context *ctx,
gl_shader_stage stage,
GLuint id, bool is_arb_asm);
nir_shader *
@ -219,7 +220,8 @@ get_new_program_id(struct intel_screen *screen)
return p_atomic_inc_return(&screen->program_id);
}
static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
static struct gl_program *brwNewProgram(struct gl_context *ctx,
gl_shader_stage stage,
GLuint id, bool is_arb_asm)
{
struct brw_context *brw = brw_context(ctx);
@ -228,7 +230,7 @@ static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
if (prog) {
prog->id = get_new_program_id(brw->screen);
return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
return _mesa_init_gl_program(&prog->program, stage, id, is_arb_asm);
}
return NULL;

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@ -1183,18 +1183,18 @@ void r200SetupVertexProg( struct gl_context *ctx ) {
static struct gl_program *
r200NewProgram(struct gl_context *ctx, GLenum target, GLuint id,
r200NewProgram(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
bool is_arb_asm)
{
switch(target){
case GL_VERTEX_PROGRAM_ARB: {
switch(stage){
case MESA_SHADER_VERTEX: {
struct r200_vertex_program *vp = rzalloc(NULL,
struct r200_vertex_program);
return _mesa_init_gl_program(&vp->mesa_program, target, id, is_arb_asm);
return _mesa_init_gl_program(&vp->mesa_program, stage, id, is_arb_asm);
}
case GL_FRAGMENT_PROGRAM_ARB: {
case MESA_SHADER_FRAGMENT: {
struct gl_program *prog = rzalloc(NULL, struct gl_program);
return _mesa_init_gl_program(prog, target, id, is_arb_asm);
return _mesa_init_gl_program(prog, stage, id, is_arb_asm);
}
default:
_mesa_problem(ctx, "Bad target in r200NewProgram");

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@ -77,7 +77,8 @@ lookup_or_create_program(GLuint id, GLenum target, const char* caller)
newProg = _mesa_lookup_program(ctx, id);
if (!newProg || newProg == &_mesa_DummyProgram) {
/* allocate a new program now */
newProg = ctx->Driver.NewProgram(ctx, target, id, true);
newProg = ctx->Driver.NewProgram(ctx, _mesa_program_enum_to_shader_stage(target),
id, true);
if (!newProg) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
return NULL;

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@ -34,6 +34,7 @@
#include "glheader.h"
#include "formats.h"
#include "menums.h"
#include "compiler/shader_enums.h"
struct gl_bitmap_atlas;
struct gl_buffer_object;
@ -453,7 +454,8 @@ struct dd_function_table {
*/
/*@{*/
/** Allocate a new program */
struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
struct gl_program * (*NewProgram)(struct gl_context *ctx,
gl_shader_stage stage,
GLuint id, bool is_arb_asm);
/** Delete a program */
void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);

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@ -1667,7 +1667,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
if (0)
printf("Build new TNL program\n");
prog = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
if (!prog)
return NULL;

View File

@ -148,9 +148,7 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
/* Create program and attach it to the linked shader */
struct gl_program *gl_prog =
ctx->Driver.NewProgram(ctx,
_mesa_shader_stage_to_program(shader_type),
prog->Name, false);
ctx->Driver.NewProgram(ctx, shader_type, prog->Name, false);
if (!gl_prog) {
prog->data->LinkStatus = LINKING_FAILURE;
_mesa_delete_linked_shader(ctx, linked);

View File

@ -75,9 +75,9 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->Programs = _mesa_NewHashTable();
shared->DefaultVertexProgram =
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
shared->DefaultFragmentProgram =
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
shared->ATIShaders = _mesa_NewHashTable();
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);

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@ -181,18 +181,18 @@ _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
* Initialize a new gl_program object.
*/
struct gl_program *
_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
bool is_arb_asm)
_mesa_init_gl_program(struct gl_program *prog, gl_shader_stage stage,
GLuint id, bool is_arb_asm)
{
if (!prog)
return NULL;
memset(prog, 0, sizeof(*prog));
prog->Id = id;
prog->Target = target;
prog->Target = _mesa_shader_stage_to_program(stage);
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
prog->info.stage = _mesa_program_enum_to_shader_stage(target);
prog->info.stage = stage;
prog->is_arb_asm = is_arb_asm;
/* Uniforms that lack an initializer in the shader code have an initial
@ -225,27 +225,16 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
*
* \param ctx context
* \param id program id/number
* \param target program target/type
* \param stage shader stage
* \return pointer to new program object
*/
struct gl_program *
_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
_mesa_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
bool is_arb_asm)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
case GL_GEOMETRY_PROGRAM_NV:
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV: {
struct gl_program *prog = rzalloc(NULL, struct gl_program);
return _mesa_init_gl_program(prog, target, id, is_arb_asm);
}
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
return NULL;
}
struct gl_program *prog = rzalloc(NULL, struct gl_program);
return _mesa_init_gl_program(prog, stage, id, is_arb_asm);
}

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@ -63,11 +63,11 @@ extern void
_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
extern struct gl_program *
_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
bool is_arb_asm);
_mesa_init_gl_program(struct gl_program *prog, gl_shader_stage stage,
GLuint id, bool is_arb_asm);
extern struct gl_program *
_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
_mesa_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
bool is_arb_asm);
extern void

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@ -55,26 +55,21 @@
* fragment program.
*/
static struct gl_program *
st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
st_new_program(struct gl_context *ctx, gl_shader_stage stage, GLuint id,
bool is_arb_asm)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *prog = rzalloc(NULL, struct st_vertex_program);
return _mesa_init_gl_program(&prog->Base.Base, target, id, is_arb_asm);
}
case GL_TESS_CONTROL_PROGRAM_NV:
case GL_TESS_EVALUATION_PROGRAM_NV:
case GL_GEOMETRY_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV: {
struct st_program *prog = rzalloc(NULL, struct st_program);
return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
}
struct st_program *prog;
switch (stage) {
case MESA_SHADER_VERTEX:
prog = (struct st_program*)rzalloc(NULL, struct st_vertex_program);
break;
default:
assert(0);
return NULL;
prog = rzalloc(NULL, struct st_program);
break;
}
return _mesa_init_gl_program(&prog->Base, stage, id, is_arb_asm);
}
@ -146,7 +141,7 @@ st_program_string_notify( struct gl_context *ctx,
static struct gl_program *
st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
{
struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
struct gl_program *prog = ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT,
curProg->Id, true);
struct st_program *stfp = (struct st_program *)prog;
stfp->ati_fs = curProg;