Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
for testing non-triangle primitives on hardware driver fastpaths.
This commit is contained in:
parent
8cbc573eae
commit
c851646050
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@ -1,7 +1,7 @@
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/* $Id: isosurf.c,v 1.7 2000/12/24 22:53:54 pesco Exp $ */
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/* $Id: isosurf.c,v 1.8 2001/01/06 20:38:03 gareth Exp $ */
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/*
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* Display an isosurface of 3-D wind speed volume.
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* Display an isosurface of 3-D wind speed volume.
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*
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* Command line options:
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* -info print GL implementation information
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@ -36,47 +36,48 @@
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#include "readtex.c" /* I know, this is a hack. KW: me too. */
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#define TEXTURE_FILE "../images/reflect.rgb"
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#define LIT 0x1
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#define UNLIT 0x2
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#define TEXTURE 0x4
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#define NO_TEXTURE 0x8
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#define REFLECT 0x10
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#define NO_REFLECT 0x20
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#define POINT_FILTER 0x40
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#define LINEAR_FILTER 0x80
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#define GLVERTEX 0x100
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#define DRAW_ARRAYS 0x200 /* or draw_elts, if compiled */
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#define ARRAY_ELT 0x400
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#define COMPILED 0x800
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#define IMMEDIATE 0x1000
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#define SHADE_SMOOTH 0x2000
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#define SHADE_FLAT 0x4000
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#define TRIANGLES 0x8000
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#define STRIPS 0x10000
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#define USER_CLIP 0x20000
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#define NO_USER_CLIP 0x40000
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#define MATERIALS 0x80000
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#define NO_MATERIALS 0x100000
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#define FOG 0x200000
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#define NO_FOG 0x400000
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#define QUIT 0x800000
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#define DISPLAYLIST 0x1000000
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#define GLINFO 0x2000000
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#define STIPPLE 0x4000000
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#define NO_STIPPLE 0x8000000
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#define LIT 0x1
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#define UNLIT 0x2
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#define TEXTURE 0x4
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#define NO_TEXTURE 0x8
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#define REFLECT 0x10
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#define NO_REFLECT 0x20
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#define POINT_FILTER 0x40
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#define LINEAR_FILTER 0x80
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#define GLVERTEX 0x100
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#define DRAW_ARRAYS 0x200 /* or draw_elts, if compiled */
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#define ARRAY_ELT 0x400
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#define COMPILED 0x800
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#define IMMEDIATE 0x1000
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#define SHADE_SMOOTH 0x2000
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#define SHADE_FLAT 0x4000
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#define TRIANGLES 0x8000
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#define STRIPS 0x10000
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#define POINTS 0x20000
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#define USER_CLIP 0x40000
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#define NO_USER_CLIP 0x80000
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#define MATERIALS 0x100000
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#define NO_MATERIALS 0x200000
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#define FOG 0x400000
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#define NO_FOG 0x800000
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#define QUIT 0x1000000
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#define DISPLAYLIST 0x2000000
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#define GLINFO 0x4000000
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#define STIPPLE 0x8000000
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#define NO_STIPPLE 0x10000000
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#define LIGHT_MASK (LIT|UNLIT)
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#define TEXTURE_MASK (TEXTURE|NO_TEXTURE)
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#define REFLECT_MASK (REFLECT|NO_REFLECT)
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#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
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#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|ARRAY_ELT)
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#define COMPILED_MASK (COMPILED|IMMEDIATE|DISPLAYLIST)
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#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
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#define PRIMITIVE_MASK (TRIANGLES|STRIPS)
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#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
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#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
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#define FOG_MASK (FOG|NO_FOG)
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#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
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#define LIGHT_MASK (LIT|UNLIT)
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#define TEXTURE_MASK (TEXTURE|NO_TEXTURE)
