Add support for building and installing deqp-runner from a git source
repository to facilitate further development & testing of new features
or simply making use of the latest upstream changes which were not
already tagged as a new package version.
The git revision to be built must be specified by setting
'DEQP_RUNNER_GIT_REV' env variable. To specify a git tag name instead,
'DEQP_RUNNER_GIT_TAG' variable must be used. It is also possible to
indicate a custom git repository via 'DEQP_RUNNER_GIT_URL'.
If neither a git revision or tag name has been set, deqp-runner is
installed from the rust package registry (the default behavior).
v2: Make use of '--git' and '--rev' cargo args to automate the git
checkout operation (Rohan).
v3: Allow Git URL override by using the hardcoded URL only when
DEQP_RUNNER_GIT_URL is not already set.
v4: Override 'EXTRA_CARGO_ARGS' to optimize the script and avoid a
second call to 'cargo install'. Additionally, add support for
indicating git tags (Rohan).
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
The updated version offers, among others, improved logging support to
help debugging failing tests.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
Moving common variables out allows for other projects like virglrenderer
to be able to reuse Mesa CI's containers
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
[cristian: fixed conflicts while rebasing on latest main; updated tags]
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
In order to enable container reuse in Virgl CI, keep libgbm-dev in the
container.
Signed-off-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
[cristian: discarded the update of MESA_IMAGE_TAG in debian/x86_build]
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14413>
Validation layer reports that VK_KHR_imageless_framebuffer depends on
VK_KHR_image_format_list and that the latter must be enabled explicitly
with the former.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14570>
When invoking TLB clear, the color to clear could require
swapping and clamping.
Do the changes in a copy and leave the original color untouched, as it
is passed as constant.
This fixes local outside scope issues with Coverity.
Fixes: 54cba7d2 ("v3d: clamp clear color")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14534>
because si_get_nir_shader runs NIR passes and some of them can introduce
new loads.
Fixes: 3fb77ef2e0 - radeonsi: do opt_large_constants & lower_indirect_derefs after uniform inlining
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14528>
Instead of using actual sample count as parameter, we only use a bool
to indicate if the target is multi sample. This is because we don't
know the sample count when glGetInternalformativ() case.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
Sparse ir_texture will set is_sparse and use struct type to
hold both residency code and sampled texel.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
This fixes nir_opt_cse miss replace a non-sparse tex instruction
with a sparse tex instruction and fail the nir_validate_shader().
Fixes: 3a7972f72a ("nir,spirv: add sparse texture fetches")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14362>
If an application calls eglMakeCurrent with the same context and the same
draw and read surfaces as the current ones, there is no need to go
through all the work of unbinding/flushing the old context and binding
the new one.
While the EGL spec is a bit ambiguous here, it seems that the implicit
flush of the outgoing context only needs to be done when the context is
actually changed.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14379>
The flush of the outgoing GL context, as required by the EGL spec for
eglMakeCurrent and extended by KHR_context_flush_control, is already
performed in the unbindContext call. There is no need to pierce through
the layers and unconditionally call glFlush() here.
Getting the out-fence FD for explicit fencing needs to move behind the
unbindContext, to make sure we are getting the fence for the most
recently flushed commands.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14379>
Doing this for ir3 required adding a struct for limits of how much base to
fold in (which NTT wants as well for its case of shared vars), otherwise
the later work to lower to the 1<<9 word limit would emit more
instructions.
The shader-db results are that sometimes the reduction in NIR instruction
count results in the fewer sampler prefetches due to the shader being
estimated to be shorter (dota2, nexuiz):
total instructions in shared programs: 8996651 -> 8996776 (<.01%)
total cat5 in shared programs: 86561 -> 86577 (0.02%)
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14023>
Lower to `sample_mask = 0`. Actually that implements a demote... doing
discard correctly probably requires rewriting the shader control flow to
insert a return where necessary...
Also, possibly we should be lowering this in NIR to play nice with
gl_SampleMask writes but that's a problem for when we understand the
hardware better.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14219>
Sets the output sample mask to a given 8-bit immediate or 16-bit
register. Also used to implement discards, which is my ES2 interest.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14219>