llvmpipe: First minify the texture size, then broadcast.
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f5b5fb32d3
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438390418d
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@ -235,7 +235,7 @@ lp_build_rho(struct lp_build_sample_context *bld,
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rho_vec = lp_build_max(float_size_bld, rho_x, rho_y);
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float_size = lp_build_int_to_float(float_size_bld, bld->uint_size);
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float_size = lp_build_int_to_float(float_size_bld, bld->int_size);
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rho_vec = lp_build_mul(float_size_bld, rho_vec, float_size);
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@ -583,18 +583,22 @@ lp_build_get_const_mipmap_level(struct lp_build_sample_context *bld,
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* Return max(1, base_size >> level);
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*/
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static LLVMValueRef
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lp_build_minify(struct lp_build_sample_context *bld,
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lp_build_minify(struct lp_build_context *bld,
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LLVMValueRef base_size,
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LLVMValueRef level)
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{
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if (level == bld->int_coord_bld.zero) {
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assert(lp_check_value(bld->type, base_size));
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assert(lp_check_value(bld->type, level));
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if (level == bld->zero) {
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/* if we're using mipmap level zero, no minification is needed */
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return base_size;
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}
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else {
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LLVMValueRef size =
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LLVMBuildLShr(bld->builder, base_size, level, "minify");
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size = lp_build_max(&bld->int_coord_bld, size, bld->int_coord_bld.one);
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assert(bld->type.sign);
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size = lp_build_max(bld, size, bld->one);
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return size;
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}
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}
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@ -634,15 +638,29 @@ lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
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{
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const unsigned dims = bld->dims;
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LLVMValueRef ilevel_vec;
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LLVMValueRef size_vec;
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LLVMValueRef width, height, depth;
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LLVMTypeRef i32t = LLVMInt32Type();
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ilevel_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel);
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ilevel_vec = lp_build_broadcast_scalar(&bld->int_size_bld, ilevel);
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/*
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* Compute width, height, depth at mipmap level 'ilevel'
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*/
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*out_width_vec = lp_build_minify(bld, bld->width_vec, ilevel_vec);
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size_vec = lp_build_minify(&bld->int_size_bld, bld->int_size, ilevel_vec);
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if (dims <= 1) {
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width = size_vec;
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}
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else {
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width = LLVMBuildExtractElement(bld->builder, size_vec,
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LLVMConstInt(i32t, 0, 0), "");
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}
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*out_width_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, width);
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if (dims >= 2) {
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*out_height_vec = lp_build_minify(bld, bld->height_vec, ilevel_vec);
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height = LLVMBuildExtractElement(bld->builder, size_vec,
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LLVMConstInt(i32t, 1, 0), "");
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*out_height_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, height);
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*row_stride_vec = lp_build_get_level_stride_vec(bld,
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bld->row_stride_array,
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ilevel);
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@ -651,7 +669,9 @@ lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
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bld->img_stride_array,
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ilevel);
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if (dims == 3) {
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*out_depth_vec = lp_build_minify(bld, bld->depth_vec, ilevel_vec);
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depth = LLVMBuildExtractElement(bld->builder, size_vec,
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LLVMConstInt(i32t, 2, 0), "");
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*out_depth_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, depth);
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}
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}
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}
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@ -206,8 +206,8 @@ struct lp_build_sample_context
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struct lp_build_context int_coord_bld;
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/** Unsigned integer texture size */
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struct lp_type uint_size_type;
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struct lp_build_context uint_size_bld;
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struct lp_type int_size_type;
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struct lp_build_context int_size_bld;
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/** Unsigned integer texture size */
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struct lp_type float_size_type;
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@ -225,13 +225,8 @@ struct lp_build_sample_context
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LLVMValueRef img_stride_array;
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LLVMValueRef data_array;
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/** Unsigned vector with texture width, height, depth */
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LLVMValueRef uint_size;
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/* width, height, depth as uint vectors */
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LLVMValueRef width_vec;
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LLVMValueRef height_vec;
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LLVMValueRef depth_vec;
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/** Integer vector with texture width, height, depth */
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LLVMValueRef int_size;
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};
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@ -1170,7 +1170,7 @@ lp_build_sample_soa(LLVMBuilderRef builder,
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bld.int_coord_type = lp_int_type(type);
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bld.float_size_type = lp_type_float(32);
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bld.float_size_type.length = dims > 1 ? 4 : 1;
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bld.uint_size_type = lp_uint_type(bld.float_size_type);
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bld.int_size_type = lp_int_type(bld.float_size_type);
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bld.texel_type = type;
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float_vec_type = lp_type_float_vec(32);
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@ -1181,7 +1181,7 @@ lp_build_sample_soa(LLVMBuilderRef builder,
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lp_build_context_init(&bld.coord_bld, builder, bld.coord_type);
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lp_build_context_init(&bld.uint_coord_bld, builder, bld.uint_coord_type);
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lp_build_context_init(&bld.int_coord_bld, builder, bld.int_coord_type);
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lp_build_context_init(&bld.uint_size_bld, builder, bld.uint_size_type);
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lp_build_context_init(&bld.int_size_bld, builder, bld.int_size_type);
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lp_build_context_init(&bld.float_size_bld, builder, bld.float_size_type);
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lp_build_context_init(&bld.texel_bld, builder, bld.texel_type);
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@ -1198,28 +1198,23 @@ lp_build_sample_soa(LLVMBuilderRef builder,
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t = coords[1];
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r = coords[2];
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/* width, height, depth as single uint vector */
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/* width, height, depth as single int vector */
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if (dims <= 1) {
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bld.uint_size = bld.width;
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bld.int_size = bld.width;
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}
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else {
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bld.uint_size = LLVMBuildInsertElement(builder, bld.uint_size_bld.undef,
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bld.width, LLVMConstInt(i32t, 0, 0), "");
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bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_bld.undef,
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bld.width, LLVMConstInt(i32t, 0, 0), "");
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if (dims >= 2) {
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bld.uint_size = LLVMBuildInsertElement(builder, bld.uint_size,
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bld.height, LLVMConstInt(i32t, 1, 0), "");
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bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
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bld.height, LLVMConstInt(i32t, 1, 0), "");
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if (dims >= 3) {
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bld.uint_size = LLVMBuildInsertElement(builder, bld.uint_size,
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bld.depth, LLVMConstInt(i32t, 2, 0), "");
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bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
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bld.depth, LLVMConstInt(i32t, 2, 0), "");
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}
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}
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}
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/* width, height, depth as uint vectors */
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bld.width_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, bld.width);
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bld.height_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, bld.height);
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bld.depth_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, bld.depth);
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if (0) {
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/* For debug: no-op texture sampling */
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lp_build_sample_nop(bld.texel_type, texel_out);
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