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#define REFLECT_MASK (REFLECT|NO_REFLECT)
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#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
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#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|ARRAY_ELT)
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#define COMPILED_MASK (COMPILED|IMMEDIATE|DISPLAYLIST)
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#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
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#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
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#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
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#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
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#define FOG_MASK (FOG|NO_FOG)
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#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
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#define MAXVERTS 10000
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static float data[MAXVERTS][6];
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@ -180,7 +181,7 @@ int (*(compare[7]))( const void *a, const void *b ) =
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#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
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static int sort_axis( int axis,
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static int sort_axis( int axis,
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int vec_size,
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int vec_stride,
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struct data_idx *indices,
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@ -192,27 +193,27 @@ static int sort_axis( int axis,
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{
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int i;
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if (finish-start > 2)
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if (finish-start > 2)
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{
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qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
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}
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else if (indices[start].data[axis] > indices[start+1].data[axis])
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}
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else if (indices[start].data[axis] > indices[start+1].data[axis])
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{
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struct data_idx tmp = indices[start];
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indices[start] = indices[start+1];
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indices[start+1] = tmp;
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}
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if (axis == vec_size-1) {
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for (i = start ; i < finish ; ) {
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float max = indices[i].data[axis] + fudge;
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float *dest = VEC_ELT(out, vec_stride, uniq);
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int j;
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for (j = 0 ; j < vec_size ; j++)
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dest[j] = indices[i].data[j];
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for ( ; i < finish && max >= indices[i].data[axis]; i++)
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for ( ; i < finish && max >= indices[i].data[axis]; i++)
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indices[i].uniq_idx = uniq;
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uniq++;
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int k;
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indices[i].uniq_idx = uniq;
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for (k = 0 ; k < vec_size ; k++)
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dest[k] = indices[i].data[k];
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}
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static void extract_indices1( const struct data_idx *in, unsigned int *out,
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static void extract_indices1( const struct data_idx *in, unsigned int *out,
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int n )
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{
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int i;
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@ -266,13 +267,13 @@ static void compactify_arrays(void)
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ind[i].data = data[i];
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}
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numuniq = sort_axis(0,
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sizeof(compressed_data[0])/sizeof(float),
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numuniq = sort_axis(0,
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sizeof(compressed_data[0])/sizeof(float),
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sizeof(compressed_data[0]),
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ind,
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0,
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numverts,
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(float *)compressed_data,
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ind,
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0,
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numverts,
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(float *)compressed_data,
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0,
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1e-6);
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@ -297,7 +298,7 @@ static void make_tri_indices( void )
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for (j=2;j<numverts;j++,parity^=1) {
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if (parity) {
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*v++ = indices[j-1];
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*v++ = indices[j-2];
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*v++ = indices[j-2];
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*v++ = indices[j];
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} else {
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*v++ = indices[j-2];
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@ -305,7 +306,7 @@ static void make_tri_indices( void )
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*v++ = indices[j];
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}
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}
