This skips the preamble for following IBs if the queue receives IBs from
the same context back-to-back. This eliminates VGT_FLUSH (for tess and
legacy GS) and PS_PARTIAL_FLUSH (for gfx11) in those cases if the preamble
contains them.
v2: only use this on gfx10+ due to stability issues on Stoney and limited
testing
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16885>
We need to move tr intrinsics to the top of the
shader that might be overwritten by
nir_intrinsic_rt_trace_ray.
Fixes the Khronos reflection sample.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16889>
textureLoad() doesn't work on cube images. We need to lower cube
images to 2D arrays.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16904>
These functions only deal with images, so let's make that clear.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16904>
If the first time the preamble is written, one of the rings
isn't allocated, we wouldn't write the RING_SIZE to the preamble.
Later, when the preamble gets updated after the ring allocation,
the new RING_SIZE packet would overwrite other packets.
To prevent this, always write the RING_SIZE (the alternative would
be to write NOP packets).
This fix "*ERROR* Illegal register access in command stream" hangs
I observed on GFX8.
Fixes: 32c7805ccc ("radeonsi: merge all preamble states into one")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16962>
These both exist since Navi and we can have instructions which are one but
not the other.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16969>
This looks clearer and will avoid confusion with future Zink CI testing.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16943>
src/freedreno/vulkan/tu_pipeline.c:1722:72: runtime error: index 5 out of bounds for type 'uint64_t [5]'
Fixes: 05329d7f9a
("tu: Implement pipeline caching with shared Vulkan cache")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16967>
Sample shading has similiar definitions in Vulkan and OpenGL, and they
both require unique associated data. While the definition for Vulkan
might change, we should stick to the current definition until the change
takes place and until apps (i.e., ANGLE) are updated.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16700>
If the type is not an array, glsl_get_length() returns 0 and we don't
update the new_vars[]/flat_vars[] entries.
Fixes: bcd14756ee ("nir/lower_io_to_vector: add flat mode")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16960>
As far as I can't tell, there's no native operation doing this
equivalent of fquantize2f16. Let's lower this operation to
if (val < MIN_FLOAT16)
return -INFINITY;
else if (val > MAX_FLOAT16)
return -INFINITY;
else if (fabs(val) < SMALLER_NORMALIZED_FLOAT16)
return 0;
else
return val;
which matches the definition of OpQuantizeToF16:
"
If Value is an infinity, the result is the same infinity.
If Value is a NaN, the result is a NaN, but not necessarily the same NaN.
If Value is positive with a magnitude too large to represent as a 16-bit
floating-point value, the result is positive infinity. If Value is negative
with a magnitude too large to represent as a 16-bit floating-point value,
the result is negative infinity. If the magnitude of Value is too small to
represent as a normalized 16-bit floating-point value, the result may be
either +0 or -0.
"
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16959>
Using 'initialized' to guard the one-time init, means it can be set to
false as part of .bss instead setting 'first' to true in .data. This
is more efficient and works at .ctor time.
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16952>
Now that TTN hooks this up to use_legacy_math_rules, we can flip the
switch and gallium nine can get the desired behavior from the hardware
instead of emitting math workarounds.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
Now that TTN hooks this up to use_legacy_math_rules, we can flip the
switch and gallium nine can get the desired behavior from the hardware
instead of emitting math workarounds.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
This reverts commit 7f01299c40.
Now that I've got it hooked up to use_legacy_math_rules on the NIR side
and made sure that NIR frontends on drivers with
PIPE_CAP_LEGACY_MATH_RULES handle it, we should be able to enable this
again.
Fixes: #5678
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
These control the same behavior, now that we've clarified what the flags
do.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
This is the same flag TGSI sets for LEGACY_MATH_RULES.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Tested-by: Mobin Aydinfar <mobin@mobintestserver.ir>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
The TGSI backend chooses these opcodes for LEGACY_MATH_RULES, so do the
same thing here for ARB programs which want the same behavior.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
This should help get correct math for ARB_fp/vp after the NTT transition,
and will be used for wine nine shortly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
This is a clearer name for what it does than MUL_ZERO_WINS, and matches up
to the new name in shader_info.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
On iris and crocus, this flag is used to set "alt mode" math on the shader
as a whole. Some other drivers have a similar mode for DX9/ARB-program
behavior, so document what it does so we can start using it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
this was correct for 64bit loads and manually converted 32bit loads (e.g., bindless),
but it was broken for the case where 64bit was not supported, as the offset wasn't
being correctly adjusted
break out the offset division to hopefully make this a little clearer
Fixes: 150d6ee97e ("zink: move all 64-32bit shader load rewriting to nir pass")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16669>
all of ntv requires scalarized io since the offsets are now array indices
instead of byte offsets, so enforce scalarization here to avoid breaking
the universe
Fixes: 150d6ee97e ("zink: move all 64-32bit shader load rewriting to nir pass")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16669>
zink can't use lower_io, so this all has to be done manually and in
excruciating depth and detail
fixes (tu):
KHR-Single-GL46.arrays_of_arrays_gl.InteractionFunctionCalls2
KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks
KHR-GL46.gpu_shader_fp64.fp64.varyings
KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate
KHR-Single-GL46.enhanced_layouts.varying_array_components
KHR-Single-GL46.enhanced_layouts.varying_array_locations
KHR-Single-GL46.enhanced_layouts.varying_components
KHR-Single-GL46.enhanced_layouts.varying_locations
KHR-Single-GL46.enhanced_layouts.xfb_explicit_location
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.highp_mat3x4
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.mediump_vec3
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.points.mediump_vec4
dEQP-GLES3.functional.transform_feedback.basic_types.separate.points.highp_vec3
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16669>
I left this semi-unfinished back when I discovered that I could blast
out xfb values inline with variable declarations, but this is not viable
for all scenarios, so it has to work and it has to be able to pass cts
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16669>
the previous conditional here was stupid and wrong: it should be comparing
to see whether the writemask is the full mask of the type's size
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16669>