llvmpipe: pass incoming sample_mask into fragment shader context.

This links up the api changing the sample mask to passing it into
the fragment shader.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4122>
This commit is contained in:
Dave Airlie 2020-03-10 13:21:48 +10:00 committed by Marge Bot
parent c070af8511
commit cab13f9174
6 changed files with 22 additions and 3 deletions

View File

@ -801,6 +801,15 @@ lp_setup_set_scissors( struct lp_setup_context *setup,
setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
void
lp_setup_set_sample_mask(struct lp_setup_context *setup,
uint32_t sample_mask)
{
if (setup->fs.current.jit_context.sample_mask != sample_mask) {
setup->fs.current.jit_context.sample_mask = sample_mask;
setup->dirty |= LP_SETUP_NEW_FS;
}
}
void
lp_setup_set_flatshade_first(struct lp_setup_context *setup,

View File

@ -149,6 +149,10 @@ unsigned
lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
const struct pipe_resource *texture );
void
lp_setup_set_sample_mask(struct lp_setup_context *setup,
uint32_t sample_mask);
void
lp_setup_set_flatshade_first( struct lp_setup_context *setup,
boolean flatshade_first );

View File

@ -60,6 +60,7 @@
#define LP_NEW_FS_IMAGES 0x100000
#define LP_NEW_TCS 0x200000
#define LP_NEW_TES 0x400000
#define LP_NEW_SAMPLE_MASK 0x800000
#define LP_CSNEW_CS 0x1
#define LP_CSNEW_CONSTANTS 0x2

View File

@ -182,7 +182,7 @@ llvmpipe_set_sample_mask(struct pipe_context *pipe,
if (sample_mask != llvmpipe->sample_mask) {
llvmpipe->sample_mask = sample_mask;
llvmpipe->dirty |= LP_NEW_RASTERIZER;
llvmpipe->dirty |= LP_NEW_SAMPLE_MASK;
}
}
@ -202,5 +202,6 @@ llvmpipe_init_blend_funcs(struct llvmpipe_context *llvmpipe)
llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
llvmpipe->pipe.set_sample_mask = llvmpipe_set_sample_mask;
llvmpipe->dirty |= LP_NEW_SAMPLE_MASK;
llvmpipe->sample_mask = ~0;
}

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@ -214,6 +214,7 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
if (llvmpipe->dirty & (LP_NEW_FS |
LP_NEW_FRAMEBUFFER |
LP_NEW_RASTERIZER |
LP_NEW_SAMPLE_MASK |
LP_NEW_DEPTH_STENCIL_ALPHA)) {
/*
@ -225,7 +226,7 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
boolean null_fs = !llvmpipe->fs ||
llvmpipe->fs->info.base.num_instructions <= 1;
boolean discard =
(llvmpipe->sample_mask & 1) == 0 ||
(llvmpipe->sample_mask) == 0 ||
(llvmpipe->rasterizer ? llvmpipe->rasterizer->rasterizer_discard : FALSE) ||
(null_fs &&
!llvmpipe->depth_stencil->depth.enabled &&
@ -238,6 +239,9 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
LP_NEW_RASTERIZER))
llvmpipe_update_setup( llvmpipe );
if (llvmpipe->dirty & LP_NEW_SAMPLE_MASK)
lp_setup_set_sample_mask(llvmpipe->setup, llvmpipe->sample_mask);
if (llvmpipe->dirty & LP_NEW_BLEND_COLOR)
lp_setup_set_blend_color(llvmpipe->setup,
&llvmpipe->blend_color);

View File

@ -106,7 +106,7 @@ static void lp_blit(struct pipe_context *pipe,
util_blitter_save_tesseval_shader(lp->blitter, (void*)lp->tes);
util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil);
util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref);
/*util_blitter_save_sample_mask(sp->blitter, lp->sample_mask);*/
util_blitter_save_sample_mask(lp->blitter, lp->sample_mask);
util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer);
util_blitter_save_fragment_sampler_states(lp->blitter,
lp->num_samplers[PIPE_SHADER_FRAGMENT],