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num_tri_verts = v - tri_indices;
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printf("num_tri_verts: %d\n", num_tri_verts);
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switch (with_state & (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
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#ifdef GL_EXT_vertex_array
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case (COMPILED|DRAW_ARRAYS|STRIPS):
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glDrawElements( GL_TRIANGLE_STRIP, numverts, GL_UNSIGNED_INT, indices );
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break;
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case (COMPILED|ARRAY_ELT|STRIPS):
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glBegin( GL_TRIANGLE_STRIP );
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for (i = 0 ; i < numverts ; i++)
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glArrayElement( indices[i] );
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glEnd();
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break;
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case (COMPILED|DRAW_ARRAYS|TRIANGLES):
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case (IMMEDIATE|DRAW_ARRAYS|TRIANGLES):
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case (COMPILED|DRAW_ARRAYS|TRIANGLES):
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if (with_state & MATERIALS) {
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for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
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GLuint nr = MIN(num_tri_verts-i, 600);
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glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
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}
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} else {
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glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
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glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
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tri_indices );
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}
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break;
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/* Uses the original arrays (including duplicate elements):
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*/
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case (IMMEDIATE|DRAW_ARRAYS|STRIPS):
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glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
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break;
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/* Uses the original arrays (including duplicate elements):
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*/
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case (IMMEDIATE|ARRAY_ELT|STRIPS):
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glBegin( GL_TRIANGLE_STRIP );
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for (i = 0 ; i < numverts ; i++)
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glArrayElement( i );
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glEnd();
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break;
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case (IMMEDIATE|ARRAY_ELT|TRIANGLES):
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glBegin( GL_TRIANGLES );
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for (i = 0 ; i < num_tri_verts ; i++)
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glArrayElement( tri_indices[i] );
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glEnd();
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}
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}
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break;
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/* Uses the original arrays (including duplicate elements):
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*/
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case (IMMEDIATE|DRAW_ARRAYS|STRIPS):
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glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
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break;
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case (COMPILED|DRAW_ARRAYS|STRIPS):
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glDrawElements( GL_TRIANGLE_STRIP, numverts, GL_UNSIGNED_INT, indices );
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break;
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/* Uses the original arrays (including duplicate elements):
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*/
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case (IMMEDIATE|ARRAY_ELT|STRIPS):
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glBegin( GL_TRIANGLE_STRIP );
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for (i = 0 ; i < numverts ; i++)
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glArrayElement( i );
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glEnd();
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break;
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case (COMPILED|ARRAY_ELT|STRIPS):
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glBegin( GL_TRIANGLE_STRIP );
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for (i = 0 ; i < numverts ; i++)
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glArrayElement( indices[i] );
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glEnd();
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break;
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case (DISPLAYLIST|GLVERTEX|STRIPS):
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if (!surf1)
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surf1 = BuildList( GL_COMPILE_AND_EXECUTE );
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else
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glCallList(surf1);
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break;
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case (IMMEDIATE|DRAW_ARRAYS|POINTS):
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glDrawArraysEXT( GL_POINTS, 0, numverts );
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break;
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case (COMPILED|DRAW_ARRAYS|POINTS):
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glDrawElements( GL_POINTS, numverts, GL_UNSIGNED_INT, indices );
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break;
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case (IMMEDIATE|ARRAY_ELT|POINTS):
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case (COMPILED|ARRAY_ELT|POINTS):
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glBegin( GL_POINTS );
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for (i = 0 ; i < numverts ; i++)
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glArrayElement( indices[i] );
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glEnd();
