microsoft/spirv_to_dxil: lower cube-images to 2d arrays
textureLoad() doesn't work on cube images. We need to lower cube images to 2D arrays. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16904>
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@ -24,6 +24,7 @@
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#include "spirv_to_dxil.h"
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#include "nir_to_dxil.h"
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#include "dxil_nir.h"
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#include "dxil_nir_lower_int_cubemaps.h"
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#include "shader_enums.h"
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#include "spirv/nir_spirv.h"
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#include "util/blob.h"
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@ -668,6 +669,7 @@ dxil_spirv_nir_passes(nir_shader *nir,
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{
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glsl_type_singleton_init_or_ref();
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NIR_PASS_V(nir, dxil_nir_lower_int_cubemaps, false);
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NIR_PASS_V(nir, nir_lower_io_to_vector,
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nir_var_shader_out |
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(nir->info.stage != MESA_SHADER_VERTEX ? nir_var_shader_in : 0));
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