mesa: fix texture view use of _mesa_get_tex_image()

The target parameter to _mesa_get_tex_image() is a target enum, not an index.
When we're setting up faces for a cubemap, it should be
CUBE_MAP_POSITIVE_X .. CUBE_MAP_NEGATIVE_Z; for all other targets it
should be the same as the texobj's target.

Fixes broken cubemaps [had only +X face but claimed to have all] produced by
glTextureView, which then caused various crashes in the driver when we
tried to use them.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Chris Forbes 2013-12-08 19:04:40 +13:00
parent 544869377d
commit 8bb666cee3
1 changed files with 7 additions and 2 deletions

View File

@ -208,8 +208,13 @@ initialize_texture_fields(struct gl_context *ctx,
/* Set up all the texture object's gl_texture_images */
for (level = 0; level < levels; level++) {
for (face = 0; face < numFaces; face++) {
struct gl_texture_image *texImage =
_mesa_get_tex_image(ctx, texObj, face, level);
struct gl_texture_image *texImage;
GLenum faceTarget = target;
if (target == GL_TEXTURE_CUBE_MAP)
faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");