Commit Graph

123410 Commits

Author SHA1 Message Date
Dave Airlie 67ec1760ee llvmpipe: add multisample bit to fragment shader key.
The fragment shader needs to be regenerated when multisample changes.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie f5463576b9 llvmpipe: plumb multisample state bit into setup code.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie e47d39aee1 llvmpipe/rast: fix tile clearing for multisample color and depth tiles
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 01e9779c00 llvmpipe: record sample info for color/depth buffers in scene
This adds the nr_samples + sample_stride to the scene records
for cbufs and zsbuf.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie a30db60ede llvmpipe: pass color and depth sample strides into fragment shader.
This just adds the interface and passes the depth and sample strides
into the fragment shader, nothing uses them yet.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 24cf7a2b36 draw: disable point/line smoothing for multisample (v2)
When MSAA is enabled smoothing is ignored

v2: As pointed out by Roland I got this completely wrong,
fix this to work the other way

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 4c72bb4a96 llvmpipe: handle multisample render target clears
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 782271c0e1 llvmpipe: add clear texture support for multisample textures.
This adds the clear paths for multisample textures.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie c8740cbf01 llvmpipe: add multisample resource copy region support.
This allows direct copies of all samples between two resources.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 178df06821 llvmpipe: add internal multisample texture mapping path.
For clearing and copying textures llvmpipe needs to internally
access the per-sample data.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie cab13f9174 llvmpipe: pass incoming sample_mask into fragment shader context.
This links up the api changing the sample mask to passing it into
the fragment shader.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie c070af8511 llvmpipe/jit: pass fragment sample mask via jit context.
The incoming sample mask for the fragment shader can be passed
via the jit context

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 0a6150251a llvmpipe: add get_sample_position support (v2)
This just adds the sample values for 4xmsaa, and hooks them
up to the get_sample_position API

v2: move to vulkan standard sample positions

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie f6383673c9 llvmpipe: fix race between draw and setting fragment shader.
There is a race with u_blitter shaders + pipeline shaders (aaline/aapoint)
where the draw bind can cause a pipeline flush which can use bind_fs_state to
 be reenters and llvmpipe->fs gets the wrong value. Fix this by only
setting the llvmpipe->fs value after the draw binding is complete.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 6befeb6607 gallium/util: split out zstencil clearing code.
llvmpipe will want to reuse this for it's multisample clears.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie bcbe5b3d26 llvmpipe: add a max samples define set to 4.
I doubt I'll care about much higher MSAA levels, so 4 it is.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 1b02eb1a4c llvmpipe: add multisample support to texture allocator.
This adds a sample stride field and allocates enough memory for
each sample storage. Hook up the sample_stride field to draw
and jit textures and images

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 339aec7241 util: add a resource wrapper to get resource samples
This return 1 as a baseline and should be used in allocator paths.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 1970390026 llvmpipe: add samples support to image jit
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 2e5cddacf7 llvmpipe: add num_samples/sample_stride support to jit textures
This adds the support for num_samples/sample_stride retrieval to the
jit texture infrastructure.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie bc3641d616 draw: add support for num_samples + sample_stride to the image paths
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 026bf26599 draw: introduce sampler num samples + stride members
This adds the num samples + sampler stride into the texture mapping paths,
currently drivers just pass 0 for now.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie 609a3bea16 gallivm/nir: add multisample image operations
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie be8a10e265 gallivm/nir: add multisample support to image size
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie ae95a08b9c gallivm/nir/tgsi: add multisample texture sampling.
Both paths are required as u_blitter needs the TGSI path.

