Ian Romanick
1d3027b507
docs: skeleton for 7.10 release notes
2010-10-08 14:50:34 -07:00
Ian Romanick
0ea8b99332
glsl: Remove const decoration from inlined function parameters
...
The constness of the function parameter gets inlined with the rest of
the function. However, there is also an assignment to the parameter.
If this occurs inside a loop the loop analysis code will get confused
by the assignment to a read-only variable.
Fixes bugzilla #30552 .
NOTE: this is a candidate for the 7.9 branch.
2010-10-08 14:29:11 -07:00
Ian Romanick
dc459f8756
intel: Enable GL_ARB_explicit_attrib_location
2010-10-08 14:21:23 -07:00
Ian Romanick
dbc6c9672d
main: Enable GL_ARB_explicit_attrib_location for swrast
2010-10-08 14:21:23 -07:00
Ian Romanick
68a4fc9d5a
glsl: Add linker support for explicit attribute locations
2010-10-08 14:21:23 -07:00
Ian Romanick
eee68d3631
glsl: Track explicit location in AST to IR translation
2010-10-08 14:21:23 -07:00
Ian Romanick
2b45ba8bce
glsl: Regenerate files changes by previous commit
2010-10-08 14:21:23 -07:00
Ian Romanick
7f68cbdc4d
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
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Only layout(location=#) is supported. Setting the index requires GLSL
1.30 and GL_ARB_blend_func_extended.
2010-10-08 14:21:22 -07:00
Ian Romanick
eafebed5bd
glcpp: Regenerate files changes by previous commit
2010-10-08 14:21:22 -07:00
Ian Romanick
e0c9f67be5
glcpp: Add the define for ARB_explicit_attrib_location when present
2010-10-08 14:21:22 -07:00
Ian Romanick
5ed6610d11
glsl: Regenerate files modified by previous commits
2010-10-08 14:21:22 -07:00
Ian Romanick
e24d35a5b5
glsl: Wrap ast_type_qualifier contents in a struct in a union
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This will ease adding non-bit fields in the near future.
2010-10-08 14:21:22 -07:00
Ian Romanick
5ff4cfb788
glsl: Clear type_qualifier using memset
2010-10-08 14:21:22 -07:00
Ian Romanick
fd2aa7d313
glsl: Slight refactor of error / warning checking for ARB_fcc layout
2010-10-08 14:21:22 -07:00
Ian Romanick
dd93035a4d
glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar
2010-10-08 14:21:22 -07:00
Ian Romanick
4b5489dd6f
glsl: Fail linking if assign_attribute_locations fails
2010-10-08 14:21:22 -07:00
Vinson Lee
3b16c591a4
r600g: Silence uninitialized variable warning.
2010-10-08 14:17:14 -07:00
Vinson Lee
36b65a373a
r600g: Silence uninitialized variable warning.
2010-10-08 14:14:16 -07:00
Vinson Lee
131485efae
r600g: Silence uninitialized variable warning.
2010-10-08 14:08:50 -07:00
Vinson Lee
5e90971475
gallivm: Remove unnecessary header.
2010-10-08 14:03:10 -07:00
Eric Anholt
c52a0b5c7d
i965: Add register coalescing to the new FS backend.
...
Improves performance of my GLSL demo 14.3% (+/- 4%, n=4) by
eliminating the moves used in ir_assignment and ir_swizzle handling.
Still 16.5% to go to catch up to the Mesa IR backend, presumably
because instructions are almost perfectly mis-scheduled now.
2010-10-08 13:22:27 -07:00
Eric Anholt
80c0077a6f
i965: Enable attribute swizzling (repositioning) in the gen6 SF.
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We were trying to remap a fully-filled array down to only handing the
WM the components it uses. This is called attribute swizzling, and if
you don't enable it you just get 1:1 mappings of inputs to outputs.
This almost fixes glsl-routing, except for the highest gl_TexCoord[]
indices.
2010-10-08 12:00:04 -07:00
Eric Anholt
cac04a9397
i965: Fix new FS gen6 interpolation for sparsely-populated arrays.
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We'd overwrite the same element twice.
2010-10-08 11:59:19 -07:00
Eric Anholt
624ce6f61b
i965: Fix gen6 WM push constants updates.
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We would compute a new buffer, but never point the hardware at the new
buffer. This partially fixes glsl-routing, as now it get the updated
uniform for which attribute to draw.
2010-10-08 11:59:19 -07:00
José Fonseca
3fde8167a5
gallivm: Help for combined extraction and broadcasting.
