radv: add a LLVM version string workaround for SotTR and ACO

When the LLVM version is too old or missing, SotTR applies shader
workarounds and that reduces performance by 2-5% with ACO.

SotTR workarounds are applied with LLVM 8 and older, so reporting
LLVM 9.0.1 should be fine.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4984>
This commit is contained in:
Samuel Pitoiset 2020-05-11 09:54:11 +02:00 committed by Marge Bot
parent 91c757b796
commit 1ef03dade1
3 changed files with 36 additions and 3 deletions

View File

@ -238,6 +238,25 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device)
}
}
static const char *
radv_get_compiler_string(struct radv_physical_device *pdevice)
{
if (pdevice->use_aco) {
/* Some games like SotTR apply shader workarounds if the LLVM
* version is too old or if the LLVM version string is
* missing. This gives 2-5% performance with SotTR and ACO.
*/
if (driQueryOptionb(&pdevice->instance->dri_options,
"radv_report_llvm9_version_string")) {
return "ACO/LLVM 9.0.1";
}
return "ACO";
}
return "LLVM " MESA_LLVM_VERSION_STRING;
}
static VkResult
radv_physical_device_try_create(struct radv_instance *instance,
drmDevicePtr drm_device,
@ -334,8 +353,7 @@ radv_physical_device_try_create(struct radv_instance *instance,
snprintf(device->name, sizeof(device->name),
"AMD RADV %s (%s)",
device->rad_info.name,
device->use_aco ? "ACO" : "LLVM " MESA_LLVM_VERSION_STRING);
device->rad_info.name, radv_get_compiler_string(device));
if (radv_device_get_cache_uuid(device->rad_info.family, device->cache_uuid)) {
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
@ -578,6 +596,7 @@ DRI_CONF_BEGIN
DRI_CONF_ADAPTIVE_SYNC("true")
DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(0)
DRI_CONF_VK_X11_STRICT_IMAGE_COUNT("false")
DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING("false")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
@ -1492,7 +1511,7 @@ radv_get_physical_device_properties_1_2(struct radv_physical_device *pdevice,
snprintf(p->driverName, VK_MAX_DRIVER_NAME_SIZE, "radv");
snprintf(p->driverInfo, VK_MAX_DRIVER_INFO_SIZE,
"Mesa " PACKAGE_VERSION MESA_GIT_SHA1 " (%s)",
pdevice->use_aco ? "ACO" : "LLVM " MESA_LLVM_VERSION_STRING);
radv_get_compiler_string(pdevice));
p->conformanceVersion = (VkConformanceVersion) {
.major = 1,
.minor = 2,

View File

@ -673,4 +673,9 @@ TODO: document the other workarounds.
<option name="vs_position_always_invariant" value="true" />
</application>
</device>
<device driver="radv">
<application name="Shadow Of The Tomb Raider" executable="ShadowOfTheTombRaider">
<option name="radv_report_llvm9_version_string" value="true" />
</application>
</device>
</driconf>

View File

@ -421,3 +421,12 @@ DRI_CONF_OPT_END
DRI_CONF_OPT_BEGIN_V(gles_samples_passed_value, def, minimum, maximum) \
DRI_CONF_DESC(en,gettext("GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")) \
DRI_CONF_OPT_END
/**
* \brief RADV specific configuration options
*/
#define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \
DRI_CONF_OPT_BEGIN_B(radv_report_llvm9_version_string, def) \
DRI_CONF_DESC(en,gettext("Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)")) \
DRI_CONF_OPT_END