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break;
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#endif
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case (IMMEDIATE|GLVERTEX|TRIANGLES):
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if (with_state & MATERIALS) {
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for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
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@ -412,18 +434,18 @@ static void draw_surface( int with_state )
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glVertex3fv( &compressed_data[tri_indices[i]][0] );
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}
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glEnd();
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}
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}
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break;
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case (DISPLAYLIST|GLVERTEX|STRIPS):
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if (!surf1)
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surf1 = BuildList( GL_COMPILE_AND_EXECUTE );
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else
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glCallList(surf1);
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case (IMMEDIATE|GLVERTEX|POINTS):
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glBegin( GL_POINTS );
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for ( i = 0 ; i < numverts ; i++ ) {
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glNormal3fv( &data[i][3] );
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glVertex3fv( &data[i][0] );
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}
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glEnd();
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break;
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#endif
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/* Uses the original arrays (including duplicate elements):
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*/
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default:
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@ -443,7 +465,7 @@ static void Display(void)
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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draw_surface( state );
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glFlush();
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if (doubleBuffer) glutSwapBuffers();
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if (doubleBuffer) glutSwapBuffers();
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}
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int BuildList( int mode )
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@ -515,12 +537,12 @@ static void InitMaterials(void)
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glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
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glLightfv(GL_LIGHT0, GL_POSITION, position0);
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glEnable(GL_LIGHT0);
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glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
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glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
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glLightfv(GL_LIGHT1, GL_POSITION, position1);
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glEnable(GL_LIGHT1);
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
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glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
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@ -543,7 +565,7 @@ static void ModeMenu(int m)
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if (!m) return;
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if (m==QUIT)
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if (m==QUIT)
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exit(0);
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if (m==GLINFO) {
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@ -579,7 +601,7 @@ static void ModeMenu(int m)
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if (CHANGED(state, m, TEXTURE_MASK)) {
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if (m & TEXTURE)
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if (m & TEXTURE)
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glEnable(GL_TEXTURE_2D);
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else
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glDisable(GL_TEXTURE_2D);
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@ -604,12 +626,12 @@ static void ModeMenu(int m)
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}
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if (CHANGED(state, m, FOG_MASK)) {
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if (m & FOG)
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if (m & FOG)
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{
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glEnable(GL_FOG);
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printf("FOG enable\n");
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}
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else
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}
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else
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{
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glDisable(GL_FOG);
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printf("FOG disable\n");
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@ -617,12 +639,12 @@ static void ModeMenu(int m)
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}
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if (CHANGED(state, m, STIPPLE_MASK)) {
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if (m & STIPPLE)
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if (m & STIPPLE)
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{
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glEnable(GL_POLYGON_STIPPLE);
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printf("STIPPLE enable\n");
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}
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else
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}
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else
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{
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glDisable(GL_POLYGON_STIPPLE);
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printf("STIPPLE disable\n");
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@ -630,18 +652,18 @@ static void ModeMenu(int m)
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}
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#ifdef GL_EXT_vertex_array
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if (CHANGED(state, m, (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