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Doesn't change generated code quality, but saves some typing.
2010-10-08 19:48:16 +01:00
José Fonseca
438390418d
llvmpipe: First minify the texture size, then broadcast.
2010-10-08 19:11:52 +01:00
José Fonseca
f5b5fb32d3
gallivm: Move into the as much of the second level code as possible.
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Also, pass more stuff trhough the sample build context, instead of
arguments.
2010-10-08 19:11:52 +01:00
Eric Anholt
5b24d69fcd
i965: Handle swizzles in the addition of YUV texture constants.
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If someone happened to land a set in a different swizzle order, we
would have assertion failed.
2010-10-08 10:24:30 -07:00
Eric Anholt
0534e958c9
i965: Drop the check for YUV constants in the param list.
...
_mesa_add_unnamed_constant() already does that.
2010-10-08 10:24:29 -07:00
Eric Anholt
fa8aba9da4
i965: Drop the check for duplicate _mesa_add_state_reference.
...
_mesa_add_state_reference does that check for us anyway.
2010-10-08 10:24:29 -07:00
Eric Anholt
e310c22bb7
mesa: Simplify a bit of _mesa_add_state_reference using memcmp.
2010-10-08 10:24:29 -07:00
José Fonseca
6b0c79e058
gallivm: Warn when doing inefficient integer comparisons.
2010-10-08 17:43:15 +01:00
José Fonseca
d5ef59d8b0
gallivm: Avoid control flow for two-sided stencil test.
2010-10-08 17:43:15 +01:00
Keith Whitwell
ef3407672e
llvmpipe: fix off-by-one in tri_16
2010-10-08 17:30:08 +01:00
Keith Whitwell
0ff132e5a6
llvmpipe: add rast_tri_4_16 for small lines and points
2010-10-08 17:30:08 +01:00
Keith Whitwell
eeb13e2352
llvmpipe: clean up setup_tri a little
2010-10-08 17:30:08 +01:00
Keith Whitwell
e191bf4a85
gallivm: round rather than truncate in new 4x4f->1x16ub conversion path
2010-10-08 17:30:08 +01:00
José Fonseca
f91b4266c6
gallivm: Use the wrappers for SSE pack intrinsics.
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Fixes assertion failures on LLVM 2.6.
2010-10-08 17:30:08 +01:00
Keith Whitwell
607e3c542c
gallivm: special case conversion 4x4f to 1x16ub
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Nice reduction in the number of operations required for final color
output in many shaders.
2010-10-08 17:30:08 +01:00
Keith Whitwell
29d6a1483d
llvmpipe: avoid overflow in triangle culling
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Avoid multiplying fixed-point values. Calculate triangle area in
floating point use that for culling.
Lift area calculations up a level as we are already doing this in the
triangle_both() case.
Would like to share the calculated area with attribute interpolation,
but the way the code is structured makes this difficult.
2010-10-08 17:30:08 +01:00
Keith Whitwell
ad6730fadb
llvmpipe: fail gracefully on oom in scene creation
2010-10-08 17:26:29 +01:00
José Fonseca
eb605701aa
gallivm: Implement brilinear filtering.
2010-10-08 15:50:28 +01:00
José Fonseca
c8179ef5e8
gallivm: Fix copy'n'paste typo in previous commit.
2010-10-08 14:09:22 +01:00
José Fonseca
df7a2451b1
gallivm: Clamp mipmap level and zero mip weight simultaneously.
2010-10-08 14:06:38 +01:00
José Fonseca
0d84b64a4f
gallivm: Use lp_build_ifloor_fract for lod computation.
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Forgot this one before.
2010-10-08 14:06:38 +01:00
José Fonseca
4f2e2ca4e3
gallivm: Don't compute the second mipmap level when frac(lod) == 0
2010-10-08 14:06:37 +01:00
José Fonseca
05fe33b71c
gallivm: Simplify lp_build_mipmap_level_sizes' interface.
2010-10-08 14:06:37 +01:00
José Fonseca
4eb222a3e6
gallivm: Do not do mipfiltering when magnifying.
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If lod < 0, then invariably follows that ilevel0 == ilevel1 == 0.
2010-10-08 14:06:37 +01:00
Vinson Lee
1f01f5cfcf
r600g: Remove unnecessary header.
2010-10-08 04:56:49 -07:00
Dave Airlie
8d6a38d7b3
r600g: drop width/height per level storage.
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these aren't used anywhere, so just waste memory.
2010-10-08 19:55:05 +10:00