mesa: document _mesa_texstore() return value
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@ -3864,6 +3864,7 @@ _mesa_texstore_memcpy(TEXSTORE_PARAMS)
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/**
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* Store user data into texture memory.
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* Called via glTex[Sub]Image1/2/3D()
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* \return GL_TRUE for success, GL_FALSE for failure (out of memory).
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*/
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GLboolean
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_mesa_texstore(TEXSTORE_PARAMS)
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