mesa/src/gallium/drivers/zink/zink_resource.h

158 lines
4.5 KiB
C
Raw Normal View History

/*
* Copyright 2018 Collabora Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ZINK_RESOURCE_H
#define ZINK_RESOURCE_H
struct pipe_screen;
struct sw_displaytarget;
struct zink_batch;
struct zink_context;
#define ZINK_RESOURCE_USAGE_STREAMOUT (1 << 10) //much greater than ZINK_DESCRIPTOR_TYPES
#include "util/u_transfer.h"
#include "util/u_range.h"
#include "util/u_dynarray.h"
zink: rewrite queue dispatch to use monotonic batch ids instead of hardcoded ones historically zink has been bound to 4 gfx batches and then a separate compute batch was added. this is not ideal for a number of reasons, the primary one being that if an application performs 5 glFlush commands, the fifth one will force a gpu stall this patch aims to do the following, all of which are necessarily done in the same patch because they can't be added incrementally and still have the same function: * rewrite batch tracking for resources/views/queries/descriptors/... |originally this was done with a single uint32_t as a bitmask, but that becomes cumbersome to track as batch counts increase, not to mention it becomes doubly-annoying when factoring in separate compute batches with their own ids. zink_batch_usage gives us separate tracking for gfx and compute batches along with a standardized api for managing usage * flatten batch objects to a gfx batch and a compute batch |these are separate queues, so we can use an enum to choose between an array[2] of all batch-related objects * switch to monotonic batch ids with batch "states" |with the flattened queues, we can just use monotonic uints to represent batch ids, thus freeing us from constantly using bitfield operations here and also enabling batch counts to scale dynamically by allocating/caching "states" that represent a batch for a given queue Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9547>
2020-11-05 17:39:50 +00:00
#include "zink_batch.h"
#include "zink_descriptors.h"
#include <vulkan/vulkan.h>
enum zink_resource_access {
ZINK_RESOURCE_ACCESS_READ = 1,
ZINK_RESOURCE_ACCESS_WRITE = 32,
ZINK_RESOURCE_ACCESS_RW = ZINK_RESOURCE_ACCESS_READ | ZINK_RESOURCE_ACCESS_WRITE,
};
struct mem_key {
VkMemoryRequirements reqs;
VkMemoryPropertyFlags flags;
};
struct zink_resource_object {
struct pipe_reference reference;
union {
VkBuffer buffer;
VkImage image;
};
VkDeviceMemory mem;
uint32_t mem_hash;
struct mem_key mkey;
VkDeviceSize offset, size;
unsigned persistent_maps; //if nonzero, requires vkFlushMappedMemoryRanges during batch use
struct zink_descriptor_refs desc_set_refs;
zink: rewrite queue dispatch to use monotonic batch ids instead of hardcoded ones historically zink has been bound to 4 gfx batches and then a separate compute batch was added. this is not ideal for a number of reasons, the primary one being that if an application performs 5 glFlush commands, the fifth one will force a gpu stall this patch aims to do the following, all of which are necessarily done in the same patch because they can't be added incrementally and still have the same function: * rewrite batch tracking for resources/views/queries/descriptors/... |originally this was done with a single uint32_t as a bitmask, but that becomes cumbersome to track as batch counts increase, not to mention it becomes doubly-annoying when factoring in separate compute batches with their own ids. zink_batch_usage gives us separate tracking for gfx and compute batches along with a standardized api for managing usage * flatten batch objects to a gfx batch and a compute batch |these are separate queues, so we can use an enum to choose between an array[2] of all batch-related objects * switch to monotonic batch ids with batch "states" |with the flattened queues, we can just use monotonic uints to represent batch ids, thus freeing us from constantly using bitfield operations here and also enabling batch counts to scale dynamically by allocating/caching "states" that represent a batch for a given queue Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9547>
2020-11-05 17:39:50 +00:00
struct zink_batch_usage reads;
struct zink_batch_usage writes;
unsigned map_count;
void *map;
bool is_buffer;
bool host_visible;
};
struct zink_resource {
struct pipe_resource base;
enum pipe_format internal_format:16;
VkPipelineStageFlagBits access_stage;
VkAccessFlags access;
struct zink_resource_object *obj;
union {
struct util_range valid_buffer_range;
struct {
VkFormat format;
VkImageLayout layout;
VkImageAspectFlags aspect;
bool optimal_tiling;
};
};
struct sw_displaytarget *dt;
unsigned dt_stride;
uint32_t bind_history; // enum zink_descriptor_type bitmask
uint32_t bind_stages;
};
struct zink_transfer {
struct pipe_transfer base;
struct pipe_resource *staging_res;
unsigned offset;
};
static inline struct zink_resource *
zink_resource(struct pipe_resource *r)
{
return (struct zink_resource *)r;
}
bool
zink_screen_resource_init(struct pipe_screen *pscreen);
void
zink_context_resource_init(struct pipe_context *pctx);
void
zink_get_depth_stencil_resources(struct pipe_resource *res,
struct zink_resource **out_z,
struct zink_resource **out_s);
void
zink_resource_setup_transfer_layouts(struct zink_context *ctx, struct zink_resource *src, struct zink_resource *dst);
bool
zink_resource_has_usage(struct zink_resource *res, enum zink_resource_access usage);
bool
zink_resource_has_usage_for_id(struct zink_resource *res, uint32_t id);
void
zink_resource_desc_set_add(struct zink_resource *res, struct zink_descriptor_set *zds, unsigned idx);
void
zink_destroy_resource_object(struct zink_screen *screen, struct zink_resource_object *resource_object);
void
debug_describe_zink_resource_object(char *buf, const struct zink_resource_object *ptr);
static inline void
zink_resource_object_reference(struct zink_screen *screen,
struct zink_resource_object **dst,
struct zink_resource_object *src)
{
struct zink_resource_object *old_dst = dst ? *dst : NULL;
if (pipe_reference_described(old_dst ? &old_dst->reference : NULL, &src->reference,
(debug_reference_descriptor)debug_describe_zink_resource_object))
zink_destroy_resource_object(screen, old_dst);
if (dst) *dst = src;
}
#endif