This just hooks the instructions up to the sampling code.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie eb5919d9d8 gallivm/sample: add multisample image operation support
Just adds in the sample stride.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Dave Airlie c2545c9b15 gallivm/sample: add multisample support for texel fetch
This adds a new callback to get the stride between the per-sample
images, adds a new value for the per-sample index to lookup,
and a flag to use multisampling.

gallivm/sample: add num samples interface for dynamic samplers

This will be used for getting number of samples in jit code.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
2020-05-06 06:20:37 +00:00
Tomeu Vizoso b6a20804ad virgl: Properly check for encode_stride when encoding transfers
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4763>
2020-05-06 08:04:58 +02:00
Dave Airlie 99fce3a6d7 llvmpipe: simple texture barrier implementation.
Just flush.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4774>
2020-05-06 15:09:42 +10:00
Dave Airlie 870b6a6050 llvmpipo/nir: free compute shader NIR
I forgot this in the last round.

Fixes: 18f896e55d (llvmpipe: add initial nir support)

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4899>
2020-05-06 05:11:19 +10:00
Dave Airlie d1ad1be35a draw/tess: free tessellation control shader i/o memory.
Fixes: 0d02a7b8ca (draw: add main tessellation code)

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4899>
2020-05-06 05:11:07 +10:00
Rhys Perry a46aa3dc2e nir: add missing group_memory_barrier handling
Totals from 2 (0.00% of 127638) affected shaders:
VGPRs: 164 -> 168 (+2.44%)
CodeSize: 18420 -> 18756 (+1.82%)
Instrs: 3658 -> 3700 (+1.15%)
Cycles: 82912 -> 83080 (+0.20%)
VMEM: 70 -> 69 (-1.43%)
PreVGPRs: 155 -> 168 (+8.39%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
CC: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4889>
2020-05-05 18:34:02 +00:00
Eric Anholt 9a6bbf4c80 freedreno/ir3: Disable sin/cos range reduction for mediump.
robclark noted that the blob wasn't doing range reduction in the mediump
case, and I confirmed it on
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.mediump_float_fragment
vs
dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.highp_float_fragment.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4893>
2020-05-05 17:23:34 +00:00
Axel Davy aac964af4a st/nine: Set correctly blend max_rt
Currently nine_convert_blend_state has no way
of knowing the number of rts.
For now set to an upper bound.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4891>
2020-05-05 16:45:06 +00:00
Marek Olšák 0d83e7f4b9 radeonsi: enable TC-compatible HTILE on demand for best Z/S performance
I haven't measured this, but it can only help.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4866>
2020-05-05 16:27:29 +00:00
Marek Olšák 39571d384e radeonsi: allow tc_compatible_htile to be mutable
Move the relevant code from si_init_depth_surface to
si_emit_framebuffer_state, so that it can be changed after a pipe_surface
is initialized.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4866>
2020-05-05 16:27:29 +00:00
Marek Olšák 04085bedc2 radeonsi/gfx9: always use IMG_DATA_FORMAT_S8_32 for 8-bit stencil
I wanna remove dependency on tc_compatible_htile from non-dynamic states.
This should be the same as 8_UINT if HTILE is disabled.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4866>
2020-05-05 16:27:29 +00:00
Marek Olšák 345b8aed5c ac/surface: unset RADEON_SURF_TC_COMPATIBLE_HTILE if HTILE hasn't been computed
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4866>
2020-05-05 16:27:29 +00:00
Marek Olšák 266fec1307 radeonsi: don't wait for idle at the end of gfx IBs
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4894>
2020-05-05 11:52:21 -04:00
Pierre-Eric Pelloux-Prayer ae4379d81e ac/nir: export some undef as zero
NIR already optimizes undef usage.
If undef reaches llvm, it's probably because of a broken shader.

In this situation, rather than letting llvm use the undef values
to do more optimization and probably produce incorrect results,
we replace undef values by 0.

"undef" values that are directly used in exports are kept as undef,
because this allows llvm to optimize them away.

This is only enabled for radeonsi.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2689
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:26 +02:00
Pierre-Eric Pelloux-Prayer 0ee1a724bf gallium: add a new cap PIPE_CAP_GLSL_ZERO_INIT
Allows driver to select a zero init mode between the 3 possible values.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:02 +02:00
Pierre-Eric Pelloux-Prayer ea289d1502 mesa: extend GLSLZeroInit semantics
This commit introduces a new way to zero-init variables but keep the
old one to not break any existing behavior.

