mesa/src/gallium/drivers/zink/zink_resource.h

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/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_RESOURCE_H
#define ZINK_RESOURCE_H
struct pipe_screen;
struct sw_displaytarget;
struct zink_batch;
struct zink_context;
struct zink_bo;
#include "util/hash_table.h"
#include "util/simple_mtx.h"
#include "util/u_transfer.h"
#include "util/u_range.h"
#include "util/u_dynarray.h"
#include "util/u_threaded_context.h"
zink: rewrite queue dispatch to use monotonic batch ids instead of hardcoded ones historically zink has been bound to 4 gfx batches and then a separate compute batch was added. this is not ideal for a number of reasons, the primary one being that if an application performs 5 glFlush commands, the fifth one will force a gpu stall this patch aims to do the following, all of which are necessarily done in the same patch because they can't be added incrementally and still have the same function: * rewrite batch tracking for resources/views/queries/descriptors/... |originally this was done with a single uint32_t as a bitmask, but that becomes cumbersome to track as batch counts increase, not to mention it becomes doubly-annoying when factoring in separate compute batches with their own ids. zink_batch_usage gives us separate tracking for gfx and compute batches along with a standardized api for managing usage * flatten batch objects to a gfx batch and a compute batch |these are separate queues, so we can use an enum to choose between an array[2] of all batch-related objects * switch to monotonic batch ids with batch "states" |with the flattened queues, we can just use monotonic uints to represent batch ids, thus freeing us from constantly using bitfield operations here and also enabling batch counts to scale dynamically by allocating/caching "states" that represent a batch for a given queue Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9547>
2020-11-05 17:39:50 +00:00
#include "zink_batch.h"
#include "zink_descriptors.h"
#include <vulkan/vulkan.h>
#define ZINK_MAP_TEMPORARY (PIPE_MAP_DRV_PRV << 0)
#define ZINK_BIND_DMABUF (1 << 29)
#define ZINK_BIND_TRANSIENT (1 << 30) //transient fb attachment
#define ZINK_BIND_VIDEO (1 << 31)
struct mem_key {
unsigned seen_count;
struct {
unsigned heap_index;
VkMemoryRequirements reqs;
} key;
};
struct zink_resource_object {
struct pipe_reference reference;
VkPipelineStageFlagBits access_stage;
VkAccessFlags access;
bool unordered_read;
bool unordered_write;
unsigned persistent_maps; //if nonzero, requires vkFlushMappedMemoryRanges during batch use
struct zink_descriptor_refs desc_set_refs;
VkBuffer storage_buffer;
union {
VkBuffer buffer;
VkImage image;
};
VkSampleLocationsInfoEXT zs_evaluate;
bool needs_zs_evaluate;
bool storage_init; //layout was set for image
bool transfer_dst;
bool render_target;
bool is_buffer;
bool exportable;
/* TODO: this should be a union */
int handle;
struct zink_bo *bo;
// struct {
struct kopper_displaytarget *dt;
uint32_t dt_idx;
uint32_t last_dt_idx;
VkSemaphore present;
bool new_dt;
bool indefinite_acquire;
// }
VkDeviceSize offset, size, alignment;
VkImageCreateFlags vkflags;
VkImageUsageFlags vkusage;
uint64_t modifier;
VkImageAspectFlags modifier_aspect;
VkSamplerYcbcrConversion sampler_conversion;
unsigned plane_offsets[3];
unsigned plane_strides[3];
unsigned plane_count;
bool host_visible;
bool coherent;
bool is_aux;
};
struct zink_resource {
struct threaded_resource base;
enum pipe_format internal_format:16;
struct zink_resource_object *obj;
union {
struct {
struct util_range valid_buffer_range;
uint32_t vbo_bind_mask : PIPE_MAX_ATTRIBS;
uint8_t ubo_bind_count[2];
uint8_t ssbo_bind_count[2];
uint8_t vbo_bind_count;
uint8_t so_bind_count; //not counted in all_binds
bool so_valid;
uint32_t ubo_bind_mask[PIPE_SHADER_TYPES];
uint32_t ssbo_bind_mask[PIPE_SHADER_TYPES];
};
struct {
VkSparseImageMemoryRequirements sparse;
VkFormat format;
VkImageLayout layout;
VkImageAspectFlags aspect;
