swr: Remove need to allocate vertex buffer scratch space all in one go

Deferred deletion (via "fence_work") has obsoleted the need to allocate
all client vertex buffer scratch space in a single chunk.  Scratch
allocations are now valid until the referenced fence is complete.

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
This commit is contained in:
Bruce Cherniak 2017-06-28 13:42:03 -05:00 committed by Tim Rowley
parent 2b27dcd075
commit 277621bbb7
1 changed files with 2 additions and 23 deletions

View File

@ -1219,32 +1219,12 @@ swr_update_derived(struct pipe_context *pipe,
*/
if (ctx->dirty & SWR_NEW_VERTEX ||
(p_draw_info && p_draw_info->index_size)) {
uint32_t scratch_total;
uint8_t *scratch = NULL;
/* If being called by swr_draw_vbo, copy draw details */
struct pipe_draw_info info = {0};
if (p_draw_info)
info = *p_draw_info;
/* We must get all the scratch space in one go */
scratch_total = 0;
for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
if (!vb->is_user_buffer)
continue;
uint32_t elems, base, size;
swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size);
scratch_total += AlignUp(size, 4);
}
if (scratch_total) {
scratch = (uint8_t *)swr_copy_to_scratch_space(
ctx, &ctx->scratch->vertex_buffer, NULL, scratch_total);
}
/* vertex buffers */
SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS];
for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
@ -1289,9 +1269,8 @@ swr_update_derived(struct pipe_context *pipe,
/* Copy only needed vertices to scratch space */
size = AlignUp(size, 4);
const void *ptr = (const uint8_t *) vb->buffer.user + base;
memcpy(scratch, ptr, size);
ptr = scratch;
scratch += size;
ptr = (uint8_t *)swr_copy_to_scratch_space(
ctx, &ctx->scratch->vertex_buffer, ptr, size);
p_data = (const uint8_t *)ptr - base;
}