With this change GLSLZeroInit becomes an integer, with the following
possible values:
 - 0: no 0 init
 - 1: current behavior
 - 2: new behavior. Similar to 1, except ir_var_function_out type are
      0 initialized but ir_var_shader_out.

The rationale behind 2 is: zero initializing ir_var_shader_out can
prevent some optimization where out variables are completely eliminated
when not written to.

On the other hand, zero initializing "ir_var_function_out" has no
effect on correct shaders but typically helps shadertoy since the main
function is:

   void mainImage(out vec4 fragColor) { ... }

So with this change we're sure that fragColor will always get a value.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:02 +02:00
Pierre-Eric Pelloux-Prayer 679421628b glsl: add a is_implicit_initializer flag
Shared globals and glsl_zero_init can cause linker errors if the
variable is only initialized in 1 place.

This commit adds a flag to variables that have been implicitely
initialized to be able in this situation to keep the explicit
initialization value.

Without this change the global-single-initializer-2-shaders piglit
test fails when using glsl_zero_init.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:02 +02:00
Pierre-Eric Pelloux-Prayer fa6b22d36a glsl: rework zero initialization
This commit makes zero_init a bitfield of types of variables to zeroinit.

This will allow some flexibility that will be used in the next commit.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:02 +02:00
Pierre-Eric Pelloux-Prayer 84f58a0863 glsl: init gl_FragColor if zero_init=true
This fixes shaders doing "gl_FragColor += ..." and doesn't hurt correct
shaders, because the zero init is discarded.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:02 +02:00
Pierre-Eric Pelloux-Prayer 547e81655a radeonsi: don't print gs_copy_shader stats for shaderdb
Fixes: dbc86fa3de ("radeonsi: dump shader stats when hitting the live cache")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
2020-05-05 12:26:02 +02:00
Samuel Pitoiset b0a7499d28 radv: enable shaderInt16 unconditionally with LLVM and only GFX8+ with ACO
The Vulkan spec says:

"shaderInt16 specifies whether 16-bit integers (signed and unsigned)
are supported in shader code. If this feature is not enabled, 16-bit
integer types must not be used in shader code."

I think it's just safe to enable it because 16-bit integers should
be fully supported with LLVM and also with ACO and GFX8+. On GFX8
and earlier generations, throughput of 16-bit int is same as 32-bit
but that should't change anything.

For GFX6-GFX7 ACO support, we have to implement conversions without
SDWA.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4874>
2020-05-05 10:04:36 +00:00
Pierre-Eric Pelloux-Prayer 64662dd5ba radeonsi: add workaround for issue 2647
For unknown reasons pixel shaders in KSP game get executed with
infinite interpolation coefficients and this causes an infinite
loop in the shader.

This commit adds a hacky workaround that kills pixel shaders if
invalid interp coeffs are detected and enables it for KSP.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2174
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2647
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4700>
2020-05-05 09:41:14 +00:00
Erik Faye-Lund 7983d97174 zink: use nir_lower_uniforms_to_ubo
Instead of open-coding uniform -> UBO lowering, let's instead use the
one that already exists. This should make things a bit simpler going
forward.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4734>
2020-05-05 09:17:52 +00:00
Louis-Francis Ratté-Boulianne 4777ee1a62 nir: Always create UBO variable when lowering uniforms to ubo
Zink needs to know the sizes of UBOs, and for normal UBOs we get this
from the nir_var_mem_ubo variables. This allows us to treat all of these
the same way.

We're about to need the same information for the in-progress D3D12
driver, so let's do this in a central location instead of in the driver.

This version is also a bit more careful than the Zink version. In
particular, for two reasons:
1. We increase the variable bindings when we adjust the pre-existing
   UBOs.
2. We increase shader->info.num_ubos when we insert a new UBO variable.

Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4734>
2020-05-05 09:17:51 +00:00