virgl: Properly check for encode_stride when encoding transfers
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4763>
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@ -763,7 +763,7 @@ static void virgl_encoder_transfer3d_common(struct virgl_screen *vs,
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if (encode_stride == virgl_transfer3d_explicit_stride) {
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stride = transfer->stride;
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layer_stride = transfer->layer_stride;
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} else if (virgl_transfer3d_host_inferred_stride) {
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} else if (encode_stride == virgl_transfer3d_host_inferred_stride) {
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stride = 0;
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layer_stride = 0;
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} else {
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