The HW requires a log2 width/height of the level 0 meta_* size in the
descriptors, making it pretty clear that UBWC mipmapping is all
power-of-two sized. Fixes a bunch of failures in the upcoming unit UBWC
layout unit tests.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4931>
Using texturator on a P3A at 1024x1024, RG8 has log2w/h of 6x7 instead of
R16I/UI's 6x8. The other blockw/h I verified other than cpp=1
(R8/R8I/R8UI didn't use UBWC) and 32 (would need a bigger type).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4931>
This patch adds some control flow information to the
state to keep track whether a loop contains divergent
continue or break statements to not having to
recalculate this property for every phi.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4062>
This patch splits the visit_phi() function into
three different ones according to the kind of phi
(merge-node, loop-header or loop-exit) and calls
them when visiting the cf_nodes.
This allows to revisit loops if the loop header's
phis have changed, only.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4062>
Also, rewrite the format decision code so that we correctly decide when
the linear fallback is needed, even if UBWC is disabled. As part of
that, I also moved around some of the code to handle compressed formats
to make sure that copying compressed formats with a linear staging blit
works (this is now possible since we started allowing tiled compressed
textures).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5007>
This is simpler than a full-blown memory reuse mechanism, but is good
enough to make sure that repeatedly doing a copy that requires the
linear staging buffer workaround won't use excessive memory or be slowed
down due to repeated allocations.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5007>
If one VMEM instruction uses a sampler and the other doesn't, we can't do
this optimization.
Totals from 47 (0.04% of 127638) affected shaders:
CodeSize: 271744 -> 271656 (-0.03%); split: -0.04%, +0.01%
Instrs: 52783 -> 52761 (-0.04%); split: -0.05%, +0.01%
Cycles: 5547040 -> 5546952 (-0.00%); split: -0.00%, +0.00%
VMEM: 10022 -> 9887 (-1.35%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4949>
Otherwise, we will fail when the traces description file doesn't
contain any checksum for the specified device.
Fixes: efbbf8bb81 ("tracie: Print results in a machine readable format")
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4839>
When the LLVM version is too old or missing, SotTR applies shader
workarounds and that reduces performance by 2-5% with ACO.
SotTR workarounds are applied with LLVM 8 and older, so reporting
LLVM 9.0.1 should be fine.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4984>
ANV and RADV have similar Python code for generating extensions
and dispatch tables.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4987>
The GC880 on iMX6DL indicates in it's minorFeatures2 register that it
does support SEAMLESS_CUBE_MAP, however when the TE.SAMPLER_CONFIG1
VIVS_TE_SAMPLER_CONFIG1_SEAMLESS_CUBE_MAP bit is set on GC880 on iMX6DL,
the result is corrupted image. In particular, the following ~112 dEQPs
are affected and fail:
dEQP-GLES2.functional.texture.filtering.cube.*
This only happens on MX6DL GC880, MX6Q GC2000 and STM32MP1 GC400(GCnano)
do not report the minorFeatures2 SEAMLESS_CUBE_MAP bit and ignore the
TE_SAMPLER_CONFIG1 VIVS_TE_SAMPLER_CONFIG1_SEAMLESS_CUBE_MAP bit (note
that ss->seamless_cube_map is unconditionally set by mesa at times even
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE returns 0), so there is no visible
problem and there are no failing dEQP tests on the GC2000 and GCnano.
This might imply that the minorFeatures2 SEAMLESS_CUBE_MAP has some
different meaning on GC880 or the SEAMLESS_CUBE_MAP behaves differently
on the GC880.
This patch does not set the SEAMLESS_CUBE_MAP bit on hardware which does
not indicate support for seamless cube map and on GC880, which results
in reduction in failed dEQPs: 635 to 186 on GC880, 274 to 270 on GC2000
and no change on GC400(GCnano).
Fixes: 8dd26fa2f0 ("etnaviv: support GL_ARB_seamless_cubemap_per_texture")
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Marek Vasut <marex@denx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4865>
On a6xx we need a 0,0 based scissor in the binning pass, but can use the
blit-scissor to avoid restore/resolve of untouched pixels, and use the
conditional execution if the IB to bin to skip bins with no geometry
(due to the scissor).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5021>
Similar to what we do in postsched. It is useful for pre-RA sched to be
a bit aware of things that would cause syncs. In particular for the tex
fetches, since the vecN src/dst tends to limit postsched's ability to
re-order them.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
If an instruction's only use is as an output, and it increases register
pressure, then try to avoid scheduling it until there are no other
options.
A semi-common pattern is `fragcolN.a = 1.0`, this pushes all these
immed loads to the end of the shader.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
Similar to avoidance of `(ss)` syncs, it turns out to be helpful to
avoid `(sy)` syncs as well. This helps us turn an tex, (sy)alu, tex,
(sy)alu sequence into tex, tex, (sy)alu, alu, which is a big win in
gfxbench gl_fill2.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
Once we schedule an instruction that will require an `(ss)` sync flag,
there is no need to delay any further instructions that consume an
SFU result (until the next SFU instruction is scheduled).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
It seems for short frag shaders, too much prefetch can be detrimental.
I think what we *really* want to do is decide after pre-RA sched, when
we also know about nop's and what the actual ir3 instruction count is.
But that will require re-working how prefetch lowering works. For now
this is a super crude heuristic to attempt to approximate a good
solution.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4923>
We can no longer assume that `state->ranges[0]` is block 0. It *often*
is, but when we encounter a "real" ubo that we lower to `load_uniform`
before a block 0 `load_ubo`, it could end up another entry in the table.
Resulting in the second pass after gathering ubo ranges, not finding a
valid range. Which results in a `load_ubo` for a thing that is not
actually a ubo making it's way into ir3 frontend. Resulting in grabbing
what we think is a ubo address out of some unrelated const register, and
trying to dereference that. Which as you can imagine, fails in amusing
ways.
Fixes: fc850080ee ("ir3: Rewrite UBO push analysis to support bindless")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4954>
Corresponds roughly to what we analyze. Note that "terminate AND
execute" is a contradiction (rather: it's equivalent to just
terminating), hence why there are only three possibilities for the
states of the flags:
.cont = continue, don't execute
.last = don't continue, don't execute
.cont.last = continue and execute
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5014>