Brian Paul
d6c3f73fb4
added shadowtex
2001-02-20 17:04:52 +00:00
Brian Paul
1399d7650d
demo of GL_SGIX_shadow
2001-02-20 16:43:50 +00:00
Brian Paul
8a42f6b359
added n-key to toggle nice fog, other minor clean-ups
2001-02-16 21:48:16 +00:00
Gareth Hughes
dde2da64b5
Force texture download every time to handle lazy texture downloads.
2001-02-07 03:04:58 +00:00
Brian Paul
125fddc31d
added DestroyHeads() to test clean-up code
2001-01-23 23:45:05 +00:00
Brian Paul
6140a8c65f
minor tweaks
2001-01-23 23:44:39 +00:00
Brian Paul
4e3e9ac8fb
added support for 4 texture units
2001-01-23 23:44:15 +00:00
Brian Paul
2b2e62154d
space-bar = pause animation
2001-01-23 23:43:53 +00:00
Gareth Hughes
c851646050
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
...
for testing non-triangle primitives on hardware driver fastpaths.
2001-01-06 20:38:03 +00:00
Jouk Jansen
ef68e7bf71
Committing in .
...
Modified Files:
Mesa/demos/descrip.mms Mesa/src/descrip.mms
Mesa/src/dispatch.c
-Updated VMS compile suppport
-Included glthread.h in dispatch.c to make sure that THREADS is defined if
i.e. PTHREADS is defined in the makefile.
----------------------------------------------------------------------
2001-01-02 10:07:33 +00:00
pesco
d1ff1f6798
* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
...
* demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
Essentially the same.
Program files updated to include "readtex.c", not "../util/readtex.c".
* demos/reflect.c: Likewise for "showbuffer.c".
* Makefile.am (EXTRA_DIST): Added top-level regular files.
* include/GL/Makefile.am (INC_X11): Added glxext.h.
* src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
Mesa GGI headers in dist even if HAVE_GGI is not given.
* configure.in: Look for GLUT and demo source dirs in $srcdir.
* src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
More source list updates in various Makefile.am's.
* Makefile.am (dist-hook): Remove CVS directory from distribution.
(DIST_SUBDIRS): List all possible subdirs here.
(SUBDIRS): Only list subdirs selected for build again.
The above two applied to all subdir Makefile.am's also.
2000-12-24 22:53:54 +00:00
Brian Paul
83886a5a7f
call glFinish() before getting t1 time
2000-12-07 21:50:39 +00:00
Brian Paul
fac5fd258c
added -s option to control when glXSwapBuffers() is called
2000-12-02 20:33:05 +00:00
Gareth Hughes
7853901372
Enable double-buffering, count not even multiple of three.
2000-11-30 03:06:56 +00:00
Gareth Hughes
28861b192f
Add basic timing information.
2000-11-30 01:44:24 +00:00
Brian Paul
a13fab59ae
added more programs
2000-11-18 17:13:04 +00:00
Brian Paul
ede37839ae
test texture palettes with multitexture
2000-11-18 17:12:33 +00:00
Brian Paul
9b5bb5939b
Mark Kilgard's reflection/shadow dino demo
2000-11-18 17:10:07 +00:00
Brian Paul
6b2eab1869
hacked demo to test multi-texture projective textures
2000-11-18 17:07:39 +00:00
Brian Paul
db6aa58267
patched to silence compiler warnings (Martin Lindhe)
2000-11-10 17:23:02 +00:00
Brian Paul
5605385194
fixed mipmap setup bug
2000-11-09 16:53:26 +00:00
Gareth Hughes
5f5632c424
Change transformation from ortho to perspective so we get the MGA elt
...
path by default.
2000-11-03 00:09:31 +00:00
Brian Paul
861eb8eb16
update for separate libOSMesa.so lib
2000-11-01 16:02:52 +00:00
Brian Paul
563d26b247
print number of texture units
2000-11-01 16:02:01 +00:00
Gareth Hughes
9f568e512f
Added trivial CVA test for testing HW driver fastpaths, good for testing
...
indexed vertex buffer implementations for instance.
Cleaned up Makefile to make building and adding more tests easier.
2000-11-01 03:14:12 +00:00
Brian Paul
fda3b1a4b1
added comment explaining why the demo is flawed
2000-10-31 20:41:06 +00:00
Brian Paul
039bf534aa
removed debug printf
2000-10-31 01:20:06 +00:00
Brian Paul
efeddebe81
big overhaul of the demo, works better now
2000-10-30 22:38:55 +00:00
Gareth Hughes
ba58a6665f
Change animated apps to double-buffered visuals by default.
2000-10-27 02:49:17 +00:00
Brian Paul
27a26bfc4b
added a glFinish() call
2000-10-26 15:26:14 +00:00
Brian Paul
6cdf09749c
Put a white texel in each corner of each texture.
...
Draw polygons using the texture's aspect ratio.
The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
2000-10-23 23:32:22 +00:00
Brian Paul
0448488e11
added idle() func, enable fog by default
2000-10-23 20:06:36 +00:00
Brian Paul
e188b6e1f1
added a proper idle() function
2000-10-21 04:29:02 +00:00
Brian Paul
a2d2aed64a
use 1.1 glPolygonOffset instead of glPolygonOffsetEXT
2000-10-20 17:26:57 +00:00
Brian Paul
1100b4daa3
use gray background, memset TempImage to white to help with debugging
2000-10-16 21:24:39 +00:00
Brian Paul
fdf2033bda
brighter colors
2000-10-05 21:57:00 +00:00
Jouk Jansen
55590ee810
Committing in .
...
Modified Files:
Mesa/demos/paltex.c
Silenced compiler warnings
----------------------------------------------------------------------
2000-10-05 07:17:43 +00:00
Brian Paul
476609c539
improved to test alpha blending with texture palette
2000-10-04 18:15:39 +00:00
Brian Paul
22f1ca0131
textured line test
2000-09-30 18:48:33 +00:00
Brian Paul
4f66498304
added fps output
2000-09-29 23:09:39 +00:00
Brian Paul
63c113a31b
use GL_NEAREST texture filter
2000-09-26 15:25:01 +00:00
Brian Paul
345a71a9cb
set default window pos, changed 4 to GL_RGBA
2000-09-15 23:59:46 +00:00
Brian Paul
cefc42f1ba
added FPS calculation
2000-09-15 16:43:57 +00:00
Brian Paul
ae18872bc7
added cursor key info to instructions
2000-09-13 23:01:52 +00:00
Brian Paul
d49b34a233
better FPS calculation
2000-09-12 18:44:45 +00:00
Brian Paul
b8cc150836
terrain demo data
2000-09-12 17:58:27 +00:00
Brian Paul
4df1f7c7ba
better fps computation
2000-09-12 17:38:22 +00:00
Brian Paul
9d3e5db9fc
added dither key option
2000-09-08 21:45:21 +00:00
Brian Paul
46dbaec56a
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
2000-09-08 16:42:06 +00:00
Brian Paul
e8a84a93aa
initial check-in
2000-09-01 21:01:18 +00:00