mesa: move error handling into disable_vertex_array_attrib() callers
This will let us just call disable_vertex_array_attrib() for KHR_no_error support. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@ -1141,14 +1141,8 @@ _mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
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static void
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disable_vertex_array_attrib(struct gl_context *ctx,
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struct gl_vertex_array_object *vao,
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GLuint index,
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const char *func)
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GLuint index)
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{
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if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
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return;
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}
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assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
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if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
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@ -1165,8 +1159,13 @@ void GLAPIENTRY
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_mesa_DisableVertexAttribArray(GLuint index)
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{
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GET_CURRENT_CONTEXT(ctx);
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disable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
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"glDisableVertexAttribArray");
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if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArray(index)");
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return;
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}
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disable_vertex_array_attrib(ctx, ctx->Array.VAO, index);
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}
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@ -1187,7 +1186,12 @@ _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
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if (!vao)
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return;
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disable_vertex_array_attrib(ctx, vao, index, "glDisableVertexArrayAttrib");
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if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
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return;
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}
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disable_vertex_array_attrib(ctx, vao, index);
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}
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