Reviewers are encouraged to audit the code generation pass
independently for the case I missed some potential data hazard or new
code has been added in the meantime.
v2: Add SYNC instruction to cr0 workaround in brw_float_controls_mode().
v3: Drop likely redundant (and potentially harmful) RegDist SWSB
annotation from ce0 read in brw_find_live_channel() (Caio).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
An effect similar to the one formerly provided by setting thread
control to "switch" can be achieved now by setting a RegDist of 1 on
the SWSB field.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
A future lowering pass will simulate the same behavior originally
provided by NoDDChk/NoDDClr at the IR level by using appropriate SWSB
annotations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The new SEND instruction behaves like the former SENDS instruction.
The original single-payload SEND instruction is gone.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The SEND instruction is now four-source. The descriptor is no longer
part of source 1, so avoid touching it to avoid corruption while
initializing the descriptor.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Quite a lot of churn because the encoding of most hardware opcodes has
changed unfortunately.
v2: Split dot-product description fixes to separate patch (Caio).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On Gen12, 64 bit immediate constants are loaded in reverse order. Lower
32 bit gets loaded from bit 96-127 and higher 32 bits from 64-95 in
instruction encoding.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Co-authored-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
These caught a few bugs during the development of this series.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The encoding of almost every instruction field has changed in Gen12,
so this involves adding a Gen12+ bitfield spec to every brw_inst
macro. In addition some new macros are required to handle certain
discontiguous and variable-length fields.
This commit doesn't actually include the Gen12 updated bitfield specs,
only the macros are extended here for reviewability.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Rename FDC() to FFDC() and FDC1() to FDC() for consistency with
the existing F() and FF() macros.
This edge doesn't exist in the original scalar program, but it
represents a potential control flow path the EU will take in cases
where control flow isn't uniform across channels of the same SIMD
thread.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This edge doesn't exist in the original scalar program, but it
represents a potential control flow path the EU will take in cases
where the condition isn't uniform across channels of the same SIMD
thread.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Currently only the physical back-edge is represented, which
incidentally also leads to the exit block of the loop, but we need the
direct logical edge in addition for our logical CFG representation to
be complete.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This represents two control flow graphs in the same cfg_t data
structure: The physical CFG that will include all possible control
flow paths the EU can physically take, and the logical CFG restricted
to the control flow paths that exist in the original scalar program.
The latter is a subset of the former because in case of divergence the
SIMD vectorized program will take control flow paths that aren't part
of the original scalar program.
The bblock_link constructor and bblock_t::add_successor() now take a
"kind" parameter that specifies whether the edge is purely physical or
whether it's part of both the logical and physical CFGs (a logical
edge is of course always guaranteed to be in the physical CFG as
well). bblock_t::is_predecessor_of() and ::is_successor_of() also
take a kind parameter specifying which CFG is being queried. The '~>'
notation will be used now in order to represent purely physical edges
in IR dumps.
This commit doesn't actually add nor remove any edges from the CFG
(the only edges marked as purely physical here are the two WHILE loop
ones that already existed). Optimization passes should continue using
the same (incomplete) physical CFG they were using before until
they're fixed to do something smarter in a later commit, so this
shouldn't lead to any functional changes.
v2: Remove tabs from lines changed in this file (Caio).
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Having the IR opcodes locked to their hardware representation is risky
because it causes opcodes as different as BRC and IFF to compare equal
at the IR level (luckily the back-end only ever uses one opcode from
each group, right now), and it prevents us from supporting
instructions that change their hardware representation across
generations, which will become a problem on Gen12+ platforms.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Change brw_inst_set_opcode() and brw_inst_opcode() to call
brw_opcode_encode/decode() transparently in order to translate between
hardware and IR opcodes, and update the EU compaction code in order to
do the same as needed, so we can eventually drop the one-to-one
correspondence between hardware and IR opcodes.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This rewrites the current opcode description tables as a more compact
flat data structure. The purpose is to allow efficient constant-time
look-up by either HW or IR opcode, which will allow us to drop the
hard-coded correspondence between HW and IR opcodes -- See the next
commits for the rationale.
brw_eu.c is now built as C++ source so we can take advantage of
pointers to member in order to make the look-up function work
regardless of the opcode_desc member used as look-up key.
v2: Optimize devinfo struct comparison (Caio)
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The brw_inst opcode accessors are going away in one of the following
commits. We could potentially replace them with the new helpers that
do opcode remapping, but that would lead to a circular dependency
between brw_inst.h and brw_eu.h. This way we also avoid ordering
issues that can cause the semantics of the ex_desc accessors to change
depending on whether the ex_desc field is set after or before the
opcode instruction field.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is required because SEND message payload sources are fetched
asynchronously by the hardware, which can lead to WaR data corruption
on Gen12+ platforms if not handled specially by the compiler to
guarantee proper synchronization.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
And after discard-only loops. Otherwise we end up with dead code
which confuses nir_repair_ssa into adding a whole bunch of uses
of undefined. However, for derefs, we sometimes always expect to
get a variable instead of undefined.
Fixes dEQP-VK.graphicsfuzz.write-red-in-loop-nest on radv.
Fixes: c832820ce9 "nir/dead_cf: Repair SSA if the pass makes progress"
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1928
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
p_as_uniform can get CSE'd, which can be incorrect and break some
dEQP-VK.descriptor_indexing.* tests.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes the UBO/SSBO dEQP-VK.descriptor_indexing.* tests
v2: remove bld.copy() usage
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This can happen when bcsel is used between the results of two
vulkan_resource_index. It's also probably needed for non-uniform
descriptor indexing
Fixes dEQP-VK.spirv_assembly.instruction.compute.variable_pointers.compute.reads_opselect_two_buffers
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: always assert on the texture/sampler handle's num_components
v3: replicate the deref inside the loop
v4: remove a case of useless line wrapping
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now that the base resource is allowed to be incompatible with PE, we can
make a smarter choice of tiling mode to avoid allocating a PE compatible
base that is never used for regular textures. This affects GPUs like GC2000
where there is no tiling compatible with both PE and TE.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
For PE-incompatible layouts, use a mechanism similar to what texture does
to create a compatible base resource.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Remove the "addressing_mode" state, which is currently set incorrectly, and
instead deduce the addressing mode from the tiling layout.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>