There is typo in the mkdir command path,
the correct one is $(TARGET_OUT)/$(l)/$(MESA_DRI_MODULE_REL_PATH)
The other issue is in 32bit builds, because lib64 does not exist there,
we can use TARGET_IS_64_BIT to refine the post install command.
Fixes: a3d98ca62f ("Android: use symlinks for driver loading")
Signed-off-by: Rob Herring <robh@kernel.org>
Add mksstats for surface view emulation and also tighten the stat
CreateBackedView for the actual creation of backed view.
Reviewed-by: Brian Paul <brianp@vmware.com>
In general, the functions which emit commands to the command buffer check
for failure and return a PIPE_ERROR_x code. It's up to the caller to
flush the buffer and retry the command.
But svga_set_stream_output() did its own flushing and the callers never
checked the return value (though, it would always be PIPE_OK) in practice.
This patch changes svga_set_stream_output() so that it does not call
svga_context_flush() when the buffer is full. And we update the callers
to check the return value as we do for other functions, like
svga_set_shader().
No Piglit regressions. Also tested w/ Nature demo.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This patch fixes the total surface size in surface cache
to include array size as well.
Tested with MTT glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
piglit test ext_texture_array-gen-mipmap is fixed with this patch.
Tested with mtt piglit, glretrace, viewperf and conform. No regression.
Reviewed-by: Brian Paul <brianp@vmware.com>
This patch validates those sampler views with backing copy
of texture whose original copy has been updated since the
view is last validated.
This is done here at draw time because the texture binding might not
have modified, hence validation is not triggered at state update time,
and yet the texture might have been updated in another context, so
we need to re-validate the sampler view in order to update the backing
copy of the updated texture.
This fixes a rendering flickering issue with Photoshop running in
Linux VM with HWversion 11. The problem is Photoshop renders to texture A
in context X, and then bind texture A to context Y. The first time
when texture A is bound to context Y, cso calls pipe->set_sampler_views().
Validation of sampler views is done, rendering is fine.
But when texture A is rendered to again in context X, and rebound in
context Y, cso skips pipe->set_sampler_views() because texture A is already
bound in context Y. SVGA driver is not given a chance to re-validate
the texture binding, the backing copy of the texture is not updated,
and hence causes black image.
Tested with Photoshop, MTT glretrace, piglit.
Fixes VMware bug 1769103.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Taken from commit 676834dd529d620ee25090e738d2607dfde003d8
of https://github.com/KhronosGroup/OpenGL-Registry.git
v2:
- keep the BUILDING_MESA bits (Matt)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
UYVY is diffrent with YUYV in byte order.
YUYV is already declared in dri_interface.h,
this CL add the difinitions for UYVY.
Drivers can add UYVY as supported format
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Add GBM_FORMAT_XBGR8888 format support which is needed for Android.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The function getprogname() is available on Android, since it reuses
various BSD solutions C runtime.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Deferred deletion (via "fence_work") has obsoleted the need to allocate
all client vertex buffer scratch space in a single chunk. Scratch
allocations are now valid until the referenced fence is complete.
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Vertex buffer state doesn't need to be validated on every call,
only on dirty _NEW_VERTEX or indexed draws.
Unconditional validation was introduced as part of patch 330d0607ed,
"remove pipe_index_buffer and set_index_buffer", with the expectation
we'd optimize later.
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Windows doesn't allow you to move a file that's opened, and Popen()
doesn't wait on its subprocess' completion before returning, which leads
to broken Windows build.
Fixes: 3fd425aed7 "build systems: uniformize git_sha1.h generation"
Suggested-by: Scott D Phillips <scott.d.phillips@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of having special driver loading logic for Android, create
symlinks to gallium_dri.so so we can use the standard loading logic.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Commit 7dd20bc3ee ("anv/i965: drop libdrm_intel dependency completely")
removed the libdrm_intel dependency for automake, but Android builds still
depended on it. Now the build requires a newer version of i915_drm.h and
fails on Android builds:
src/mesa/drivers/dri/i965/brw_performance_query.c:616:9: error: use of undeclared identifier 'I915_OA_FORMAT_A32u40_A4u32_B8_C8'
case I915_OA_FORMAT_A32u40_A4u32_B8_C8:
^
src/mesa/drivers/dri/i965/brw_performance_query.c:1887:18: error: use of undeclared identifier 'I915_PARAM_SLICE_MASK'
gp.param = I915_PARAM_SLICE_MASK;
^
src/mesa/drivers/dri/i965/brw_performance_query.c:1893:18: error: use of undeclared identifier 'I915_PARAM_SUBSLICE_MASK'
gp.param = I915_PARAM_SUBSLICE_MASK;
^
Remove the libdrm_intel dependency for Android builds and add the necessary
include paths for the local copy of i915_drm.h.
Fixes: 7dd20bc ("anv/i965: drop libdrm_intel dependency completely")
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
In addition to Rob Herring "Android: i965: remove libdrm_intel dependency",
we can drop libdrm_intel dependency in anv for Android.
Please check if libdrm has to stay as shared dependency and drop this comment line.
Fixes: 7dd20bc ("anv/i965: drop libdrm_intel dependency completely")
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The resource struct is already allocated at this point and should be
freed properly.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
The layer stride information is used in various parts of the driver,
so it needs to be present regardless if the driver allocated the
buffer itself or merely imported it from an external source.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
It turns out Gen9LP has fewer threads per EU (6 vs 7).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
This patch makes glCopyImageSubData require mipmap completeness when the
texture object's built-in sampler object has a mipmapping MinFilter.
This is apparently the de facto behavior and mandated by Android's CTS.
One exception is that we ignore format based completeness rules
(specifically integer formats with linear filtering), as this is
also the de facto behavior that until recently was mandated by the
OpenGL 4.5 CTS.
This was discussed with both the OpenGL and OpenGL ES working groups,
and while everyone agrees this behavior is unfortunate and complicated,
it is what it is at this point. There was little appetite for relaxing
restrictions given that all conformant Android drivers followed the
mipmapping rule, and all conformant GL 4.5 implementations ignored the
integer/linear rule.
Fixes (on i965):
dEQP-GLES31.functional.debug.negative_coverage.*.buffer.copy_image_sub_data
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16224
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Add a big spec quotation justifying the error generated, which has
changed over the GL versions.
v2: Compact the spec quote based on a Khronos bug and discussion with Jason.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This shouldn't ever happen - GL requires it to be aligned:
"Clients must align data elements consistent with the requirements
of the client platform, with an additional base-level requirement
that an offset within a buffer to a datum comprising N basic
machine units be a multiple of N."
Mesa should reject unaligned index buffers for us - we shouldn't have
to handle them in the driver.
Note that Gallium already makes this assumption.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>