brighter colors
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2c7e6334ec
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fdf2033bda
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@ -195,11 +195,15 @@ static void printhelp(void)
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static void drawbase(void)
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{
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static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
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static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
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int i,j;
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float x,y,dx,dy;
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glBindTexture(GL_TEXTURE_2D,t1id);
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
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dx=BASESIZE/BASERES;
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dy=-BASESIZE/BASERES;
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for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
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@ -219,9 +223,14 @@ static void drawbase(void)
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static void drawteapot(void)
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{
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static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
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static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
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static float xrot=0.0;
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static float zrot=0.0;
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
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glPushMatrix();
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glRotatef(lightalpha,0.0,0.0,1.0);
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glMultMatrixf((GLfloat *)baseshadow);
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@ -421,11 +430,26 @@ static void inittextures(void)
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glGenTextures(1,&t2id);
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glBindTexture(GL_TEXTURE_2D,t2id);
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glPixelTransferf(GL_RED_SCALE, 0.75);
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glPixelTransferf(GL_RED_BIAS, 0.25);
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glPixelTransferf(GL_GREEN_SCALE, 0.75);
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glPixelTransferf(GL_GREEN_BIAS, 0.25);
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glPixelTransferf(GL_BLUE_SCALE, 0.75);
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glPixelTransferf(GL_BLUE_BIAS, 0.25);
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if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
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fprintf(stderr,"Error reading a texture.\n");
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exit(-1);
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}
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glPixelTransferf(GL_RED_SCALE, 1.0);
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glPixelTransferf(GL_RED_BIAS, 0.0);
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glPixelTransferf(GL_GREEN_SCALE, 1.0);
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glPixelTransferf(GL_GREEN_BIAS, 0.0);
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glPixelTransferf(GL_BLUE_SCALE, 1.0);
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glPixelTransferf(GL_BLUE_BIAS, 0.0);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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@ -437,17 +461,26 @@ static void inittextures(void)
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static void initlight(void)
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{
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float lamb[4]={0.2,0.2,0.2,1.0};
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float lspec[4]={1.0,1.0,1.0,1.0};
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float matamb[4] ={0.5, 0.5, 0.5, 1.0};
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float matdiff[4]={0.9, 0.2, 0.2, 1.0};
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float matspec[4]={1.0,1.0,1.0,1.0};
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float lamb[4] ={1.5, 1.5, 1.5, 1.0};
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float ldiff[4]={1.0, 1.0, 1.0, 1.0};
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float lspec[4]={1.0, 1.0, 1.0, 1.0};
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glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
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glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
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glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
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glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
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glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
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glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,20.0);
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glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,lspec);
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
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glEnable(GL_LIGHT0);
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}
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