virgl: Properly check for encode_stride when encoding transfers

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4763>
This commit is contained in:
Tomeu Vizoso 2020-04-27 09:16:49 +02:00
parent 99fce3a6d7
commit b6a20804ad
1 changed files with 1 additions and 1 deletions

View File

@ -763,7 +763,7 @@ static void virgl_encoder_transfer3d_common(struct virgl_screen *vs,
if (encode_stride == virgl_transfer3d_explicit_stride) {
stride = transfer->stride;
layer_stride = transfer->layer_stride;
} else if (virgl_transfer3d_host_inferred_stride) {
} else if (encode_stride == virgl_transfer3d_host_inferred_stride) {
stride = 0;
layer_stride = 0;
} else {