The BLT pitch is specified in bytes for linear surfaces and in dwords
for tiled surfaces. In both cases the programmable limit is 32,767, so
adjust the check to compensate for the effect of tiling.
v2: Tweak whitespace for functions (Kenneth)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
This fixes 2 warnings in gcc 5.1.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Based on the corresponding SI support. Same as that, this is currently
only enabled for one-dimensional buffer copies due to issues with
multi-dimensional SDMA copies.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
In the ARB_fragment_program specification, the result.depth output
variable is treated as a vec4, where the fragment depth is stored in the
.z component, and the other three components are undefined.
This is different than GLSL, which uses a scalar value (gl_FragDepth).
To make this consistent for driver backends, this patch makes
prog_to_nir use a scalar output variable for FRAG_RESULT_DEPTH,
moving result.depth.z into the first component.
Fixes Glean's fragProg1 "Z-write test" subtest.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90000
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously we were leaving this at the default of 64K, which meets the
spec but is too small for some real uses. The hardware can handle up to
128M.
User was complaining about this on freenode ##OpenGL today.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In an ideal world I would just implement this instead of adding the perf debug.
There are some errata involved which lead me to believe it won't be so simple as
flipping a few bits.
There is room to add a thing for Gen9s flexibility, but since I am actively
working on that I have opted to ignore it.
Example:
Multi-LOD fast clear - giving up (256x128x8).
v2: Use braces for if statements because they are multiple lines (Ken)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When we cannot do the optimized fast clear it's important to know the buffer
size since a small buffer will have much less performance impact.
A follow-on patch could restrict printing the message to only certain sizes.
Example:
Failed to fast clear 1400x1056 depth because of scissors. Possible 5% performance win if avoided.
Recommended-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
There's no driver support yet, because EGL_KHR_gl_colorspace isn't
implemented.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
These are just wrappers around the existing extension functions.
v2: return BAD_ALLOC if _eglConvertAttribsToInt fails
Reviewed-by: Chad Versace <chad.versace@intel.com>
v2: - don't modify "value" in eglGetSyncAttribKHR after an error
- rename _egl_api::GetSyncAttribKHR -> GetSyncAttrib
- rename GetSyncAttribKHR_t -> GetSyncAttrib_t
- rename _eglGetSyncAttribKHR to _eglGetSyncAttrib
Reviewed-by: Chad Versace <chad.versace@intel.com>
Declare the functions without the suffix, so that the core names are exported.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: 10.6 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
v2: include mesa and chromium extensions in eglext.h so as not to break
existing users
v3: keep PFNEGLSWAPBUFFERSREGIONNOK because piglit uses it
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
There's no reason to use our own definition.
Tessellation will use the NV definitions too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This is for user assembly shaders only (not GLSL). We won't support those.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
These states are for GS assembly shaders only. We don't support those.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.