egl/dri2: short-circuit dri2_make_current when possible
If an application calls eglMakeCurrent with the same context and the same draw and read surfaces as the current ones, there is no need to go through all the work of unbinding/flushing the old context and binding the new one. While the EGL spec is a bit ambiguous here, it seems that the implicit flush of the outgoing context only needs to be done when the context is actually changed. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14379>
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@ -1783,6 +1783,13 @@ dri2_make_current(_EGLDisplay *disp, _EGLSurface *dsurf,
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if (!_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf))
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return EGL_FALSE;
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if (old_ctx == ctx && old_dsurf == dsurf && old_rsurf == rsurf) {
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_eglPutSurface(old_dsurf);
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_eglPutSurface(old_rsurf);
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_eglPutContext(old_ctx);
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return EGL_TRUE;
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}
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if (old_ctx) {
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__DRIcontext *old_cctx = dri2_egl_context(old_ctx)->dri_context;
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old_disp = old_ctx->Resource.Display;
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