bool optimal_tiling;
bool need_2D;
bool valid;
uint8_t fb_binds; //not counted in all_binds
};
};
uint32_t sampler_binds[PIPE_SHADER_TYPES];
uint32_t image_binds[PIPE_SHADER_TYPES];
uint16_t sampler_bind_count[2]; //gfx, compute
uint16_t image_bind_count[2]; //gfx, compute
uint16_t write_bind_count[2]; //gfx, compute
uint16_t bindless[2]; //tex, img
union {
uint16_t bind_count[2]; //gfx, compute
uint32_t all_binds;
};
VkPipelineStageFlagBits gfx_barrier;
VkAccessFlagBits barrier_access[2]; //gfx, compute
union {
struct {
struct hash_table bufferview_cache;
simple_mtx_t bufferview_mtx;
};
struct {
struct hash_table surface_cache;
simple_mtx_t surface_mtx;
};
};
bool swapchain;
bool dmabuf_acquire;
bool dmabuf;
unsigned dt_stride;
uint8_t modifiers_count;
uint64_t *modifiers;
enum pipe_format drm_format;
};
struct zink_transfer {
struct threaded_transfer base;
struct pipe_resource *staging_res;
unsigned offset;
unsigned depthPitch;
};
static inline struct zink_resource *
zink_resource(struct pipe_resource *r)
{
return (struct zink_resource *)r;
}
bool
zink_screen_resource_init(struct pipe_screen *pscreen);
void
zink_context_resource_init(struct pipe_context *pctx);
void
zink_get_depth_stencil_resources(struct pipe_resource *res,
struct zink_resource **out_z,
struct zink_resource **out_s);
VkMappedMemoryRange
zink_resource_init_mem_range(struct zink_screen *screen, struct zink_resource_object *obj, VkDeviceSize offset, VkDeviceSize size);
void
zink_resource_setup_transfer_layouts(struct zink_context *ctx, struct zink_resource *src, struct zink_resource *dst);
void
zink_destroy_resource_object(struct zink_screen *screen, struct zink_resource_object *resource_object);
void
debug_describe_zink_resource_object(char *buf, const struct zink_resource_object *ptr);
static inline void
zink_resource_object_reference(struct zink_screen *screen,
struct zink_resource_object **dst,
struct zink_resource_object *src)
{
struct zink_resource_object *old_dst = dst ? *dst : NULL;
if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
(debug_reference_descriptor)debug_describe_zink_resource_object))
zink_destroy_resource_object(screen, old_dst);
if (dst) *dst = src;
}
bool
zink_resource_object_init_storage(struct zink_context *ctx, struct zink_resource *res);
static inline bool
zink_resource_has_binds(const struct zink_resource *res)
{
return res->all_binds > 0;
}
static inline bool
zink_is_swapchain(const struct zink_resource *res)
{
return res->swapchain;
}
#ifndef __cplusplus
#include "zink_bo.h"
static inline bool
zink_resource_usage_is_unflushed(const struct zink_resource *res)
{
return zink_bo_has_unflushed_usage(res->obj->bo);
}
static inline bool
zink_resource_usage_is_unflushed_write(const struct zink_resource *res)
{
return zink_batch_usage_is_unflushed(res->obj->bo->writes);
}
static inline bool
zink_resource_usage_matches(const struct zink_resource *res, const struct zink_batch_state *bs)
{
return zink_bo_usage_matches(res->obj->bo, bs);
}
static inline bool
zink_resource_has_usage(const struct zink_resource *res)
{
return zink_bo_has_usage(res->obj->bo);
}
static inline bool
zink_resource_has_unflushed_usage(const struct zink_resource *res)
{
return zink_bo_has_unflushed_usage(res->obj->bo);
}
static inline bool
zink_resource_usage_check_completion(struct zink_screen *screen, struct zink_resource *res, enum zink_resource_access access)
{
return zink_bo_usage_check_completion(screen, res->obj->bo, access);
}
static inline void
zink_resource_usage_wait(struct zink_context *ctx, struct zink_resource *res, enum zink_resource_access access)
{
zink_bo_usage_wait(ctx, res->obj->bo, access);
}
static inline void
zink_resource_usage_set(struct zink_resource *res, struct zink_batch_state *bs, bool write)
{
zink_bo_usage_set(res->obj->bo, bs, write);
}
static inline bool
zink_resource_object_usage_unset(struct zink_resource_object *obj, struct zink_batch_state *bs)
{
return zink_bo_usage_unset(obj->bo, bs);
}
#endif
#endif