Add function to test if the buffer is already mapped and if so,
if the mapped range overlaps the given range.
Modify the _mesa_InvalidateBufferSubData function to use
the new function.
Enable buffer_object_subdata_range_good() to use bufferobj_range_mapped
Reviewed-by: Brian Paul <brianp@vmware.com>
alpha, lumincance and intensity formats are illegal in a core context.
Add a check to return MESA_FORMAT_NONE if one of those is requested within
a core context.
Reviewed-by: Brian Paul <brianp@vmware.com>
- change storage class from static to extern
- rename validate_texbuffer_format to _mesa_validate_texbuffer_format
Reviewed-by: Brian Paul <brianp@vmware.com>
- add xml file for extension
- add reference in gl_API.xml
- add pointer to device driver function table (dd.h)
- update dispatch_sanity.cpp
Reviewed-by: Brian Paul <brianp@vmware.com>
Specs say it's legal for implementations to use internal copies, and
the write synchronization seems to work. Fixes clCreateBuffer
(together with previous patches) and buffer-flags piglits.
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Acked-by: Francisco Jerez <currojerez@riseup.net>
v2: Use fewer if statements and functional tricks instead of single-use method,
suggested by Francisco Jerez.
Squash two small patches into one.
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
When LLVM is build with Clang, "llvm-config --cxxflags" contains the
-fcolor-diagnostics flag. It is not recognized by gcc and the build
fails. Fix by removing the flag.
Signed-off-by: Markus Trippelsdorf <markus@trippelsdorf.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
The dri2 state tracker is checking for driver support before enabling
dri2ImageExtension version 7. This commit adds a check that also the
kernel driver supports fd sharing through prime.
Note that this adds a libdrm dependency on dri2.c.
v2: Removed unnecessary clamping of bool expression
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
This will avoid compiler warnings in the patch that follows. There
should be no user-visible effect because the change only affects the
behaviour when an invalid enum is passed to
_mesa_shader_type_to_index(), and that can only happen if there is a
bug elsewhere in Mesa.
Reviewed-by: Brian Paul <brianp@vmware.com>
All this cruft was ported from r600g and isn't needed on SI and later
according to hw docs. If we implemented HiS, we would set it to 0.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Replicate some of the gallium pipe transfer functionality.
Also bump minor to signal availability of this feature.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
* These make up the base of what C++ GL Haiku applications
use for 3D rendering.
* Not placed in includes/GL to prevent Haiku headers from
getting installed on non-Haiku systems.
Acked-by: Brian Paul <brianp@vmware.com>
This fixes MSAA resolving for 32-bit integer colorbuffers, which isn't
implemented by the hardware.
It also fixes VM protection faults when resolving MSAA 2D array textures.
This may be a CB bug, because shader-based resolving works fine.
It may also be faster for upside-down and scaled blits.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
For scaled resolve. The filter is only good for magnification.
If somebody has an idea how to implement a good filter for minification,
I'm all ears. I'd have to use derivatives probably.
Reviewed-by: Brian Paul <brianp@vmware.com>
We need this for integer formats and upside-down blits, which Radeons don't
support for MSAA resolving.
It can be used by calling util_blitter_blit.
Reviewed-by: Brian Paul <brianp@vmware.com>
The argument is a i8 pointer not a i32 pointer (even though the value actually
stored/loaded IS i32). Older llvm versions didn't care but 3.2 and newer do
leading to crashes.
Reviewed-by: Zack Rusin <zackr@vmware.com>
Didn't really work as well as hoped (in particular it was not generally
more accurate), will solve this differently.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This code was always problematic, and with 64bit rasterization we no longer
need it at all.
Reviewed-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The target parameter to _mesa_get_tex_image() is a target enum, not an index.
When we're setting up faces for a cubemap, it should be
CUBE_MAP_POSITIVE_X .. CUBE_MAP_NEGATIVE_Z; for all other targets it
should be the same as the texobj's target.
Fixes broken cubemaps [had only +X face but claimed to have all] produced by
glTextureView, which then caused various crashes in the driver when we
tried to use them.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: - add assert so we don't run into trouble on Gen6.
- adjust for Tapani's rearrangement of ir_variable
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The GL_ARB_shadow spec says the shadow compare mode should have no
effect when sampling a color texture. As it was, it was up to
drivers to check for that (softpipe, llvmpipe, svga and probably
the rest don't do that). Note: it looks like DX10 allows shadow
compare with some non-depth formats, so this case really should be
handled in the state tracker.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Depending on the depth texture format, we may or may not have to
emit explicit fs code to do the shadow comparison. Before, we
were emitting it more often than needed.
v2: check the actual texture format rather than the screen->depth.z16
field. The screen->depth.z16, x8z24, s8z24 fields may not all be set
to a consistent set of depth formats.
Reviewed-by: José Fonseca <jfonseca@vmware.com>