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if (CHANGED(state, m, (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
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{
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if ((m & (COMPILED_MASK|PRIMITIVE_MASK)) == (IMMEDIATE|STRIPS))
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{
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glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
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glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
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}
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else
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else
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{
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glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
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glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
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compressed_data );
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glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
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glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
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&compressed_data[0][3]);
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}
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#ifdef GL_EXT_compiled_vertex_array
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@ -659,7 +681,7 @@ static void ModeMenu(int m)
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if (m & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
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UPDATE(state, m, (RENDER_STYLE_MASK|PRIMITIVE_MASK));
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}
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if (m & MATERIAL_MASK) {
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UPDATE(state, m, MATERIAL_MASK);
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}
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@ -686,7 +708,7 @@ static void Init(int argc, char *argv[])
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glClipPlane(GL_CLIP_PLANE0, plane);
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glClipPlane(GL_CLIP_PLANE0, plane);
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|
||||
set_matrix();
|
||||
|
||||
|
@ -877,7 +899,7 @@ int main(int argc, char **argv)
|
|||
|
||||
glutInitWindowPosition(0, 0);
|
||||
glutInitWindowSize(400, 400);
|
||||
|
||||
|
||||
type = GLUT_DEPTH;
|
||||
type |= GLUT_RGB;
|
||||
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
|
||||
|
@ -890,12 +912,12 @@ int main(int argc, char **argv)
|
|||
/* Make sure server supports the vertex array extension */
|
||||
extensions = (char *) glGetString( GL_EXTENSIONS );
|
||||
|
||||
if (!strstr( extensions, "GL_EXT_vertex_array" ))
|
||||
if (!strstr( extensions, "GL_EXT_vertex_array" ))
|
||||
{
|
||||
printf("Vertex arrays not supported by this renderer\n");
|
||||
allowed &= ~(COMPILED|DRAW_ARRAYS|ARRAY_ELT);
|
||||
}
|
||||
else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
|
||||
else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
|
||||
{
|
||||
printf("Compiled vertex arrays not supported by this renderer\n");
|
||||
allowed &= ~COMPILED;
|
||||
|
@ -903,55 +925,64 @@ int main(int argc, char **argv)
|
|||
|
||||
Init(argc, argv);
|
||||
ModeMenu(arg_mode);
|
||||
|
||||
|
||||
glutCreateMenu(ModeMenu);
|
||||
glutAddMenuEntry("GL info", GLINFO);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("GL info", GLINFO);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Lit", LIT|NO_TEXTURE|NO_REFLECT);
|
||||
glutAddMenuEntry("Unlit", UNLIT|NO_TEXTURE|NO_REFLECT);
|
||||
/* glutAddMenuEntry("Textured", TEXTURE); */
|
||||
glutAddMenuEntry("Reflect", TEXTURE|REFLECT);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Smooth", SHADE_SMOOTH);
|
||||
glutAddMenuEntry("Flat", SHADE_FLAT);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Fog", FOG);
|
||||
glutAddMenuEntry("No Fog", NO_FOG);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Stipple", STIPPLE);
|
||||
glutAddMenuEntry("No Stipple", NO_STIPPLE);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Point Filtered", POINT_FILTER);
|
||||
glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("glVertex (STRIPS)", IMMEDIATE|GLVERTEX|STRIPS);
|
||||
glutAddMenuEntry("glVertex (TRIANGLES)", IMMEDIATE|GLVERTEX|TRIANGLES);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("glVertex display list (STRIPS)",
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("glVertex (TRIANGLES)", IMMEDIATE|GLVERTEX|TRIANGLES);
|
||||
glutAddMenuEntry("glVertex (STRIPS)", IMMEDIATE|GLVERTEX|STRIPS);
|
||||
glutAddMenuEntry("glVertex (POINTS)", IMMEDIATE|GLVERTEX|POINTS);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("glVertex display list (STRIPS)",
|
||||
DISPLAYLIST|GLVERTEX|STRIPS);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("", 0);
|
||||
if (allowed & DRAW_ARRAYS) {
|
||||
glutAddMenuEntry("DrawElements (TRIANGLES)",
|
||||
IMMEDIATE|DRAW_ARRAYS|TRIANGLES);
|
||||
glutAddMenuEntry("DrawArrays (STRIPS)",
|
||||
IMMEDIATE|DRAW_ARRAYS|STRIPS);
|
||||
glutAddMenuEntry("ArrayElement (STRIPS)",
|
||||
IMMEDIATE|ARRAY_ELT|STRIPS);
|
||||
glutAddMenuEntry("DrawElements (TRIANGLES)",
|
||||
IMMEDIATE|DRAW_ARRAYS|TRIANGLES);
|
||||
glutAddMenuEntry("ArrayElement (TRIANGLES)",
|
||||
glutAddMenuEntry("DrawArrays (POINTS)",
|
||||
IMMEDIATE|DRAW_ARRAYS|POINTS);
|
||||
glutAddMenuEntry("ArrayElement (TRIANGLES)",
|
||||
IMMEDIATE|ARRAY_ELT|TRIANGLES);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("ArrayElement (STRIPS)",
|
||||
IMMEDIATE|ARRAY_ELT|STRIPS);
|
||||
glutAddMenuEntry("ArrayElement (POINTS)",
|
||||
IMMEDIATE|ARRAY_ELT|POINTS);
|
||||
glutAddMenuEntry("", 0);
|
||||
|
||||
}
|
||||
if (allowed & COMPILED) {
|
||||
glutAddMenuEntry("Compiled DrawElements (TRIANGLES)",
|
||||
glutAddMenuEntry("Compiled DrawElements (TRIANGLES)",
|
||||
COMPILED|DRAW_ARRAYS|TRIANGLES);
|
||||
glutAddMenuEntry("Compiled DrawElements (STRIPS)",
|
||||
glutAddMenuEntry("Compiled DrawElements (STRIPS)",
|
||||
COMPILED|DRAW_ARRAYS|STRIPS);
|
||||
glutAddMenuEntry("Compiled ArrayElement (TRIANGLES)",
|
||||
COMPILED|ARRAY_ELT|TRIANGLES);
|
||||
glutAddMenuEntry("Compiled ArrayElement (STRIPS)",
|
||||
COMPILED|ARRAY_ELT|STRIPS);
|
||||
glutAddMenuEntry("", 0);
|
||||
glutAddMenuEntry("Compiled DrawElements (POINTS)",
|
||||
COMPILED|DRAW_ARRAYS|POINTS);
|
||||
glutAddMenuEntry("Compiled ArrayElement (TRIANGLES)",
|
||||
COMPILED|ARRAY_ELT|TRIANGLES);
|
||||
glutAddMenuEntry("Compiled ArrayElement (STRIPS)",
|
||||
COMPILED|ARRAY_ELT|STRIPS);
|
||||
glutAddMenuEntry("Compiled ArrayElement (POINTS)",
|
||||
COMPILED|ARRAY_ELT|POINTS);
|
||||
glutAddMenuEntry("", 0);
|
||||
}
|
||||
glutAddMenuEntry("Quit", QUIT);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
|
|
Loading…
Reference in New Issue