i965: Set max texture buffer size to hardware limit
Previously we were leaving this at the default of 64K, which meets the spec but is too small for some real uses. The hardware can handle up to 128M. User was complaining about this on freenode ##OpenGL today. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -545,6 +545,7 @@ brw_initialize_context_constants(struct brw_context *brw)
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*/
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ctx->Const.UniformBufferOffsetAlignment = 16;
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ctx->Const.TextureBufferOffsetAlignment = 16;
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ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
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if (brw->gen >= 6) {
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ctx->Const.MaxVarying = 32;
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